Insufficient warning given to players about gankers

Safety is overrated. If you undock in something you can afford to lose then I don’t see what the problem is.

If they want “safe” they can play Farming Simulator 22. It’s a good game to fall asleep on.

You are determined to make me barf, aren’t you.

There isn’t one.

Stardew valley comes to mind. There was also Hello Kitty online.

Why do you need me to justify feeding your kids. Just regurgitate like a good Gallente and spit that slop down their throats and be done with it.

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Yu people r nuthin but traitors! :rage:

You could always eject large station vaults at each gate into a ganker area that reads: “Beware, Known Gankers are Operating in the next System. Set the ganker alliance, Safety, to -10 red.”

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Pretty much everyone and their dog has containers and mobile depots removed from the overview from all the spam.

How exactly will that help the average AFK care-bear?

Do you even play EvE?

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Do you know that for certain or are ya just guessing?

Just a guess, but I would imagine that not too many players would want to see 37,000 containers and mobile depots on the overview every time they enter a trade hub system.

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That’s why there are tabs in the Overview and the possibility to have several Overviews, so that what is visible is what the capsuleer wants to see.
No need to remove anything from Overviews. :wink:

That’s the point of ganking :face_with_hand_over_mouth: They’re supposed to catch you unaware :joy:

Make the lifetime of mobile depots based on security status.

1.0 to .7 lifetime: 30 minutes.
.699 to to .5: 45 minutes.

Normal lifetime for mobile depots in Null, Low,
Trig and Wormhole space would be normal.

Nah , just give them this link in the tutorial plus a few sexy shots of Aiko.

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Speaking of tutorials, there should be one on how to conduct a high sec gank.

Knowing how to gank, is the best teaching tool on how to prevent being on the receiving end of a gank.

It would also teach them that there is sufficient warning given if they know what to look for. How to read their surroundings, so to say.

But lets see if the usual suspects come crawling out of the woodwork clutching their pearls and crying to CCP overlords for such a suggestion.

:man_shrugging:

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You don’t need a warning system what you need is “assault damage controls for mining ships” you want it to work then push that button! You can’t afk mine. When the module burns out, your anchor down for 5 mins. If other ships can have it for combat then mining ships can too! :slight_smile:

If the rorqual can have it for null sec then why can’t orca as well?

The warning is Aura saying the word “Connecting” when you log in.

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Why not it be undocking :smiley:

I’ve said this before, and I’ll say it again. CCP is missing out on a personal opening to make serious bank on this.

What mining ships need, is a panic button. And it’s only available if your banking institution is linked to your account (credit, debit, whatever, but does NOT work with plex)

When you press the panic button, it charges you $5.00 usd and what it does is it immediately breaks target lock of all ships that have targeted you. (But it also breaks your target lock, and prevents you from attacking anything. Wouldn’t want this beauty to be abused and misused.) It also makes your ship impervious to all attacks. And it instantly teleports your ship to your home station.

The perfect plan to thwart those evil gankers, and all those crabs in null sec will bring in serious bank to CCP using it constantly.

Hello. CSM has been missing in action in this forum since the CSM election and good luck getting a response from CCP… They are very busy.
I can tell you that ganking has been part of gaming since PvP exists so be aware and act accordingly.
Have a nice day.

In other words an end to mining ship ganking.

A bit selfish of you though not wanting to make all ships immune to ganking like freighters don’t you think?

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