Compressing everyone’s ore would be problematic. I’m not sure how that would even work with a medium or large sized fleet. You’d need to have everyone huddled around the Orca and have everyone on Discord for voice chat to keep ore going in and out to the correct miner. It’d be a mess with random fleet miners. I assure you.
Maybe it looks good on paper, but it would be terrible in practice especially if there was a long delay for compression. You’d be slowing down mining for each miner and you’d see ore theft going on.
Ideas like this hurt the game. It’d be worse than just dropping off your own ore. Personally, I’d much rather just run my own Orca with my own Hulk forever than ever have to deal with compressing everyone else’s ore for them.
What is profitable about LP? What’s in the store that I can sell on the market? I’ll give it a shot.
As for T4 Abyss, I must have had the absolute worst luck in loot then if you can easily clear what I make moon mining. Saying and seeing are two different things.
As usual you just “guess around”. What you think impossible was standard for years and it worked great. It created trust. It forged groups that learned to cooperate and rely on each other. It caused discussions and drama about sharing the profits, allowing groups to become stronger, leaders wiser and players smarter.
Thats the skill, find out what you can exchange them for to make huge profits. I personally exchange for no less than 2.000 ISK/LP, which means every 10.000 LP mission reward are another 20 million ISK profit. So, since a good player can make 50-100k LP per hour depending on his style of playing, thats 100-200 million ISK profit per hour ON TOP of all rewards and bounties. And thats why mission blitzing, cherrypicking and especially Burner Blitzing is so profitable.
Your personal luck doesn’t matter. Everyone can freely check the data on the Abyss Tracker. Compare what a filament does cost vs. the average profit returned and multiply by the amount of filaments you can run per hour. Deduct your costs for a bit of ammo and some boosters if you use them. Simple math.
Honestly, as someone who does solo mine here’s my experience;
The orca: + ability to compress, large hold.
Barges: + good mining holds, flexible mining with both lasers and drones, (retriever/ procurer, the covetor is great but requires support to really shine, same for the tech II in my opinion.
Expedition frigates in my opinion is best for solo mining but only the only the endurance (drones of course).
The prospect is fine but more for dangerous areas, in high sec it’s kinda superfluous.
The Venture is good for its role, solo beginners miner or a higher risk, cheaper option.
I’m busy, but here’s a quick response: when did I say it was impossible? I never said that. I said problematic especially considering that delay you recommended. Please don’t put words in my mouth. Let’s keep this discussion honest.
Overcoming problems is a motivator for socialzing and cooperating, learning and getting better. Creating ever more comfort is no motivation for anything but to get bored more quickly, avoid building relations and stop learning new things.
Thowing problems into a players or a groups way and offering various ways to overcome them, rewarding creativity, dedication, cooperation and intellect is what good games do. It is what EVE did in it’s first decade. And CCP is best advised to find back to this path and screw a lot of things that have taken away those problems in the past years.
I finally got some time to myself. Sorry it took so long. I did the math and I think 60m an hour is a fair estimate on moon mining. My alt which is the Hulk pilot isn’t quite yet maxed on her skills.
Sometimes more, sometimes less- depending on if it’s mostly Zeolite or mostly Coesite, etc… Or if it’s Brimful or normal… you get the idea. So I’ll say about 60m an hour. It seems about right.
On rare occasions, you will get lucky and all the ore will be Glistening. When that happens, it’s easily 100m or more an hour.
If I wasn’t so busy, I’d clear 2 bil each weekend and a lot more if it was glistening. See how this setup works?
After the investment in skill points, ISK, and a second Omega account, I mine each weekend and can explore and do other things during the week. The only thing I need to worry about is protecting the Hulk. That’s done by keeping the ship bay open on the Orca for emergencies and maintaining shield drones and remote shield rep from the Orca trained on the Hulk for the not-so-emergencies.
60/hr is a modest amount for a single character and definitely less than expected T4 payout (cruiser median, per the abyss tracker, is a bit over 30m per run, and a run is of course guaranteed to take less than 20 minutes; 90-120/hr on a single character should be achievable if you’re not faffing about).
So it’s more money in less time, with less ISK invested, with one account, without being war dec eligible, etc.
2 billion at 60 million an hour is an eyewatering 33 hours of mining, though.
The brilliant thing about better earning methods isn’t so much that you make more ISK, it’s that you earn your isk - whatever amount constitutes “enough” for you - in less time, which is something that seems to be at a premium for you.
Ultimately, I guess that is all that really matters, and I’m glad you’re enjoying it.
If that happened no random ice or ore miners would ever get invited to a fleet.
Simply because keeping track of who’s ore or ice you were compressing would be a real pain, and I ain’t keeping a notepad or excel sheet open to keep track.
I wanted to hit on this a bit…
There is no balance in Eve Online nor has there ever been. It’s why Capitol Ships are afraid of Destroyers and why some battleships have less DPS than some cruisers. It’s why some Marauders are great and one is absolutely terrible. This game has no balance.
If an Orca lands on grid and skyrockets everyone’s yield (or even one ship’s yield), well… that’s Eve. It’s a ship worth 3 billion ISK with the right fit (and I know fits are relative and subject to opinion).
It happend all the years before Shipboard Compression even existed. So your statement is clearly false. The “random” gets the boost, but not the compression feature. That is a great recruitment tool for corporations as well - exactly as it was used in the past. And paying out fleet members is exactly the purpose of a “Mining Director”.
For your own corporation you have the corp mining ledger. And in mixed fleets you can simply agree to an easy payout system like “everything into one pot, shared among all participants in the end” - not caring if someone mined a bit more and someone else a bit less. Thats called “socializing”, the strong help the weak. That builds bonds within a group.
I personally would like to see a “Fleet Mining Ledger” tool added, for those who can’t stand losing a single penny to someone else tho… lots of egomaniacs in this game that go crazy if “the numbers” aren’t correct to the 12th digit.
So we can summarize “it is how it is and it doesn’t have to make sense, I just like it how it is”. Yeah okay, thats a great way to argue. What kind of reply do you expect from that? Fine you like it. I disagree.
I think mining links should give the same values like all other links, there is no reason for them being differently and so exceptionally strong. All Mining Foreman links could be cut down to the values other Combat Links have (between 18.8% and 22.5% boost, max-skilled and including Mindlink), depending on the hull they are used on. And it would be absolutely fine.
It’s not the fault of the Orca. Risk vs reward, remember? When eve was created and null sec was made, I doubt the extra value was meant for mega corps to mine in complete safety. If null sec is too wealthy then perhaps null sec rocks are worth too much.
Everyone looks at the mega corps and cries, “nerf mining!” This ends up nerfing high sec. There’s a thread on reddit where someone says high sec ice mining is too rich and needs to be nerfed. Somehow 15m an hour is too much when the corp PH just had its old leadership quit and make off with over a thousand capital ships. You don’t have that kind of income if there is high risk. That’s zero risk and very high ISK.
Hell, even Your ex-girlfriend boasts that 800m is what she calls pocket change. She lives in null. The issue isn’t the Orca. It’s null sec safety.
There is no problem with Orcas and nerfing Orcas would nerf high sec- not nullsec. The solution to null sec having too much money is not to nerf high sec. The solution is to nerf null sec
Oh and even if you do nerf the Orca, null sec still has the Rorqual. If you think the Orca buffs are too high, you’d flip if you ever looked at that ship! It has shipboard compression too. Massive mining bursts mods and drone link potential that shames the Orca. It also has an invulnerability core that makes it immune to attack while it gets defended by the corp. Its capacitor is so powerful that it can sport a capital sized remote shield rep mod for several minutes.
Admit it. You don’t mind the mining yields. You’re simply claiming so because the Orca is allowed in high sec.
I don’t target the Orca. I talk about mining boosts in general.
And tbh, I don’t care the slightest for HS. It’s way too lucrative for the safety and convenience it offers. That some poeple make crap amounts of money because they are too lazy or too stubborn to learn how to do things efficiently doesn’t change that. And yes, Ice Mining in HS should be completely obliterated. It’s hilarious seeing the ever-same alt-char mininglfeets grind belt after belt after belt each day every day. Same for moons -_-.
Anyone who decides to stay in HighSec to enjoy all it’s extreme benefits should in return simply stay poor.