I believe Warp To Zero destroyed Eve (We should allow indterdictor SHIPS to operate in low-sec)

They would need to be prohibited within 200km or larger to prevent people from warping to a bookmark at 15km or 100km like before. It might be simpler code to do what I recommended. But I agree with the spirit of your idea. :smiley:

You didn’t warp to bookmarks at zero before. You’d make (or get a made) bookmark 15km past a gate, and then you’d warp to the bookmark at 15km, and effectively you warped to the gate at zero and could jump right away. It was an exploit.

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Another idea at the time was that you landed at a random spot in a sphere around the bookmark. Making it random and rare as to whether or not you’d land on a gate then. Since warping at 15km could put you 30km away from the gate then.

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But, I’m not suggesting we go back to not being able to warp-to-zero. I’m just suggesting interdictor ships be allowed to function in low-sec. (And not anchorable interdictors.)

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Just like the interdictor sphere (anchorable) was invented for null-sec, to make up for the warp-to-zero. Allow the ships to make up for the warp-to-zero in low-sec.

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What some of these folks here, who suggest I’m just looking for easy kills, don’t get… Is that the pirates moved from low-sec to high-sec.

If I wanted easy kills, and to pad my killboard with big-fat ISK kills, I’d join or create a high-sec pirate corp that bumps and attacks freighters.

The pirates adapted. The in-game-trolls adapted. They figured if it was going to be impossible to catch people in low sec anyway, and they were just going to get killed by gate guns trying to tackle (because small ships are needed to lock fast, and small ships die to gate guns easily) then they might as well suicide gank in high-sec.

That’s when the high-sec age of piracy began to grow huge. Because the pirates moved from low-sec to high-sec… or quit.

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High-sec has become more dangerous than low-sec.

That’s wrong.

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Exactly, which is why I suggested outright preventing a player ship from landing within a 15km radius sphere of a given celestial. This wouldn’t really affect things like planets, because you already land thousands of kilometers away from them. But for stations and gates, this would create a “danger bubble” around the object within which no ship could drop out of warp and must be traversed sub-light, no exceptions.

The sad fact of the matter is that CCPs fix to that exploit was hasty and ill-considered.

This could work too, but I worry that that would lead to ■■■■■■■■ levels of gatecamp. Think about it, you could just deploy a sparse cloud of interdictors, raise their bubbles, and drag people out of warp 200km away from the gate where they would have absolutely no chance at all.

Agreed, although sadly that means that piracy isn’t as fun for anyone anymore; there are no ransoms, no interaction, just random blapping with no talking your way out of it.

That guy is in Horde.

You don’t give a ■■■■ about lowsec.

Well, that would be trying to put the genie back in the bottle. It’s what they arguably should have done the first time… but didn’t, for whatever reason, maybe/probably because of the community.

Well, CCP didn’t design the game. They bought it. So, they didn’t understand the game’s balance that way. They didn’t realize the need, or why it was designed in, for the 15km in the first place. The original designer(s) could have made the game warp-to-zero, but they wisely choose to make it 15km.

Well, that’s the point.

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The game mechanics encourage or discourage certain styles of play.

The point is, they need to encourage low-sec gate camping again. IMO.

Because, I want to go bust up those gate camps!

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Its like stocking a pond so you can fish it.

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The point is to create activity in low-sec, where there is (virtually) none now.

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Okay, fair enough. I don’t have a problem with large gatecamps per se, what I have a problem with is people creating cheesy gatecamps. Perhaps a middle ground can be reached:

  • No ship can land within 15km of a celestial, no exceptions, as stated previously.
  • No bubbles within that sphere, however
  • Players can make bubbles outside that sphere, and bubbles take priority in landing, so you can easily drag people way past the gate or stop them further away than 15km to give yourself more room to catch them.

What do you think?

I guess my question would be, what is the counterplay for small non-combat ships to travel through gates? Does this mean that I, as an explorer, will be required to travel with someone piloting a combat ship in order to (potentially) make it through gate camps?

I mean, I warp cloaked, but it really wouldn’t be hard for people to lay out objects in a 15 km radius around a gate in order to decloak me when I land. I do rigorous gate camp checks through various third-party tools, so maybe it wouldn’t be a big deal, but if I get to a gate and there’s a camp, my death is completely unavoidable.

I’m not discounting your idea, I’m just interested in your thoughts.

That is a very good question. Do you have any ideas?

I think you’re asking CCP to reverse Warp-To-Zero, and allow bubbles.
I think you’re asking CCP to write and/or change a lot of code.
I think CCP can change one true/false switch on Interdictor ships and we could see how things go.

I like your spirit and support though! :smiley:

Also, big gate camps, little gate camps, cheesy-gate-camps, uncheesy-gate-camps.

Just let the pirates have low-sec back!

  • And lets see what happens.

I have a feeling high-sec ganking is here to stay. Its probably too profitable.
However, smaller groups would start to populate low-sec again. I bet.

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Guys, he’s fooling you.

He doesn’t want to hunt them. Bubbles != Hunting. He’s a nullseccer. Just look at his killboard, this guy doesn’t give a rats ass about what lowseccers want, he only cares about nullseccers. He wants bubbles so they’ve having an easier time dropping on low seccers in masses. He’s NOT talking about himself wanting to hunt, he’s talking about whole groups of people having an easier time dealing with actual pirates.

Full of ■■■■, that’s what he is.

Just look at his killboard. Look at “Solo”.
Does it look like he’s capable of actually hunting anyone?

Nope!

I’m not sure if you’re asking me or the OP, but I guess I could warp to something > 15km and attempt to manually pilot to gate cloaked. Which is, I suppose, what I would do if something like this came to pass and no other option was available. It would be a bit tedious, but probably wouldn’t happen too frequently.

I don’t know, maybe it’s not as big of an issue as I initially thought. Such a scenario would likely get the adrenaline going, that’s for sure.

Have you watched my video Solstice?
Have you seen my killboard?
Here’s some select ones, look at what ship I’m flying…

This one I get CONCORDED (my only Concord death) webbing a freighter to help it warp when it was being bumped by high-sec pirates.

Did you see my videos?

Why do you link killmails that have literally nothing to do with you claiming that you wish to hunt pirates in lowsec? And no, I don’t even know who you are. What I do know, though, is that you’re in Horde, is that you suck solo and is that you want bubbles in lowsec for a reason that’s stupid, because bubbles aren’t needed to hunt anyone.

What I also know is that you definitely don’t want to hunt people solo. You’re a nullseccer. You’re in Horde. Your “I want to hunt” means “I want to drop superior masses on small groups of pirates”.

If you want to make a point then you really need to try a lot harder.

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Nonsense. Highsec is almost perfectly safe if you aren’t an idiot. The fact that idiots pack freighters full of easy loot and fly obliviously into popular gank systems is not a mechanics problem, it’s just idiots being idiots.

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I’m fine with high-sec gankers, and you’re right people need to fly smart. (That’s my slogan! Fly Smart ™ )

But, High-sec became more dangerous than low-sec after Warp-To-Zero, and I argue as a result of Warp-To-Zero.

I’m not trying to make high-sec safer. I’m trying to make low-sec more interesting (by making it more dangerous).

That was over a ■■■■■■■ decade ago!
A ■■■■■■■ DECADE! Stop bullshitting us!

■■■■■■■■. You’re a nullseccer.
You know jack ■■■■ about lowsec.

■■■■■■■■!

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“WAAAHHH!! I WANT EASIER KILLS!! WWWAAAAHHHH!!”

“I’M TOO SCARED TO FIND REAL FIGHTS AGAINST PEOPLE WHO WANT TO FIGHT!! WWAAAAHHHHH!!!”

"WWWAAAHHHHH!!! :sob::weary::tired_face::cry::sob::sob::sob:

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Again, no. Highsec has essentially zero danger unless you are an idiot. Lowsec has significant danger and sometimes you will die with little hope of escape.

I used to run pirate-hunting corporation. We used to hunt pirates. But, no pirates to hunt, I got bored. I left Eve. I came back to Eve for Black out and missed it. I jonied Horde before and now because I’m looking for community. I miss the old community I used to get from Eve. I miss the cooperation. I was hoping I’d get that in Horde. And Horde does work like a well oiled machine at times, they recently did an operation (as my killboard shows) were we went and lit some people’s space on fire.

But it was boring. I didn’t know what I was fighting FOR. I was just following orders, doing stuff I was told… there wasn’t a feeling of a community. It was just doing stuff. So, I got to thinking… “I miss the old days… what was different back then?” Well, we hunted pirates.

I can’t go hunt pirates now, THEY DON’T EXIST, so of course I’m not roaming low-sec hunting pirates.

I could go roaming low-sec hunting people doing faction warfare, or hunting people running missions…

But why do I want to attack some poor guy running a mission?

And, most faction warfares I find are empty. I go there, figuring at least those people are looking for a fight… but it turns out they’re not… they’re just looking to farm the beacons and run when you show up on D-Scan.

So, let’s make low-sec more dangerous.