Disagree big time. The yields and varieties of moongoo in HS is pathetic and by no means a market disruptive force. Since Rorquals can’t mine in HS, it’s not as if you’ve got botters devouring them either. Also, because you need to tractor a chunk out of the moon to mine it (and this can take several days), it’s not as if you can farm them non-stop like you would drop in on a belt that respawns every day. There’s a lot of planning involved, and if the chunk disappears before you harvest it, it’s gone.
I believe this is already the case. With planets, too.
Scanning moons makes it clear what is and is not present and in what quantities. There is a very large variety of moongoo needed for different things, and you can’t get them all or even most or even a quarter of them mining any given moon. I think if you were to scan moons you’ve better appreciate why the new moon setup isn’t so bad after all.
There are charts out there that demonstrate this. Look them up.
EVE is an MMO. It is in your interest to play and cooperate with others. If you choose to isolate yourself, this is a self-imposed problem. Also, you don’t HAVE to relocate to w-space. Plenty of profits to be had in k-space nullsec and even lowsec (obviously null/w-space is richer, but still).
Playing with others is not a sacrifice, it is a blessing. Unless you’ve got a shitty crew; then find a new crew.
This is a terrible solution to a problem which does not exist. SP requirements to level up scale exponentially; that in combination with the diminishing returns on injectors makes it excruciatingly painful to skill up that high (both in terms of ISK and $$$) with skills that have high time multipliers like capitals and supers in particular. I think that’s penalty enough. If you’re a millionaire and want to toss down some thousands of dollars on this, good for you, but that applies to what? Less than .1% of players? And look at all the $$$ CPP makes and the ISK other players make.
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I say this with all due respect and do not mean to say this with the intention of attacking or offending you, and I apologize in advance if this is worded harshly but I need to be very direct with you: you clearly do not have a complete understanding of existing EVE mechanics, how they interoperate, why they’re designed the way they are (esp. from a checks and balances perspective)… the ‘problems’ you are pointing out are not actually problems when you consider other factors which you are not aware of. You need to better learn the game and see how all these pieces fit together before you can designate something as a problem and design solutions that don’t offer more negative consequences than benefits.