How to make ganking and AG a play style

Now my gank idea.

CCP unintentionally hides the gankers under the hug and this is the root of the bad impression the community has about the gank.

So this is the first thing that has to be addressed, CCP has to bring the gankers to the stage and put a spotlight on them. Just to begin with, put the gank right in the Agency showing where gankers have an edge.

This is a must, show criminal activity on screen:

  • when a gank is going on in the region then show the same kind of ping the ESS has, put the ganker’s face in the ping, let the ganker shine and look beautiful on screen in that ping… so antigankers can go there, so miners can run away.
  • keep the ping with the list of the gankers or at least showing how many criminals have Criminal Timer in the region right now. Hover the mouse over the ping and it should expand a list having up to 10 gankers and then in the eleventh show “and 23 more” if there’s a total of 33 gankers

It’s just poor game design having CONCORD, having Faction Police, having gate guns, having Criminal Timers and not bringing the criminal activity to the light and letting people learn the game.

Gank systems, if the gank systems are in the Agency then it’s fine, we could have advantages to the gankers in those, that are honest advantages:

  • gank systems change every downtime
  • reduced Faction Police in system, police only around gates and NPC stations
  • the system security should de decreased by one level and never fall bellow 0.5, then in that system CONCORD will have response time will be reduced accordingly
  • pilots with low security status can freely dock, undock and have tether
  • if you fly into a gank system it should show an icon just like we have icons for EDENCO and Triglavian victories… put a blinky red skull there

Those two concepts are the bare minimal for me, they are pedagogic for the community

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