Insufficient warning given to players about gankers

How about at least making it a level playing field?
Why can we not wardec corps that engage in highsec ganking? why are they immune from retaliation?
Why are there ship module combos that you cannot counter EG. hictor/focus script.

If there is a way to avoid or “play your way out” then the focus is on the pilot, and less on the gankers.

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How about this. Bring back the old wardec mechanic, so any corp can be wardecced at anytime for any reason.

Then you can retaliate till your heart’s content.

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It’s no good posting on here…

You need to contact your local health and safety rep.

So why do you do it?

Here is the warning: PvP ahead!!

I think, when you click on the undock button, a little pop up window pops ups and says “by undocking, you consent to PVP. Do you wish to continue?”

The player is then presented with a choice. “Cancel” or “Consent to PvP.”

When the player clicks “Consent to PvP” another pop up window pops up with an additional warning that states: “Are you sure you wish to consent to pvp. By doing so, you take on full responsibility for loosing your ship and other digital assets to another player?”

Again, the player is presented a choice. “Cancel, or Consent to PvP and undock.”

When the player clicks “Consent to PvP and undock” another pop up window pops up. This one is the verify that the player verified and understands the liability they have taken by undocking. But this time, the player has to type in, “I consent to PvP.” Before the final “Proceed to Undock” button un-greys out and allows the player to exit the station.

I think this, will satisfy the desire that all care bears whine about not having enough warning concerning the basic, and core premise that is, the heart of EvE Online.

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Nope, they will still whine about getting killed anyway. They won’t be happy until high sec is 100% safe.

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I get the sense looking at your personal combat record that even if you were given everything you wanted with your changes and now it is „a focus on the pilot,“ it would not help you at all from being PvPd anyway.

Instead of being ganked and losing your ship you’d just get 1vX‘d in highsec PvP and still lose your ship.

The best way to hard counter gankers is to not live in high sec, its imposible for them to catch you if your moving in a dst I had some guy try to kill my dst with 10 tornado’s in amarr bumped me off undock and still failed miserably lol…

EVE is a dystopian fantasy for people who believe that they will enjoy participating in a dystopian fantasy.

As-it-turns-out a dystopia is dystopian and a participant (new or otherwise) may very well discover that they’re not well suited to the enjoyment that such a cut-throat hell-scape has to offer.

That those people reorient toward a more pleasing pursuit elsewhere outside of EVE is a satisfactory outcome.

Updates to EVE that add shovels and boots, and or develop existing shovels or boots are sufficient.

There are some issues with the in-game readability and connectivity that have mostly to do with old code and that are for the most part being addressed. For example the new ship cards in the ship hangar improve readability and connectivity, the ability to create and share skill plans improves readability and connectivity, and the ability to create and share Projects improves readability and connectivity.

Personally I’d like to see PI made more engaging, think Factorio - as an alternate way to play and compete in game, and I’d like to see Salvaging -the down-and-out space scavenger fantasy- developed. There needs to be more to scavenging as a salvager. It’s a go-to for new players as a first-steps way to explore solo and maybe get a foothold, there’s just room for development there. The whole gateway to Industry through Exploration and Reprocessing. Scanning down wrecks, somehow, someway that isn’t game breaking needs to happen.

Long story shot, warnings about ganking NO! Incentives to take risks in an entirely hostile and unforgiving wasteland Yes!

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Eve Online can be seen as fighting a Cybernaut

Purdy and Gambit Fight a Cybernaut

https://youtu.be/puZ_hZLpVQY?t=66

When a Capsuleer tries to run up the stairs too fast they will meet a powerful Cybernaut waiting for them at the top.

One example of being a long lasting Caspsuleer requires some level of warning of being knocked down and that not everything has to be perfect.

In closing i feel that I am unable to comment on the game

Factorio

factorio

As the AI can be turned off and can’t be compared with how Eve Online works.

It appears that you’re deliberately misconstruing the objective of this remark -to provide legitimate avenues for player engagement- and simultaneously attempting to flash a humble brag…?

Sure

Not sure that I understand the meaning of this? The warning is you exploding. You exploded, consider yourself warned. EVE is a cold bucket of water tipped on your head. EVE challenges you to adapt. You’re asking that to stop. Where then do the people who want that challenge go, EVE is where they go. In a sense if you don’t like that principle game-play element then the game is not for you. EVE discriminates, but not against gender, or age, religion, or sexual preference, but against coddleing. EVE doesn’t care if you know or not, the knowing element of EVE is outsourced to the player base. Adapt or die trying.

EVE drops you on your head at birth, then strangles your mother. And I wouldn’t have it any other way…

Basically followed the flow of your example and commented in a respectful manner as the tone of your thread reply indicates some level of labeling to the Capsuleer who feel at ease with playing Eve Online the way it was intended.

A Ganker doesn’t bring suffering or injustice to some unexpecting Capsuleer who is with first willing to accept that their gametime doesn’t have to be perfect.

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That, right there, is the core issue. No matter what is done, they will never be happy. They will never be satisfied. Why? Because they live in this delusion state that happiness is an external force. That somehow it has to be provided for them. Instead of what it actually is. An internal force born out of gratitude and thank-fullness.

I think it’s pretty neat that there is an MMO out there, that lets you play with imaginary spaceships in a dystopian dysfunctional setting, that is player run.

Dramatic much?
It isn’t that bad, although the wannabe tough guys make it sound like it is Mad Max in space. It’s more fun than dramatic.
Stop scaring the girls.

Tell that to the belt-miner after being ejected from his fail-fit Mackinaw in a mini-supernova Void S light-storm. He should be quite the captive audience as he floats, naked and pod-less, before being whisked back to his cosy womb-like base.

If it wasn’t ‘that bad’, the Forum would surely reflect your estimation. Instead, we see rather a lot of whining and mewling. The cry-babies certainly respond as if they’d been dropped on their heads and lost their mothers.

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Carebears… no sense of humor.

People like to complain, that doesn’t mean it’s justified, and for every whinny complaint there is a counter argument, the best of which is “don’t fly what you can’t afford to lose”.
Players complain not because they lost a ship but because their efforts and the money they may have spent has gone up in smoke.
They are warned from the beginning as EvE being a PvP game. If they can’t stand the heat they ought to get out of the kitchen.

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Or, If they can’t stand the heat, they should never enter the kitchen!

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I agree. It is dark and gritty. Buuuuut, it’s not that hard to make it safe. It does require you to be active in your safety, than just expecting someone else to make it safe for you.

Personal accountability… how dare that be a thing in the entitled safe-space community of 2024.

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