I’ve read quite some negative feedback on reddit about Muninn. Players state a fleet cane can do better for the same price and without the nasty HAC skill requirements.
Is that true? I actually planned to skill for that ship for longterm cruiser pvp 2.0 but now I’m not sure about that anymore. I have no plans to go Loki so the Muninn would be the only reason to go Cruiser V.
In PVP i personally prefer the short range AC brawling approach. The MWD trait sounds quite helpful to get into range with this badboy…
Would you say the its worth skilling Cruiser V only for this ship?
Some people do AC Muninns, but you have to choose your targets wisely. It is certainly not a specifically good solo brawler, 3 midslots don’t give you many options to hold people down.
It’s useful is when you know it’s going up against a bunch of laserboats because Minmatar T2 resists on top of armor’s natural resists. This could be a 5/10, or it could be a bunch of Zealots.
If anything else shows up, you have no natural kinetic/explosive resists and are in a lot of trouble.
If you want to use MWD bonus to get in and brawl with autocannons then you want the Vagabond.
All Minnie medium projectile weapons could use a balance pass, though. And both HACs could probably benefit from some slot changes (Vaga: low to mid, Muninn: at least one high anywhere else!)
I think they are only really viable as a long range sniper fleet . They get pretty good range and tracking with OK alpha so with enough of them you can blap some stuff.
Tank is not great, speed is OK . Things like the eagle do better in its role.
yes it is but the LOKI is T3 Cruiser , we are drifting away question is: Is the Muninn good ?
id say yes and no… in generall its a pretty handy ship… does quiet good damage tanks and got good tracking i think. the point is it depense on where you live and what u gonna do with it, for example i would never fly the Muninn Solo chause its just simple not the real deal solo ship other ships are way better (Vagabond) so i definatly only would use the Muninn as a AHAC (Armor Heavy Assault Cruiser) Fleet Doctrine but well here you got the Point normaly u use Artillery s on em to get a good Alpha Strike, but then u also got less Tank so its quiet hard to fit with PG and well the Slotlayout in generell
I personally think that the Hurricane is more flexible as a Doctrine ship for fleets
Shield Tank More Alpha WAAAY CHEAPER and also Insureable… T2 Ships are not worth the insurance
I come to the Point the Muninn is not as bad as it could be its just simple not the current meta…
I know, but from the OP’s post, he seems to be mainly concerned about what he spent time skilling for. If he trained for a munnin, but that ship doesn’t work out for him, a loki is not far away. Neither is the vagabond of course.
CCP needs to stop releasing ships (bigger than destroyers) with merely 3 Mids.
Trying to make a Muninn work for anything but a Fleet of Artiversions is hard to do, and even if you manage to do it, it still sucks.
If they ever change anything about the Muninn (and Broadsword) I hope they also slightly buff the capacitor.