My argument is that there is a certain threshold before which a newbie is NOT ready. Brand new character, fade from black, the voiced NPC is talking to you something, your UI isn’t even arranged properly, and BAM you get killed by a random PVP’er. I don’t think CCP has even had the forethought to put in some sort of exception handling into the tutorial so it recovers gracefully if the new player is shot and podded within 3 seconds of starting.
Ok, so that example is a ridiculous hyperbola. But there’s still a threshold: there are several skills that newbies don’t even have trained to 2 for access to basic (but critical) modules. They have no idea how to use the interface, how the ships function at a basic level, etc. All of these are trainable, of course, but it doesn’t just take time, it also takes willingness on the part of the veterans to teach them.
And the majority of 0.0 is not EVE University.
So the original suggestion, to start people in 0.0 right out of character creation, not only forces the newbie to deal with full PVP veterans from the first second, it also presumes that the PVP veterans will give a ■■■■. And I’m sure CCP knows very well that we don’t. We’ll ■■■■■■■ hot-drop titans and DD the damn tutorial mission area if they make it possible. As much as possible. For shits and giggles.