After watching the trailer for the invasion a few years ago and they mention “somebody already run this pocket” got me thinking about another player entering an abyssal filament. I love the idea of someone chasing you in the abyss sites, the adrenaline of the runner would be insane, knowing that any second a hunter is on their way towards them.
Basically ADD new filaments called “Hunter” variants (NO Change to current filaments). For example Cataclysmic Exotic “Hunter” Filament, Fierce Electrical “Hunter” filament. They are exactly the same as current abyss sites except:
These give increased loot: Perhaps 1.5x or 2x more loot whatever feels balanced. So a T4 “Hunter” Filament will give eg 100% more loot than a standard T4 filament.
The big catch: other players can chase you into these sites. Introduce a new filament type called “Predator” Filaments, one for each tier for example Agitated “Predator” Filament, Cataclysmic “Predator” Filament etc etc. When a player activates one of these Predator filaments it transports them into any “Hunter” site of equivalent tier that has completed the first room. When they jump in the abyssal runner hears a loud “BOOM”. The reason I think a hunter should be able to join only after completion of the first room is so that the abyssal runner has time to reposition for the inevitable battle. The “Predator” player can now freely engage the abyss runner and potentially kill the abyss runner.
Aggro switch to hunter: when the hunter jumps in npcs will gradually switch aggro to the hunter. This could allow the abyss runner to make strategic choices like keep webbers or neuters alive making it very difficult for the hunter. Or in a karybdis wave making it switch to the appraoching hunter would make them have to speed tank to avoid damage. Whichever way the npcs switch aggro - genreally speaking I feel like the fight ought to be relatively equal with a slight favor towards the abyssal runner so that it doesnt end up that nobody runs the sites.
Hunter kills runner: They must finish the abyssal filament by killing the rest of the npcs as per usual to keep the loot they got - want to keep the loot from a T5 ship? You better bring a T5 level ship yourself. The timer keeps ticking even during the fight.
Hunter dies: The abyss runner can continue to do the site like normal without the ability of a new hunter to join.
Thoughts, comments, feedback?
- 4th June: Removed part about NPCs not switching to hunter or that the hunter ignores the timer, instead they have to finish the filament if they want to keep the loot they get from killing the abyssal runner. I was a bit too harsh on the abyssal runner previously