If eve had to be remade, what what you change?

Hilmar

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No, you would not, but it may be interesting to have some transport ships added a some point immune to “Transporters”.

the amount of times if seen multi-billion isk covops, ceptors, etc. You cant be serious. i’d be willing to investigate the idea of a new type of dictor bubble that can be used specifically in high sec that would support the “stealing” concept. Things that would stop anyone from moving but make them invul to damage so they could be targeted and hijacked. Maybe throw in a new pirate commandship module that specifically makes all ships have instant lock (instead of a moidifer, it instantly to to that value).

not if you had a low sec “dont move, dont die” mechanic like above.

ok at this point it makes it seem like your just being malicious to anything i say now. IF you cant handle other opinions, get off the forums, pleb ceo.

you should not of removed it always.

this is not needed. getting people to want to go to low sec is an easier fix, and its a better one and ultimately for eve it helps validate a historically dead area.

not possible due to above mechanics, as i said it really should be worked out in testing so that its more of a mug, then kill mechanic. you could make the low sec bubble stop them from moving and be immune to damage (but unable to fire). then give them the ability to get away by being immune to all damage (and unable to fire) for a short time after engines work again. this will make it work out so that you can get mugged and “Walk it off” instead of having to worry about being killed after.

Its a sort of “forced” pirates honor code.

ironically, you of all people advocating for more skill cap and complexity now all the sudden to a 180? not only are you a pleb ceo, but your also a horrible troll to boot.

iv always thought that people should be able to pay to get their record cleaned up. some sort of fee-based mechanic (that you pay 100m , 500m, 1b, based on frequency etc) that reduces you to -2.0 (so you can go around in stations in low sec) but increases station fees, prevents you from low sec and locks your standing for a while. you might throw in kill some pirates (players, or npcs) to prove you want to be a good citizen of an empire again to encourage pvp (but not mandate it, as some times there may just not be any player pirates to kill).

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Those ships are also virtually impossible to catch when flown by competent players because they don’t engage in combat. That covert ops frigate is staying cloaked at all times, taking indirect routes between gates to avoid bubbles, and fitting for instant align time to avoid any possibility of attack. Maybe it’s hard for you to understand concepts like this because you’re a PvE farmer whose openly-admitted goal is to make EVE into a PvE farming game, but this scenario you are talking about simply has nothing to do with reality.

The ONLY targets you will have for this theft mechanic will be conventional slow haulers and combat ships. You need something slow and un-stealthy enough to catch it at all, and preferably something that has to do more than just warp between gates (running a mission, for example).

Things that would stop anyone from moving but make them invul to damage so they could be targeted and hijacked.

Lolwut. Do you even think about your ideas before posting them? Congratulations, I can park my own ships in the magic invulnerability bubble and kill you without worrying about return fire. Or, if you remove the ability to shoot while in a bubble I can use them to split up your fleet: bubble half of your ships to take them out of the fight while I finish off the other half, then kill the bubbled ships once the bubble ends.

not if you had a low sec “dont move, dont die” mechanic like above.

Do you understand how scouts work? To even attempt to bubble a ship you have to be in the same system with it and a well-scouted ship won’t be there at all. Have fun pirating an unfitted T1 frigate while the transport waits in a safe location.

ok at this point it makes it seem like your just being malicious to anything i say now. IF you cant handle other opinions, get off the forums, pleb ceo.

Pointing out the fact that jump freighters go directly from station to station and bypass your piracy mechanic is now “just being malicious to anything I say”? I can handle other opinions, but yours are clearly bad ideas with no thought behind them.

this is not needed. getting people to want to go to low sec is an easier fix, and its a better one and ultimately for eve it helps validate a historically dead area.

It absolutely is needed unless you intend to make your piracy mechanic ignore CONCORD retaliation. To steal from someone you have to get that ship into a location where it is vulnerable, and in the case of haulers that means forcing profitable trade routes to go through lowsec/nullsec.

ironically, you of all people advocating for more skill cap and complexity now all the sudden to a 180? not only are you a pleb ceo, but your also a horrible troll to boot.

WTF are you going on about here? A higher skill cap is not incompatible with low barriers to entry. But perhaps I should take your confusion about basic game design concepts here as more proof that you’re lying about your game design credentials?

Because people are stupid and/or lazy. You have to design for the smart players and how they will exploit every advantage you give them, not for the stupid ones who will die no matter what the mechanics are. You should understand such a basic concept of game design if you’re such a “prodigy” at it.

Im a null sec bob fc, or did you forget? I literally only pvp in this game (out side of the times im trying to help people). I have not done pve for isk since my third day in eve.

Stop lying. Everyone has seen your story about how you run a highsec “newbie helping” corp (which we all know is a scam) and whined endlessly about how someone declared war on you and blew up your station.

Conjecture, you dont know that.

Of course I do, because those are the only targets slow enough to be caught. You can’t catch a cloaked covert ops frigate that aligns and warps out in one server tick, takes an indirect route between gates to avoid bubbles, and has a scout flying ahead to check for threats.

You could also hi-jack overseer boxes from people, and other targeted high value options, especially those that move through null to high sec.

It is incredibly unlikely that you catch someone with valuable cargo before they drop it off, and once they transfer that high-value low-volume cargo to their covert ops frigate you aren’t going to catch them on the way to sell it.

These devices would only be usable on specific ships in each pirate faction.

And your point is? That just means I have to bring that specific ship, just like I have to bring an ECM specialist or MJD destroyer for those roles. Your “mugging” mechanic would be massively exploited in conventional PvP fights, period. And if you can’t understand this then that is absolute proof that you are lying about your claim to be a nullsec FC.

Speaking of skill point requirements and all that, why did you dodge the point that low sec players (that are decent) are often highly skilled, and skill pointed players?

What did I dodge? They’re often high-skill players, but not always. And things like low-tier FW sites exist to get newer players into PvP. Your proposal keeps that same skill gap as a barrier to entry but also imposes the massive additional barrier of quickly sending a new player to -10 if they ever engage with guns.

You do realize literally every one of my pvp toons can fly a dictor, right? Do you understand that is like 7-8 characters? Are you honestly trying to tell me how null mechanics work when i was building titans before you hit puberty?

So, more narcissistic bragging and dodging the question. I’ll take this as your concession that no, you don’t understand how scouts work and how they nullify your piracy mechanic.

You mean kinda like probing him and warping to him?

Have fun doing that while the transport is docked in a station or logged off entirely. Seriously, do you know anything about running high value cargo through dangerous space?

Undock, i put the button after you align, you get immune and unable to redock, i jack your cargo. game over. next bs argument plz.

JFC you’re an idiot. The jump freighter is not undocking with you sitting there because the unfitted T1 frigate scout undocks first to verify that the station is clear and if there’s any threat on either end of the jump the freighter just sits in station until it is safe. Have fun pirating an unfitted T1 frigate with nothing in its cargo hold.

Well, you’re certainly established yourself as an idiot in addition to being a liar and a narcissist. But let me repost the entire quote instead of that one sentence, because you clearly didn’t get it the first time:

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  • Jita local would be abolished.
  • Jita undock dog doo hanging around the exit.
  • margin trading scam.
  • SOV.
  • cyno jammers.

You throw every word you want at me, but at the end of the day your game is dead, and company about to fold.

I ask you who was right in the end?

I see, rather than address any of the arguments the only thing you can do is go back to your idiotic conspiracy theories about me being a CCP alt.

The hilarious thing here is that even if CCP does eventually fail it is only after making millions of dollars in profit over 15+ years of successful operation and then selling their primary IP for half a billion dollars. That’s way more of a success than the “small indy team” you claim to have, the one where you can’t even name a single profitable game that you have produced. So if CCP is such a failure then what does that make you?

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Your a nobody, and i dont have to talk to nobodies nor validate positions to people like you.

millions? that is it?

fornite has had more success then eve’s 15 years in 1 month. Kinda really shows you just how bad the company and its leadership is, dont it?

The only issue is that i recognize, every empire rises and falls. You however, think that you can keep yours eternally by exploiting and abusing your playerbase. Yea, i think not. Why school did you go to, to come up with that conclusion by the way?

highly successful.

I would remove the OP from the game. That’s it.

Since this is the guy we are all supposed to report for his terrible form on the forums, I may get my wish.

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And who are you to say this?

This being the internet you could be a spotty 13 year old with a bad haircut and delusions of grandeur, living in wherethehellisit county, nowhere USA.

I could be too.

  • No CSM.
  • No Sovereignty Mechanics.
  • No Asset Safety. Or a higher penalty (25% is lost, 25% drop to attackers, 50% can be recovered through Asset Safety).
  • Real-Time-Local would be linked to a Structure that has to be maintained and protected. If this Structure is eliminated that system will be left without Real-Time-Local for at least 24 hours.
  • A new category of Wormholes, with a lot of resources, and allowing the movement and production of Super-Capitals.
  • Production of Super-Capitals in Low-Sec.
  • A High-Sec Arena Mechanic or a High-Sec Tournament Mechanic. So players can schedule fights, prizes and bets in High-Sec.
  • Citadels with automatic defenses capable of facing a fleet of at least 3 battleships.
  • Ability to apply a different Profile without leaving the game.
  • No Requirements for ships, modules, etc. Skills should only serve to become more proficient at using ships and modules and not as a barrier.
  • Be able to use “Ansiblex Jump Gates” in Low-Sec and High-Sec.
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Do you mean sov structures in npc space?

No more SOV. No more Sov structures.
I was referring to “Ansiblex Jump Gates” etc.

I think the sentence was not clear, hard to understand. I will delete it.

MUHAHAHAHAHAHAHAHAH, the Delve diplomat have spoken…

Wait, I thought I’m the CEO of CCP? And don’t you spend a rather significant amount of time talking to me?

fornite has had more success then eve’s 15 years in 1 month. Kinda really shows you just how bad the company and its leadership is, dont it?

And your point is? Fortnite is a rare success, and doing better than EVE. But both of them are doing better than you.

The only issue is that i recognize, every empire rises and falls. You however, think that you can keep yours eternally by exploiting and abusing your playerbase. Yea, i think not. Why school did you go to, to come up with that conclusion by the way?

Not really. Sometimes, as in the case of your “empire”, they never rise at all because they are nothing more than lies and fraud.

PS: who cares if it doesn’t last forever? The CEO of CCP can retire and live in luxury for the rest of his life even if EVE dies tomorrow.

highly successful.

Sure, if you say so. So successful that you can’t even name a single profitable game you have launched. Nobody believes your lies so I don’t know why you bother trying. Do you get off on public humiliation?

I am against instant-update local. When i pushed ccp to implement it, i told them and strongly made the point that a delayed time was vital to the success of local. I told them it would fail if they ignored this, and of course they did, and the result was not as good as it could of been.

Even later after it was released people were saying some sort of modification to the way they implemented it would be good.

I could go for a 15 minute base delay, with a 1,3,5 minute reduction (based on quality, or level) on a deployable.

Highly against this, and in fact i think they should not even be possible to put in local.

Interesting idea. When it comes to the eve tournaments i always considered and supported the idea of alliances getting bpo’s to make things like chameleon in mass. That way alliances have difference ships, and subsequently the meta is extremely dynamic.

This was in game many times, ccp has simply deprecated the code or disabled it. Its done for business related reasons (To make money basically).

Imo, the citadels should have insane damage that really make fleets scared of approaching, and even eat alive 500+ capitals. Imo, Citidels should be the bane of capital existence, and many capitals should be loss in killing them (free of what players do).

i’d even advocate for a mechanic that prevents defensive capital fleets with in a range of the cit so that its purely structure vs attacking fleet.

Imo, delete level 4-5, or make them scale differently. For example instead of

1 hour, 2 hours, 4 hours, 8 hours, 16 hours
you could do something like
1 hour, 2 hours, 3 hours, 4 hours, 5 hours

I dont have an issue with the way things are now out side of the insane training times on 4, 5 and the fact that they are against industry standards (that are well founded) That have huge impact on the progression rate of players and ultimately the constant and stead feeding of their dire to keep playing to get the next “new thing”, that is constantly shifting.

its because of the long training times they get bored, because they are not having an environment

I’d actually also like to see high sec pocket on the edge of nullsec, for example in paragon souls that has 1 jump to high sec in say amarr space (and other places around the edge of the game).

Iv thought about this mechanic, and i’d have to say that if they are in low / high they should not allow freighter access, or we should be ready to make this change if the trading gets out of hand.

Granted i strongly believe trade in general needs love, im a little cautious about freighters getting instant jump across the map mode in high sec, and if we are going to go that way, lets just let jump freighters jump in high sec.

:wink:

yes, i have.

Hilarious as always, thank you for existing.

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