I gave EVE a try --cannot recommend to new players

Since I do have a clue, I can ignore the rest of whatever it is you are blathering about. It appears to be some sort of justification for something.

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well good since i was not originally speaking to you, yeah you can see yourself out of the equation…
and you are pretty clueless most of the time when you post anyway, almost border line troll from what i have observed.

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If you think it’s good that I’m ignoring you, why did you attempt to open a dialog in the first place?

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This is pretty much exactly how the game already works.

If you are a pirate in Eve, the national navies of the Empires hunt you down with overwhelming force. You have a little time to react in a 0.5 system, but by the time you reach security 1.0 they spawn almost instantly, and will attack and destroy you if you stop moving. But regardless, the net result is all you can do in highsec as an outlaw is move around in fast aligning ships, and perhaps shoot something for a couple dozen seconds before you are executed by the authorites.

Yes, you could lock outlaws out of highsec but it is obvious to anyone who gives this a second of thought why CCP hasn’t done that: this is a game. You would have no gameplay around highsec piracy if pirates could not enter highsec at all. Pirate, anti-pirate and pirate targets could not occupy the same instance. So CCP implemented pretty much every soft consequence they could, short of a hard lockout, to allow this intended gameplay to take place.

It’s pretty analogous to the crime in the real world, both now and in the golden age of piracy. Criminals can move about on the periphery, hiding in the shadows and only have access to the less deadly, non-military stuff. There are no pirates running Battleship gatecamps in highsec anymore. They pirate mostly in shitty little boats that regularly get smashed by the authorities. They also can’t do any legitimate business - no missions, mining, exploration or anything - or the authorities will kill them.

The main difference, and it cuts both ways, is this is a video game and you can’t be hanged to death. So if the pirate dies, she is reborn and gets to go at again, but then so does the people the pirate kills.

Because this is a video game.

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Yeah, I saw a documentary just the other day where pirates were not considered worth hunting down if they sat beside their ship in a dingy. Authorities would leave both their empty ship and themselves unmolested. It was only when they boarded their ship that the authorities went after them.

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Yet you’re in a PVP-focused game…

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I hate space.

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And, your point?

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Bull Shirt

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sry but eve game design full with faults… your glorified beloved eve fall short every economical change… i am a producer and i can easly say newbie player has no chance at market. prices at deep. without trade skills you cant get any isk even using contracts… so you will talk empty i know because you are a fanboy…

so i give to you real sample how jita market crush any newplayer…
atm cheapest gila 160.800.000 isk at jita.
cheapest gila bpc 140.000.000 isk
mats cost for gila 12.000.000 isk…
so you produce a gila 152 million isk. selling price 161… profit 9 million? nope… for a new player %10 broker fee and taxes… newbro will lost 5 million isk because he try to produce a item…

if you try to tech1 ships or items they already lower than their mat cost… plz dont say about blue prints…i know all. i know how to maximize profit. i have all tools. but it dont change anything about markets… how to effects from blue donuts and ccp endless isk sink demands…

if anybody want produce and sell he must have high skill. good isk pool have enough time for hunting good contracts whic is rare nowadays…

so your sandbox not really sandbox while your beloved ccp regulate entire isk flow with taxes and ncp bounties… this game system already overcomplex, apart from eve university nearly 0 help at in game… ofc you will say ā€œsandboxā€ whenever somebody says you will say sanbox like CBT mmo games whenever somebody says game have problems. fanboys enter room and and say because its beta… ofc after milking players all money game will never finish beta and gone.

so plz continue this game like no tomorrow. because you just killing game much faster when ignore problems…

you know worst parts is? they will ignore you even for your smallest UI change for easier life. Everyday i have to change my items price countless times. but ccp never try too add button for us… they dont care us. but again you will say. this is sandbox game… yea… a sandbox… blue donut rules them all… all newbie have no tools no knowledge trapped in very bad gamedesign… yes sandbox but all sands and tools belongs others you have no power… just slave or vassal for old players and ccp…

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No, the spin from Hilmar was those players are usually part of a group that helps them understand what happened, helps them quickly recoup their loss and get revenge…

As for the rest of your reply, please post that recent Official stat from CCP that shows why players leave…


We never had a dance and I don’t ignore Official stats… if you’re talking about CCP Rice’s BS presentation again then you’re clinging to some really old troll crap.

Now if your source of info from 3rd party is not biased and recognized Officially by the general gaming industry then it shouldn’t be a problem to post it to back up your allegations.


Yeah, like I said, that CCP Rise presentation from 5 years ago is nothing but pure BS. If you’re actually not talking about that then please post it…


Enough of your BS lies already, I don’t disappear from the forum for days. Also you’ve never once provided any Official proof to back up any of your biased prejudiced viewpoints.

And lastly yes, go shove it…

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Why is it BS ? Are there more recent official presentations or blogs that refute the earlier presentation ? Or do some people call it BS because they don’t like the outcome ?

Unfortunately you ignored 95% of my points in my previous post, which are key to any meaningful discussion on the subject of new player retention. That makes me less inclined to dig up ā– ā– ā– ā–  on google for you to look at. You can dig up ā– ā– ā– ā–  on google for you to look at. I hope you understand.

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I posted it months ago, and you ignored it.

Go figure.

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This is why it’s BS.

New players are 30 days old or less. That CCP Rise presentation was centered on new players with less than 3 weeks in the game. He also stated that only 1% cited ganking as the reason for why they quit yet he didn’t state how many actually quit verses how many replied to the survey.

The fact that he didn’t provide those other numbers and limited the study to new players with less than 3 weeks in the game makes that presentation pure BS.

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Why would you sell your Gila in Jita for 160 million when you can sell it in Rens for 178 million? If you have chosen a career in industry and markets, why aren’t accounting and broker relations at the top of your queue - it only takes a few days to get them to level 4?

There are people who make a lot of ISK trading in Jita - I prefer smaller markets where volumes are lower and margins higher but both work if you know how. In Eve, as in real life, there is a learning curve. You may consider it a bug. I consider it a feature.

I’m running a business in a competitive market. That requires knowledge and skill which I acquired slowly by making mistakes. For me, that challenge is what makes the game worth playing. Without it, I would have gotten bored and quit years ago.

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You are welcome to your opinion, and are free to do everything you can to avoid PvP - we won’t hold it against you.

But the second you start speaking out against the presence of PvP on principle, and ask for it to be restricted/removed so that you can engage in your preferred activities without the potential to be disrupted by other players, we will crucify you.

As long as you can make this distinction, and deal with the game according to its intent, you will do well, even if you never attack another player.

I would rephrase that as being the most appealing aspect of EVE for the majority of long-term players. True carebears (not just players who are into PvE and not PvP) have much higher turnover rates than the average.

This cuts both ways, peeny. Most of the AI in that game does not attack pods. A navy NPC won’t pod an outlaw, but a pirate NPC won’t pod a mission-runner either.

And players can attack outlaw pods at will, so your point is moot.

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My apologies, I meant PvP combat.

But it was PvP combat I was referring to.

See above.

Curious, I’ve honestly never had to explain this in any other game forum.

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I did cover this in an earlier post. But since you apparently didn’t read it…

There. :slight_smile:

Edited to add: I say again, I’m referring to combat since some people on this forum seem to need that distinction.

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