My idea as follows is
Core Concept
I’ve been thinking about how to get more players actually flying around in New Eden instead of station trading, and came up with this idea for abandoned ships. Basically, as you’re flying around, you’d occasionally discover derelict ships that you can claim. I think it would help player feel more engaged with rng like mechanic while helping players build up their fleets by having intermediate breaks of grinding to make it feel more worthwhile.
Discovery Methods
You’d find these abandoned vessels through normal gameplay activities. While mining a belt, maybe your overview suddenly picks up an abandoned ship drifting nearby. Or you’re running combat probes and get a weird signature that resolves into a battleship someone had to bail from during a fight. These wrecks could show up anywhere - belts, anoms, empty space, wherever makes sense. The whole point is creating these unexpected moments that break up the usual routine.
Ship Distribution
This would follow a logical rarity curve. Most finds would be frigates and destroyers - your Rifters, Cormorants, and so on. A decent number of cruisers and battlecruisers might turn up, especially in more dangerous space. Battleships would be genuinely rare finds, with faction ships being true jackpot moments. And for capitals? Maybe once a month across all of New Eden, some lucky bastard finds an abandoned carrier or dread. Rare enough to be exciting without flooding the market.
Ship Acquisition
I want to keep this simple - If you find an abandoned ship, it’s yours. Fly up, board it, and it’s added to your fleet. Without complicated mechanics or artificial barriers beyond the skills to fly the ship. The challenge should be in finding them, not jumping through hoops once you do. Maybe there’s a small timer where you’re vulnerable while claiming it, but that’s it.
Rewards and Features
Beyond just the hull itself, these ships could come with stories. Each one might have a ship log explaining how it ended up abandoned - maybe the crew mutinied, or they ran out of fuel during a roam, or they got caught in a wormhole collapse. Some might have partially fitted modules or cargo holds with random loot. The older wrecks could have cool visual damage patterns or maybe even a special “Salvaged” skin showing they’ve been recovered.
Economic Impact
This system would create an alternative path to ship acquisition without wrecking the economy. Since finding specific ships is random, it wouldn’t replace manufacturing or trading. Instead, it gives players - especially newer ones - a chance to progress their arsenal without endless grinding. The occasional capital find would be a game-changer for small groups who couldn’t normally field them. Most importantly, it shifts player activity from station spinning to actually being out in space.
Gameplay Benefits
EVE’s biggest problem in my opinion is getting people to undock people are scared of pvp getting your Expensive stuff blown up. This mechanic directly attacks that by creating another reason to be flying around. It breaks up the monotonous “grind ISK → buy ship → lose ship → repeat” cycle that burns out so many players. Finding an abandoned Machariel or even just a nicely fitted cruiser creates those memorable moments that keep people playing. Plus, more ships in space means more targets, more backup in fights, and generally more dynamic gameplay for everyone.