For the last few years, we’ve been investing in foundational improvements of EVE, such as with the transition to a 64-bit client to set EVE up for a thriving third decade. This is the next step in that journey and it will happen on 11 January 2022. After this date, we will no longer provide a DirectX 9 capable client.
CCP has waited until the numbers are low enough - they did not rush it.
With less than 1% of players being limited to using DirectX 9
DX9 was good and stable and served the game well. I’m sad to see it go, but I do understand why they are doing it. And CCP seems to be doing it for the right reasons, in the right way, and at the right time - at least to the best of their abilities.
There are still a few that will be negatively impacted, and I hope they find solutions. CCP has encouraged them to reach out to CCP customer support - which means CCP cares to some degree about their customers and how changes will impact them.
I’m fine with the change. But I have one question I would like to ask CCP - will there will be a new way that can be used when debugging graphics issues? (In the past DX9 filled this role very well as a temporary alternative to DX11. So I’m curious, but am guessing there won’t be a similar solution.)
Also Zoiie, you should see the forum FAQ. Llink is at the top of all forum pages in the drop-down menu. (from FAQ: Don’t cross-post the same thing in multiple topics.)
While removing WINE may have eliminated OS 10.12 and 10.13 users, they actually added more MacOS versions than originally planned for in the native client release - 10.14 was not part of the first build, but there were enough users to add support for it.