Idea: Battleground Filament

CCP Veritas, a former developer who helped give us the TiDi system and tools CCP used to host and display battles in the Alliance Tournaments, experimented on his own time with an instanced / battle arena idea in 2014, but it was just as unpopular then as now.

Players who like to mess with other players are constantly frustrated that they can’t find other players to mess with; thus the popularity of the filaments. Abyss diving PvE is considered “bad enough”, in that a player gets up to 20 minutes of can’t-be-messed-with “alone time.”

For the curious, Veritas described his “Dojo” prototype on the old forums.

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This is only going to be more of a problem in the future. 1v1 arenas are a good idea to fix this.

I’m sure you know this.

Years ago back when DED sites were static, players use to complete the first room, get the key to the next room and then warp out, go to another static complex and do the same thing there. After about 10 or 15 minutes the NPC’s would respawn, player goes back and runs the first complex gaining another key to use, completes the complex and then does the same at the second complex.

The first key is kept for backup in case of warp out or server/client disconnection. After getting in the last room, players would ‘Camp’ there and ‘Farm’ the Overseer for the prized loot. I know, I use to do it.

The gates only allow a certain ship size to enter and the NPC’s with the gate key took 10 to 15 mins to respawn. That basically made it an ‘Instanced’ arena.

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Great detail! I know OF this, but was not as adventurous as you, at the time of the static complexes. I only knew of camping the sites in general; if the site was any good it was probably dominated by some local group and outsiders were “not so welcome here.” I ran maybe a couple in LS when I was feeling brave and the area seemed suitably dead :wink:

All I miss is the “mystique” of it. Some NPC’s dropped a Ship Log item with clues to locations. Pity the poor sod that followed the clue, that bit of “theme park” in a harshly competitive PvP game, and would never be able to run the site for various reasons. The statics just had to go.

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Oh yeah, I remember those! The ones in nullsec were milked like a cow by the local PVE Corps.

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Yeah, I still have quite a few of those Log’s stashed in assets, they were great to find other static complexes to run. I actually used those Ship Log’s a lot before the ‘Apocrypha’ exploration expansion was implemented.

Also during that time to find combat Anomalies, players had to warp to within 4 AU’s of each planet within the system and run the ship’s on-board scanner. They didn’t have any gates to access but they were pretty well hidden since most players didn’t even know about warping to planets and running their ship’s scan.

Ahhh, the good ole days.

Anyway, there’s always been some form of ‘Instanced’ area in Eve, they just weren’t widely known or documented back then.

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Are those things still in the game?

What things, the Pirate Ship Log’s?

Yeah those are still in-game but they don’t drop anymore.

In fact each Log can be re-processed into 1 unit of Trit, which is what a lot of players did with them back then.

They told you to go to some moon and there was some type of NPC encounter there. I was wondering if the NPCs still show up.

No, all that changed with the ‘Apocrypha’ expansion.

Those Log’s gave the locations of other static sites which was exploration content. The only static sites in the game now are Cosmos Complexes.

Yeah. The old static complexes were converted into scannable Cosmic Signature sites. Same sites and loot, just popping up all over a constellation instead of one spot. Thus no more need for “Ship Logs” to drop.

I’m looking at various piles of unceremoniously melted snowballs from the holiday event. That should have been a new item instead. What do you think they will do for this year’s winter holiday season, considering the snowballs are already melted? New item?

Sell snowballs in the NES, of course.

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What?

Are you saying the new Snowballs from the recent ‘Chilling Spree’ event are now melted too?

I’m gonna have to log-in and check on that. Old Snowballs were all melted down for that new event and players had to get new Snowballs at a very high exchange rate from the ‘Meltwater-Snowball Exchanger’ site (Celestial Beacon).

Front View

Back View

EDIT:
OK, logged-in and checked it out, the new ‘Yoiul Festival Snowballs’ are still good and not melted. That means all those melted ones you have are old snowballs from 2018 and before. Hopefully CCP brings back the ‘Meltwater-Snowball Exchanger’ sites again so you can exchange them for the new ‘Yoiul Festival Snowballs’.

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I didn’t mean to imply the new ones. I wasn’t even thinking about the mechanics :wink: But, as the purpose of melting snowballs in the first place was to erase stockpiles so market accumulators wouldn’t have an unfair advantage (which could have been more politely achieved by making a new item instead of trashing player’s years-old collections of YC-dated snowballs) - it WOULD NOT surprise me if your collection of ‘Yoiul Festival Snowballs’ also get unceremoniously melted, sometime before the next winter holiday event. Sorry. Bitter vet syndrome is leaking through.

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If they could somehow make them scripts instead of charges, that would be amazing, however that’s a bit off topic for this thread I think and deserves it’s own thread. But I mean, if T1 lasers can run forever off a single crystal… that would be epic, and then they can use T2 type ammo for the special fireworks so the super fancy fireworks do expire (wtb faction fireworks from LP stores)

Yeah, that was a big slap in the face from CCP. In my opinion they didn’t have to melt all the old snowballs to remove ISK from the game. They could have just said the old snowballs won’t work for the event and made it an even exchange rate of old snowballs for new snowballs with an ISK fee.

Yeah don’t feel bad. I became a bitter Vet back when CCP started doing Module Tericide which reduced my huge stockpile of Tech 1 Meta 3 and Meta 4 modules into worthless Meta lv 1 mods.

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This can be done in so many endlessly different ways.

Eve is a large game, it dose not play well in the short term, why not fix it?
Im having some members leave the game all the timedue to the time it takes from their life.
*Note we have pick and fly hangars agreements with good JB network best FC its fun but takes 1-3+ hours per fleet.

Jump bridg network is only acessabe by some top aliances.
But thanks to gour game best FC its not an issue.
How about the rest of eve who dont have jump bridg networks?
How about the Non-Vet? Do we even care for new players?

I fleet up & i PVP old style.
I educate new players, i put myself out there.

How about a wormhole system with a bunch of links to nullsec and highsec? No filament required. Maybe even have a couple of NPC Sisters of Eve stations in there. CCP should get on this!

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I C wut U did Ther