From the various discussions about multiboxing the most common answers were which people disbelieve in managing +10 or even +50 Accounts without using tools which bypassing the game rules. After this I got arguments about how it is possible and how fast people can skip through multiple Windows within 1 Second to give out commands.
Followed by Examples of people caught doing input broadcasting with just 10 Accounts…
Which immediately got answered by this one Person making the soup bad for everybody.
HALT STOP!
These are all symptoms of the problem but not the source of it.
And there is no reason to doctor around your leg if you have a bullet in your heart.
There are different levels of Multiboxing and not all can be solved with a single solution.
Here are some examples which there is no simple solution:
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Oracle / Kiki / XYZ Reinforcement Fleets
Single Target application mostly Structures, limited PVP Capabilities. -
Mass Mining Fleets
Single Target application mostly Asteroids, limited PVP Capabilities. -
Space Truckin
Hell no this shouldn´t be a problem?!
but generating ISK out of PVE Content by Multiboxing has a very simple base issue.
The content is rewarding too good for literally no skill full challenge.
In small scale this nature is due to how PVE Sites work in Nullsec.
Most common would be the 4-5 Players Smartbomb/Edencom Setup which many players tend to multibox alone since the input level is very very moderate.
On the other side it is a shame which we need to use out of game tools to coordinate a PVE Ratting Fleet (beside having the Ingame Fleet, Calendar etc functions)
Rock haven tends to give you 10-15m Ticks per Toon. which is kind of equal to having somebody intense ratting in an afk ishtar.
Copy Paste content
Unfortunately this method was also adopted for other spaces which lead to the current state of the art. Looking at Pochven and also eyeballing Wormhole Space.
People tend to use bigger ships and numbers but in the end it is mostly the same style as a Rock Haven with a little bit more manual input.
Don´t get me wrong there must be a balance between “grindy” content and interactive challenges.
Therefore if you want to fix Multiboxing in the PVE Area you need to raise the challenge to a level where multiboxing is impossible. If you do so you also need to increase the reward for those players who are willing to commit to this challenge.
Conclusion:
If we take what we have it is probably a combination of Adjusted Diamond Rats and different site mechanics which force you to perform 4-5 Tasks at once instead of swapping through your clients juggling through the targets.
The Key
New Content must be unpredictable and forced constantly for adaptation.
Clear multiple Roles, not just DPS and Logi vice versa single Target/Victim
Example of the issue
Lets take the new Advanced Hacking site.. their layout is always the same.
Once you have adapted a pattern it doesn’t change, which then it gets into grinding instead of a challenge. As of today 2200 Ships got destroyed on this site. https://zkillboard.com/ship/93568/
Abysalls where step into the right direction… with different rooms but if you look deeper into it… its the same as above in PVE, once you found the pattern you simple triple box T5/T6 with Frigates. Anchor up… juggling through the Targets, issue solved. its missing the unpredictable, the skillful challenge to adapt, having pilots file different patterns etc.
10/10 Escalations, in particular the Gurista one… a Labyrinth which always has the same way. This is not a site you Multibox… but its part of the problem of just grinding instead of a real challenge.
Risk vs Reward
Also keep in mind if the challenge goes up the reward should go up as well.
Worst case is we keep it as it is, reduce the rewards on the existing ones and start making new sites which are in general more thrilling and directly aimed for group activities.
Group up and go Friendship
This means a lot gets hardcore nerfed, as these sites are than meant to be glimps of what to expect if you go into the real challenge. The idea is to force you into Group challanges.
And the real money lies behind group activity.
PS: Deepmind is comming… who could forseen this ![]()