Introduce a Player‑Driven Stock Market for Corporations to Turn Wars into a Spectator Sport

I’d like to propose a player‑driven stock market for corporations that turns EVE’s wars into a true spectator‑sport economy, where players can invest in corps (and alliances) just like real‑world stocks, earning dividends and trading shares for profit. Corps would issue shares through a dedicated in‑game Stock Exchange UI (ideally in Jita or a new “Financial Citadel” structure), listing standardized contracts that define dividend rules (for example, a fixed percentage of corp wallet income, paid automatically each month or quarter), and players could buy or sell those shares through market‑style orders with charts, volume, and volatility indicators baked into the UI.

To keep things fair and avoid pure scamming, the system could include optional “audited” listings (via player‑run auditing corps or basic API‑based transparency) and tiered listing requirements/fees (such as minimum corp age, size, or asset backing), so new or risky corps are clearly marked. Dividends would pull from real, verifiable income streams - mining ops, ratting taxes, moon gasses, structure fees, and contract‑based warfare activities - tying payouts directly to actual gameplay instead of phantom numbers. That way, investors get passive ISK for backing corps that actually do things, while corps can raise capital without loans or begging for donations, naturally encouraging more large fleet battles and sustained wars.

The real fun would kick in when wars become a spectator sport with real‑time market impact: stock prices for warring corps and alliances could swing based on battle outcomes, territory changes, or killboard performance, letting players “bet with their wallets” instead of just watching. Over time, player‑driven war‑bond markets could emerge, where investors fund fleets or offensives, and if the corp/alliance succeeds, those bonds pay out a return. This opens the door to ETF‑style baskets (indices of industrial, mining, or PvP corps) and even alliance‑level shares, since EVE is ultimately built out of alliances made of corps.

To make the stakes feel tangible, shares could optionally be asset‑backed, giving holders a small claim on corp structures, ship assets, or BPOs in a shared hangar. If enemies destroy a Titan fleet, a citadel, or a major moon installation, the share price plummets realistically, while successful Sov pushes or moon upgrades send it soaring. This links military outcomes directly to investor consequences and turns every major fight into a market‑moving event. We can also layer in voting rights tiers: basic investor shares (dividends only) versus executive shares that grant voting power on corp direction, fleet doctrine, or expansion plans, forcing old power structures to worry about their “shareholders” as well as their pilots.

The mechanic could tie into existing systems by rewarding consistent dividend payers with perks such as loyalty points, Evermarks, or special corp project bonuses, and by letting investor behavior help shape which corps and alliances receive resources and attention. The whole idea embraces EVE’s love of scams and drama - hostile takeovers via majority share buys, pump‑and‑dump schemes, propaganda‑driven “short and distort” campaigns, and even regulatory‑style corps or alliances enforcing listing standards - while still pulling ISK into productive uses instead of pure inflation. Ultimately, players will naturally compete for the most valuable corps rankings, vying to claim and defend those coveted top spots, while newer, high‑performing corps can rapidly rise as “rising stars” and attract the best pilots and investors to their banners.

Finally, introduce Corporate Warfare (CW) as a parallel opt-in system to Faction Warfare: corporations and alliances can declare formal Corporate Wars by issuing War Bonds to raise ISK from investors. These funds directly finance ship reimbursements, mercenary contracts, and arena-style battles. Just like FW, CW participants keep their war status active, allowing legal PvP against enemy corp/alliance members anywhere (including high-sec), while non-participants stay safe. Stock prices rise or crash in real-time based on war performance, leadership decisions, killboards, and objective captures - turning every fight into a direct driver of shareholder value and investor drama. In short, this would add a deep, engaging economic layer that incentivizes more wars, bigger fleets, and richer meta‑game storytelling, all while feeling like a natural evolution of EVE’s existing economy.

This is a whole lot of blather for something that you could already do in game anyway and will probably never see major usage.

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You can already spectate wars, which if TiDi is involved, would suck being a spectator.

Wars already have real-time market impact.

Fleet doctrines that explode need to be rebuilt from market items, alliances which do large moveops need to be fueled by the market.

These already exist. Not between random entities as there would be no way to enforce such bonds without trust, but between players and their alliances.

If I recall Goons have done war bonds before and Initiative might as well but I could be wrong about that.

Large entities with loyal members have a trust basis to do such things.

This isn’t really possible on an open market to random people without trust or a legal basis and no way to enforce such loans if people aren’t willing to pay back and are using characters or corporations they can biomass or close at any time to continue playing on an other identity with the ISK earned from the scam.

I’m fairly certain dividents and corporation shares already exist. They’re just rarely used because the most common use case of these shares seems to be to stage a coup.

It’s already in game? The how do I buy stocks in variety of corps? Where is this stock market? What stocks are currently trading for the highest amount?? But you’re probably right, people don’t buy and trade stocks ever in real life so why would they do it in game?

I’m not talking about actually being on grid watching! I’m talking about betting on different corps and getting earnings from others battles - which you cannot currently do.

no, we need no betting in this game.. especially with teenagers in this game.. wanna “bet” on something, use hypernet.. keep gambling/betting out of EVE

You CAN do it, it’s just that no one does it because it’s a silly idea.

This is the exact reason why it’s never going to happen. One simple explanation is that implementing this would require CCP to adhere to every country’s gambling laws around the world, more so than what may already be required of them. In short, it would make it a legal nightmare to figure things out.

You can buy ISK with real money which means that betting in a system as you describe it is subject to the world’s many many Gambling Laws/Regulations.

No thanks, I wouldn’t want EVE wars to be ‘pretend wars’ where more often than not one side throws the fight to earn a few dozen billion ISK.

EVE may be a game, but at least the conflict often is real now, which your proposal severely diminishes.

If you want to gamble, why not try the hypernet?

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People place bets on the stock market all the time. They also buy and sell commodities in order to make profit…often betting on the price going up. I don’t see how this is different –and it’s far different from the hypernet. In Hypernets, you can lose and get nothing…or win and get the pot. With stocks, the price rarely goes to zero (especially for large corps in a single battle!) and the price would only go up a bit.

I think my use of the word ‘bet’ greatly confused people as to what I proposed. It’s a stock market with shares for the corps – just like the real stock market and just as much ‘gambling’ as the real stock market (which the majority of people wouldn’t consider buying Nvidia stock gambling at all)

First, the hypernet system exists currently in game and is massively more gambling than what I am proposing, which is a stock market where you can purchase shares in a corporation…and there currently exactly ZERO COUNTRIES where the purchase of stocks is illegal, worldwide. You would be purchasing stocks in a corporation and hoping that the corporation’s performance is such that the value of the stock increases. Don’t get hyper focused on the ‘betting’ aspect and as this mechanism drives real world economies effectively. Just like the real world, you could buy stocks in a young corporation and hold it for years for massive gains: this allows you to invest in a company and profit from it’s success. The same would be true in Eve using the exact same model.

EVE’s economy already acts as a stock market.

Except a corp in eve doesnt function like a real corp.

EVE corps are more like nation-states. Once I can buy shares in Iceland, then we’ll talk.