I don’t think it’s easy. Scanning down a ship, jumping through acceleration gates, and fitting a salvager for wrecks that you can’t tractor sounds like a huge waste of time. And won’t the mission rats switch targets?
I think letting a ninja salvage my wrecks without abandoning them makes me the griefer.
I’ve never seen the distinction between the wreck and the contents of the wreck. If it’s FFA, then why can’t I use a tractor beam on yellow wrecks (or shoot them) when they’re empty?
I think it’s important to point out that salvaging used to not exist. I did some digging into posts from 2008 and found some relevant info:
The reason Marauders have tractor bonuses was to help with salvaging during a mission
A quote from **GM Faolchu: “**It is within the rules of the game for someone to enter your mission and steal the loot/salvage.”
Efforts have been made to make the experience better for the mission runner, and at least one GM implied that salvaging another’s wreck was stealing.
Either way, this has been something people have been complaining about since 2008 and I think it’s the least of mission runner’s concerns.
So, you are complaining about “wrecks” not making people go suspect. There is zero reason for them to make anyone go suspect. They are not apart of the loot. You shoot the wreck in HS and you get concorded. The fact that you are complaining about others gameplay because you are a streamer who can’t handle when people come salvage wrecks, is appalling. Ninja salvaging is a legit gameplay method. You farming NPC on a wormhole with infinite spawn is not. Then you complain when people come and mess with it. Maybe if you didn’t broadcast everything like where you are and making “billions”, these “greifers” might not come to HS and bother you. Or maybe you should go to LS or NS and shoot them, oh wait…….
A few days back, I zapped a suspect Vedmak in Jita. I ran off, as the loot surely couldn’t be worth all that much. Five minutes later…I suddenly received a contract for 230m ISK worth of stuff. Amazingly for EVE, someone else had looted the wreck, which had blingy stuff, and passed it on to me.
if you “create” a wreck by shooting a ship, deployable or structure, you get “ownership rights” to this wreck as long as you stay close to it (same grid). If anyone else tries to loot it or salvage it, he gets a supect timer and you can shoot him. Other player’s MTUs do not auto-tractor them.
if you leave the grid, all wrecks go abandoned after 15 minutes. Anyone can freely tractor, loot and salvage it. If you come back before the 15 minutes are over, the timer is reset.
This way, “suspect baiting” is still possible. On the other hand, people who specialize in Looting and Salvaging unused sites can make a business out of it by scanning for Missionrunners and checking if those come back and loot/salvage or not.
Where do you get that idea from? Most missions in HS or combat sites in WH space we loot and salvage long after the sites have despawned. And the wrecks of course stay there for the full two hours.
If you try to catch someone running CombatSites in a WH and trying to get a good warpin for your Interdictor with a CovOps without alerting him with combat probes, you definitely have to fly carefully around the wrecks in the site.
I work my way into a roid field no problem. I kinda like sneaking up on players who think their buried so deep in the environment, they can’t get caught, if that’s what you mean.