Hi there,
I would like to know your opinion on future ore distribution balancing and dynamic allocation. This has a direct impact on the moon extraction. As we know from dev blog, moons will loose the standard ores soon, also mineral distribution in moon ores will change. To offset it little bit, can we have a system which randomly gives you part of the moon chunk as higher level moon ores? For the HS or wormhole moons, which have just lowest end ores availble, that would be 10-20% of them converted to common ores. For LS, you could get a local vine with more uncommon / rare ores, etc. With this system in place, developers could play with the percentage for different systems, like:
- HS: chance for finding local rich vine: 5%, amount of the rich vine: 10% of the chunk
- LS:chance for finding local rich vine: 5%, amount of the rich vine: 20% of the chunk
- C1/C2 J-space: chance for finding local rich vine: 10%, amount of the rich vine: 20% of the chunk
- so on…
For HS, there should be limit to get common at maximum. For wormholes, which for some strange reason have the same moon goo as HS, we could get something extra for the risk we take to mine it.