I would like to suggest a redesign to the salvage and loot mechanics, according to the lore, salvage is supposedly a highly skilled profession albeit not necessary lucrative, it’s more like scavenging…in the Millennium Falcon or Serenity.
In the current shape, Eve’s loot comes too easy, and there’s no need nor incentives for people to really looking into actually salvaging. The nerf to the gun mining needed not be in place or to such a high extent if this idea is considered. Also, this would in theory increase immersion overall, cause concerns for risk/reward assessment and opportunity for more localised conflicts between individual or small groups of players.
So my suggestion is as follows:
- Fitted modules should never magically appear in a jettisoned container fashion and become immediately ready to loot, PC or NPC all alike. They must be accessed via salvage modules or drones (after all, you are kind of required to cut through the wreck and retrieve the modules in reality)
This means ratting/farming anomalies still requires some ships to forego their high slot(s)/drone bandwidth, or have support to get their loot lottery if they want to get lucky at faction/officer module drops. Also prolongs players time in space for potential player pirates encounters (pvp)
Also, this would give industrial players incentives to develop actual salvaging profession and providing it to other players in the form of (SaaS) Salvaging as a Service, which really died down when lucrative loot contents with no salvaging skill required made the profession itself obsolete (ProSynergy is an example), which to certain extents are negative effects to Eve’s ecosystem.
- Loots in the form of cargo hold remains that survived the explosion should be accessed via a new form of hacking module, and be accessible by anyone like salvaged to wrecks, this type of hacking doesn’t initiate mini game, but if one wants to open cargohold seal without its contents vaporize or suffocate in the vacuum of space, for only the ships original owner has the access codes (yes, even after jettison), they better make sure they establish safe passage before transferring cargos to their own ship.
Now, it’s up for debate how criminal flagging would work and create more conflicts, it should be more fun there’s no need to neck wreck ownership, instead, you for your ship right for the job, you can salvage/Loot anything, you want to ninja highsec ganked wrecks for their hard work, go ahead. Get flagged for PvP like looting a yellow wreck now, fine, but you have the same chance as looting the wreck as any other players including the one that blows it up, and if they can’t catch you, you made your first step as a professional ninja that actually need to have real “Ninja” skills. This can be only for cargohold hacks though, if you are lucky to salvage the wreck and got an officer module that was fitted b4 it became part of wreck, probably keep it as no criminal flagging cause this creates more follow up dramas and cutting modules from metal scrapes in space compared to hacking a sealed container…probably can still be considered legal like it is now.
- MTU should automatically still does its job auto looting wrecks but not fitted modules, which still requires salvaging modules/drones (This assumes they have built-in hacking access to the sealed compartments) they do not salvage still, else this would negate the need of the entire salvaging profession at this point. However, instead of baiting players to participate in shootout by shooting at the MTU, they should be made hackable by hacking modules, this time, like hacking sites, should initiate mini game, once successful, the hacker should be granted access to a portion of the contents stored within the MTU (perhaps randomly), if the hacker decided to remove/transfer any of the contents out of the said MTU, only then he/she shall be criminally flagged for PvP (much like spawns that work in mission, Cargo Delivery). Thus in essence, just like the siphoning unit, except this requires active play, not passive.
This is just something I thought would spice up Eve a little bit, if there are enough interests from the community, I sure it could be polished for some exciting new experience for the sneaky type players.