This thread as become really really long and filled with comments. Therefore a summary of my reasoning and proposal:
Current implant-game mechanics leave you with 3 choices:
a) Don’t play eve, stay docked/tethered/logged off and train at max speed with +5 implants for max SP gain in total safety. You won’t be playing eve.
b) Play eve (undock) and keep in the +5 implants and train at max speed. You will risk additional 500million isk no matter what ship you fly. (even when pvping in a 2mil tristan). You will become ridiculously risk averse or lose billions of isk. This is a dumb choice for most interesting game-styles. Therefore it is not actually a valid choice.
c) Play eve, leave the expensive implants at the upwell structure. You will lose SP whenever you actively play eve.
=> Eve online currently punishes active playing with SP-loss compare to inactivety. This bad game design.
Allow people to benefit from their learning implants, if they are inside an upwell structure that is set as their corps home station. Upwell structure, because then people could still destroy the pods. Don’t allow people to transfer their implants to annother structure to ensure that implants are still lost to keep the implant market healthy. Obviously benefits from hardwiring implants and pirate implants (slave etc) still need to be with you to grant the bonis, as they would be op otherwise.
I have an issue with the current implant mechanics and I think it affects many people in a psychological way that is bad for the health of our game.
As it is +5 implants GREATLY boost your skilling time while costing a noticable chunk of isk. Therefore I want to maximize my time beeing in my +5 pod to max my skill progression and I don’t want to have to replace the pod.
I don’t mind hopping out of my +5 pod for crabbing (pvp, pve) as I could technical use that isk to buy skillpoints. However I don’t pvp as much as I usually would, because every hour pvping costs me SP, even while beeing logged out. This is also the reason why I don’t use pirate faction sets over long periods of time, as they only provide +4 to skilling. Therefore I always try to keep it short and head home to my +5 pod, to not miss too much skill time. Therefore actively pvping in my mind costs me isk and SP, even when im not fighting or losing my ship. I think this is bad game design.
I’m sure lots of people don’t value their skill progression high enough to stop them from roaming. There might even be people who never though about this or don’t use implants in general. As the raging success of things like pokemon, TCGs and simple browser games have shown us, a major part of humans like to progress and collect. Therefore a lot of people would probably fly around more often or switch their gamestyle if the current learning implant mechanics were changed.
Allow people to benefit from their learning implants, if they are inside an upwell structure that is set as their home station. Upwell structure, because then people could still destroy the pods. Obviously benefits from hardwiring implants and pirate implants (slave etc) still need to be with you to grant the bonis, as they would be op otherwise.
Or just remove learning implants completly to remove the bad taste in my mouth ^^
The way my psychology works, I want to always understand, plan,optimize and perfect everything. My opinion and behavior might be rather extreme because of this. I however think the same issue affects a lot of people to a lesser degree or even subconciously.
What do you think? Should eve continue to punish people beeing out in space and reward people for sitting in station all day? Is the current state good for the game?