How to solve the Multiboxing Problem for PVE -> Make it a CHALLANGE

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The only reason the server is still running is because of multiboxers…

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After 3 Month it gets closed.
So i will keep it up.

Please open a Support tickets or inform ISD about it if you believe this is against the Rules.

No, since they use the ingame money to buy plex which is already bought from other players with real money. I doubt they actually PLEX with RL Money.
I would go so far and say most RMT is close to Multiboxers.

I can´t proof it… neiher can you. Mexican Standoff.

look at faction Warfare is turning into a shithole cuz a multi-boxing one man 50 man fleets

and if they didn’t then the price of PLEX ingame would crash and the people who buy PLEX with real money wouldn’t get as good value and thus would buy less.

I’ve never seen one of those. Have you got any actual proof or is this just another wild anti-multiboxer rant.

Have never seen “50” but have seen a few people running 40 man sites solo. and even more running the 10-12mans (Hq’s + Vg’s; Incursions)

50 is a bit much, but 15-20 is a quite common size these days. They tend to end up on zkill a lot with all their paladins and kronosses and whatnot.

Most funnily they often hit each other with their fleets.

Dude, this not how it works.

They buy plex cause you get the NES Omega down to 4 Bucks per month.
Not all of them are selling for ISK.

Just don´t post, start to think first.

I don’t understand your problem pal.

Why not try not being a tosser?

Most PLEX in the game are bought with real money, there are a few given out as daily rewards etc.

If the multi-boxers did not buy PLEX with ISK then PLEX would have no ISK value, the market would be flooded and no-one would buy PLEX to buy ships/modules skills in game, because it wouldn’t be worth it.

Sure you can make things cheaper by buying in bulk and at sale time, but that’s standard.

But multiboxers are contributing very much to the Eve economy, or rather Fenris’ bank balance, which is actually what keep the game running and anyone who believes different had clearly not thought it through.

We going circles here.

A Multiboxer is not buying plex with REAL MONEY.
People which sell PLEX on the Market don´t do it for the Multiboxer.
When there is a good sale of OMEGA PLEX Price spikes as people turn ISK into PLEX into OMEGA.

But again we going circles here.
Stop protecting Multiboxers…

How do you turn ISK into PLEX unless there are PLEX for sale?

Where did those PLEX come from?

Yes, that’s right, they were bought with real money.

The problem isn’t people having multiple Omega accounts with chars for different purposes.

The problem is using all of them at the same time. Very conveniently, very efficiently. Because that allows single persons to actually destroy whole corporations of normal players, without those having much chances to fight back. And no, ‘but 20 real people can fight better than one guy managing 20 ships!!!’ doesn’t apply here because those 20 people have 20x RL issues, formup times, need to communicate, ping etc… And the multiboxer can log in his entire fleet on demand. Deep in the night, early in the morning whenever he has time. And whenever the other players have enough, he just doesn’t fight and loggs off. And comes back 3 hours later. Or 6 hours later. Which normal player group can maintain full fleet strength for days and days? It’s a war of attrition no regular group can ever win.

The solution is not to ‘ban multiboxing’ but to change core principles of combat design. Remove all forms of remote-commands, make more activities require constant attention and require quick decisions to be effective. Make it basically mechanically impossible to control more than like 3 ships at a time because they require so much input to work efficiently.

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This.

This is the main problem of multiboxing in EVE.

Do I mind fighting off 20 people from a Skyhook? No.

Do I mind having to do it again 30 minutes later? All part of the game.

But if those 20 are all a single player and if this player requires a group of people to respond within 5 minutes before they ref a structure at any time they log in, and then can log off for random large parts of the day the gameplay becomes really one-sided.

A real fleet of 20 people won’t be able to log off for 5 hours at a time to log in 5 minutes to bash something and then disappear again until the next time, multiple times a day for weeks without a time investment proportionate to the level the defenders have to do.

A real fleet of people would waste play time of all those people by staying safe logged off while waiting for the defenders to move back to more fun gameplay. A single multiboxer on the other hand can easily do so without any sacrifice: do some groceries and log in again later.

Multiboxing causes seriously unbalanced and unfun interactions when it comes to hit and run strategies, requiring disproportionate efforts from defenders compared to their own efforts.

Without multiboxing such gameplay is possible too: with fewer ships, but then you have to take the appropriate risks of fielding a Marauder or Dread to bash something faster than it takes defenders to respond, which all has been properly balanced with the added risks of sieging or using a bastion, as well as by flying a large slow expensive ship instead of a multiboxed fleet of cheap throwaway frigates or cruisers.

Likewise pushing a multiboxed PvE fleet away from content at best results in that person logging off for the moment through the efforts of many. And a little while later they can simply log back in as there is no coordination of schedules needed for a multiboxed fleet.

I’m not saying that multiboxing should be removed, but I do think the game would be healthier if FCCP put some practical limits on the number of accounts players can multibox, for example by increasing the effort and interaction it takes to fly ships and by removing crutches that help mass multiboxers far more than they help regular players, such as ‘fleet regroup’ or ‘drone assist’. Or even things like the compression button and remote compression itself, which just enable more mass multiboxing for miners.

Over the years hardware and software got better and better, which makes this a growing problem.

Maybe it’s time for FCCP to come up with their own limiting factors so they control how much multiboxing is possible.

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Sounds like y’all need more boxes..lol

If they can do it; so can you?

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EVE is in the majority of its aspect a n+1 game. The more people the better.

So if the +1 can be bought, or even +20, where is the difference to a pay2win game? And people don’t like pay2win games, except those who can pay.

But while most people can choose the games they’d like to play, they can’t choose how much money they earn or how much money they can invest into a game.

Hence, your expression only proves the problem.

Multiboxing different kind of tasks like one char doing some PI while you watch the market for trading with another and are in a PVE mission with a third isn’t a problem. Multiple Chars running the very same activity to finish it faster and more efficient is a problem, whether it be PVE or PVP.

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Bring back T2 BS bonus plates and Armor, so at least T2 Omega players in HS will have a chance again surviving.
The new Faction Bastion works are also part of the problem.
Reducing the cycle to 3s would be acceptable.

This is all on CSM votes, not only Fenris, which exacerbated the problem, whilst taking out solo plsyers only meaningful defence.

Hahahahahahahahaha! No.

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Don’t feed the troll folks. He’s certifiable and headed (hopefully) towards a forum ban.

Only in HS to 0.5.
Not in fleet
Not in Pochven
And it’s a proposal amongst others.
Do you know there is a reset time for cycles of Bastions?

Faction modules have usually shorter time cycles, so they rep
hared, and so on.

Laugh Malak.
Eve Policies are built around taking everything away from the
casual players. You might be a monster, but numbers don’t lie.
People are walking away because they can see these “policies”
(making a faction Bastion have less EHP than it’s T1 counterpart is beyond Evil) are clearly geared against us.

Did you vote for CSM?
How many times did you interact with your voted CSM?
Sat and learn, how a fight is fought.
Personal attacks are not tolerated.

I’m against the whole Eve Policies CSM machine.
Alone.
Good luck to you when it will be your time to try change some stuff.

Thy throwed 10M in Vanguard.
Don’t tell me their model is failing they can’t allow
Mission runners to use their Marauders and actually defend themselves.
This battle is on since the change.
Light won’t go out with a click.