I think previous posters have covered most of the useful tabs already. However, IMO, the problems with overviews extend far beyond not having certain default tabs. Is there room for discussing a more significant overhaul of the overview configuration? In my opinion, some sections could be improved a ton.
I will go over the settings tabs in order. First up is âOverview Tabsâ. This one generally does its job pretty well, the only (small) problem with this tab is that you have to do some nasty things to the âtab nameâ field to get basic formatting:
What I consider to be the largest offender is the âTab Presetsâ tab.
Inside this tab, there are 14 expandable menus: https://i.imgur.com/DeIfh6M.png
This place is frankly a mess. Here are the categories, and my commentary on them:
- Asteroid
** Is fine!
- Celestial
** Seems to be a catch-all for anything that didnât fit in a different category. A complete mess, and it is not very straightforward even for me as an experienced player to figure out what many of the entries in this section actually refer to. This section needs some major work.
- Charge
** No problem here.
- Deployable
** No problem here.
- Drone
** I very much doubt anyone will ever want to specifically enable a certain type of EWAR drone (which are split up into three entries), but itâs alright overall since itâs such a small list.
- Entity
** Oh boy, here we go. This is the big one. This one is a mess. A ton of NPCs are in here, and theyâre not sorted or even named in any helpful way whatsoever. I doubt half of these even exist in the game anymore. This section is awful and needs to be completely revamped. What most people care about is being able to toggle all hostile NPCs. You canât just toggle this entire section on, because it also for some reason contains things like billboards or cosmetic mission doodads/structures (such as LCOs), and the old-school highsec NPC convoys (do those even exist anymore?).
- Fighter
** I see no reason for this section, which has only three entries, to not be merged into the Drone section, while maintaining the current separate groups for fighters and drones of course.
- NPC
** The NPC tab looks pretty much exactly like it should. Unfortunately, most NPCs are actually under the âEntityâ tab instead of the âNPCâ tab for some reason. As far as I can tell, this category is completely defunct for all new (and I use ânewâ loosely here) NPCs. Move all entities into one of the existing six options under âNPCâ.
- Orbitals
** As far as I can tell, this is used for like one or two pretty unusual objects in the game. Why does this need its own category? Literally just delete this and merge it into whichever structure they correspond to.
- Ship
** A simple version of this would be split up into ship size, i.e. frigs, destroyers, cruisers, battlecruisers, battleships, capitals, and supercapitals. This would make it very easy to create for instance capital only overviews, which are very popular in nullsec. However, it is important that such a simplified selection exists side by side with the current granular settings for this category.
- Sovereignty Structures
** I would argue that, once celestials are cleaned up, these entries should go in there instead.
- Starbase
** This entire category should obviously be removed soonâ˘
- Station
** Literally just one entry. Should be merged with âStructureâ category below.
** Structure
- Ontop of player upwell structures, this one for some reason contains hostile strongholds such as Blood Raider sotiyos which IMO should definitely fall under a more generic âhostile NPCâ category as described above.
Now, I know that from a technical POV itâs not as simple as moving around a bunch of UI code. I believe each group within each category are the actual categories and groups that determine how the object/items interacts with the rest of the world. However, this is something the user needs to somehow be shielded from, in order to not make this tab so insanely convoluted.
Another problem, which would also be solved by a more generic âhostile NPCsâ approach to configuring your overview, is that existing overview profiles play really poorly with patches which add new content, such as new NPCs or structures. They will not show up on overviews by default. This, as many of us have seen on reddit, has proven fatal even to the most experienced pilots. All in all, even if you do manage to create a set of really fantastic overview tabs that suit your needs, they will be unsafe to use unless each tab is reviewed and updated frequently. Most players, even veterans, are force to rely on 3rd parties to create usable overviews for them.
Ontop of all this, I propose this entire tab be replaced with a much simpler version with the option for advanced users to go back to the old one. A new player who wants to create their own overview tab may be given the option to select the following:
- Celestials (All / Only Structures & Gates (Default!) / Only Planets)
- Players (All / Only Friendly / Only Hostile / Only Fleet / All but fleet)
- Drones (All / Only Drones / Only Fighters)
- NPCs (All / Only Hostile (Default!) / Only Police)
- Lootables & Wrecks (All / Only Wrecks / Only Containers)
- Harvestables (All / Only Asteroids / Only Ice / Only Gas)
The rest should be given sensible default values, and advanced users can tweak the existing options if needed. I just wrote these off of the top of my head, so maybe I missed something, but Iâm pretty sure these few options would be enough for the vast majority of players. For this simple setup process, most things like deployables (cyno inhibs or warp bubbles) should be opt-out, not opt-in.
Of course, selecting preset categories like this means that new patches would automatically update your overview. Combined with tweaking the âadvancedâ (current) tab preset categories as described earlier, this would allow new players and veterans alike to very quickly create overviews to their liking.
It is my belief that a setup like this would make the overview infinitely more accessible for newer players in particular, who are probably completely overwhelmed by the current overview settings. It would also mean that a new player can quickly jump into fleets with their corporation without having to fiddle with the very granular âstatesâ tab, which a new player would not have any idea what to do with. New players are currently pretty much forced to download an overview from someone else. I have not seen a corp where âdownload this overviewâ wasnât among the first things said to new pilots.
I was planning on discussing the other tabs a bit, but this turned out to be a lot of text. I hope youâre able to take some of what I said into consideration. Maybe not the exact details so much as the more general idea of making it accessible enough that, regardless of your skill level or knowledge about the game, you should be able to create your own overview in a very short amount of time. Itâs such a central part of the game. It canât afford to be as user-unfriendly as it currently is.