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I’m looking for an industry tool designed for hauling.
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I am trying to find ways to design hauling routes based on asset locations.
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Those assets are further owned by multiple pilots, which can form a hauling fleet, to bring the cargo to an Orca in High-Sec, or, later on, to a Freighter, for even more Cargo.
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It seems the program or algorithm would require more than just calculating distances in jumps, and the safest routes, although it only does that in essence.
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The only other factor to add and compile into this is the fact that the distances have to be organize to be the best possible paths.
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Other concerns are, which assets are better off to be traded to nearby haulers to avoid going to the same places repeatedly when the whole thing could have been done in one trip with the proper contracts trading to avoid going to the same places twice or more.
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I can design some methods that can be used to create a bubble sort algorithm combining the assets location of multiple pilots and multiple systems (and paths).
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I didn’t find any programs that can do that yet.
I saw the Dotlan.org route program, but it does part of this.
Another good example of this was the code used by eve-marketdata.com to generate the jump number from a start location.
It did not add multiple coordinates as Dotlan.org does, but Dotlan.org does not display the number of jumps to multiple systems without entering the target systems one by one.
eve-marketdata.com used to generate and index the jumps to an item in each system it was offered.
The EVE Online Asset (Inventory) function displays the numbers of jumps, however, it does not plot the best path to multiple destinations along those lines.
None of those systems design the best path for a Freighter or Orca to take, with the lesser and faster industrial to join them and load them along the way.
I course, I am developing my own routes for this over the years, but it’s easier said than done.