Introduce Upkeep allready

This sounds like a good idea to me. Another thing I have long wished for: fuel requirements for smaller ships. I think it’s too easy for all players to rapidly accumulate wealth. Make them spend money on things like fuel, upkeep, etc. The need to buy fuel for all ships would also create a new product for lower level players to produce and trade. And, really, items for ship fuel should be mostly available in hi-sec rather than lo-sec. This would encourage trade and alliances between hi-sec and lo-sec corps. Maybe if lo-sec corps have to depend on hi-sec corps for something, they would stop referring to everyone who lives in hi-sec as a “carebear.”

that’s …
It’s just an insult. People don’t need valid reasons to insult other people.
Since they don’t need a valid reason, there is nothing you can do to stop them, but acknowledge this is an insult and should be treated as such by moderation on the forum and in game.

Good idea, asuming the upkeep scales with the price of ships.
Another thing: a mothball state, it takes lets say a week to mothball a ship diring wich costs apply, and also a week to make it flyable again. mothballed ships are unflyable untradeable nontransferable and have no upkeep.

About as likely as a well balanced, well deployed anything

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People, even the immature types who make up the majority of people in Eve, are less likely to insult someone they need. But, as the saying goes, “whatever.” Sorry to bother you.

The thing is, every body can be replaced. So they don’t need YOU, but someone who does the job.

A man can dream, eh.

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I think this is great! I want to fly supers and such! In fact, there should be an IRL money to sp conversion you can do in the New Eden store. Why did I have to wait a year before setting foot in a carrier, I was drawn to the game to fly carriers and supers and titans and Fax machines.

People get bored, fast. Having an SP for IRL money makes you a lot of money, and the players get a lot of content. Win-win.

I like the recent changes CCP, keep doing what you are doing. Reward players who IRL spend.

Why do you want less capitals, we should have more! Everyone should fly capitals it will be so much fun. “Capital proliferation” is what rich players use to voice their anger that they are no longer the only ones flying capitals. Their dreads don’t men as much anymore. If anything, dreadnoughts should become the new battleships (In terms of how people fly them and how many people fly them).

You specifically said “the protagonist has to be part of a squadron”.

Your argument was, “Other fighters have to exist because the protagonist has to be part of a squadron”.

Then you come back and say “Uh, there was no protagonist, but the squadron is… uh…”.

So please, if I was wrong, then explain. There is no protagonist. We have 4 unnamed, unknown pilots flying 4 bombers. So who is the “Equivalent to luke skywalker” that you said didnt exist in EVE?

Youre basically asking why the Royal Navy built a missile destroyer instead of its equivalent of Jet Fighters, and your reasoning behind this is, because it was sunk by a single jet fighter.

The answer is, of course, because ships have roles, and we design and create these ships based on these roles. Only an idiot would say “Hurr durr fighter jets kill all, mass produce fighter jets” and if you suggested that to whatever navy exists in your country you would be laughed out and banned from ever entering a government building again.

Its not dishonest. Youre setting up a system where a worst case scenario like that could even exist.

If your worst case scenario is even a possibliity, then your idea is bad.

Thats no different from saying “I think the Scorpion is being underused. Lets increase the damage output by 1000%. Worst case scenario, Everyone will end up using the scorpion from now on.”

I already explained my reasoning, but Ill explain again. We already have a non-titan bridging ship, its called the Black Ops Battleship. We know how much that ship costs.

What youre suggesting, is a better bridging ship. After all, the BLOPS can only bridge ships which can fit Covops Cloaking devices. The bridging ship that you are suggesting, can bridge ANY subcap. So that alone makes it superior to a Blops ship, dont you agree?

And youre telling me that something that is better than the ship, should also cost less? Are you kidding me?

Its like you keep trying to accuse me of logical fallacies because you know your own arguments have no merit.

They also have massively more firepower than any other frigate, and theyre allowed to, because theyve designed it around being effective against cruisers and battleships and above, and not against frigates. Thats right, they are designed as ships with roles.

You also forget, that Im talking about modules. And modules are, thats right, role specific. A multispectrum shield hardener has one role. It doesnt increase damage, it doesnt add armor buff or armor EHP. It doesnt add sheild buff either. It only increases EHP/resistence.

As for your “already pushing the limits of plausibility”, thats just subjective.

So why bring up the lore/Conceptual point of view/limits of plausibility at all? All it is is a stupid, subjective argument with no meaning whatsoever. You seem to enjoy making arguments like that.

But this is true for smaller groups too.

If im not going to use my toon, or my super, i can just log off and not play, and my super will be safe-logged off out of the game.

Thanks to keepstars, its a lot easier to buy supers, as you can go to the market section of this forums and see contracts up for supers that guarantee a sale, instead of previously having to trust a third party broker to hold on to the isk and deal with the possibility of scams. You can keep your supers docked up in open port keepstars, too, for long periods of time, safely. Or even move them through asset safety if you are going to be away for a long period of time.

You can still set up a control tower, and keep your super undocked and safe inside there. Fuel is minimal, but its still an upkeep cost.

Previously, control towers were all that existed. And they needed to be continuously fueled in order to protect your super, which means you could never leave the game for long periods of time. Or, you needed a dedicated capital character that would only log on to use his or her super, and was only inside his or her super the entire time.

The game now has more options to help smaller groups get into supers and titans. Entry into supers has been lowered significantly because of keepstars, asset safety and the likes. The upkeep, however, hasnt really changed, and remains.

Possibly the worst comment ive seen, ever, on the forums.

If i could downvote and dislike, I would.

EDIT: just read the next post. This comes a close second.

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Yes, and if you bother to read what I said you would understand that this does not literally mean “the protagonist is on screen with the specific pilots”. Star Wars has y-wings obliterating capital ships because Star Wars needs to be a universe where people like Luke Skywalker do heroic things like him. EVE is not, so EVE does not need (and should not have) ships that are useless punching bags for tiny fighters that cost a fraction of their price.

Only an idiot would say “Hurr durr fighter jets kill all, mass produce fighter jets” and if you suggested that to whatever navy exists in your country you would be laughed out and banned from ever entering a government building again.

Well yes, because modern navies primarily exist to funnel large amounts of money to the contractors that build them and the elected officials that represent those contractors. In the real world people have very much asked the question of why we’re building huge and expensive floating targets that aircraft (or a fishing boat with a box launcher full of anti-ship missiles) can casually obliterate if there’s ever a real war involving them.

Thats no different from saying “I think the Scorpion is being underused. Lets increase the damage output by 1000%. Worst case scenario, Everyone will end up using the scorpion from now on.”

No, it’s the equivalent of you saying “let’s increase the damage output by 10% even though maybe 8% is the correct value 10% won’t be that bad”.

So that alone makes it superior to a Blops ship, dont you agree?

No, because a black ops ship can engage in direct combat. A hypothetical bridging specialist does not necessarily have the same abilities.

They also have massively more firepower than any other frigate, and theyre allowed to, because theyve designed it around being effective against cruisers and battleships and above, and not against frigates. Thats right, they are designed as ships with roles.

Yes, roles. Not “a single role which is hard countering exactly one class of ship and being absolutely useless for anything else”.

So why bring up the lore/Conceptual point of view/limits of plausibility at all?

Because you demanded an explanation for why stations don’t get the same upkeep cost! Stop over-thinking it, it is easy to add whatever lore explanation is necessary.

Psst…the way to avoid the “upkeep costs” Is not pug it.

Pug raid expect many wipes. And repair costs.

Also mmo depending repair costs can be minimalized. I raw farmed gold in WoD raid till nerfed. Since I didn’t get banged up this repair cost was minimal as hell.

Do clearing close to 20 k gold for a mythic, heroic then normal pass 30 gold repairs was fine.

When I did raid I guilded it. Amazing how voice comms and people who give a crap do to cutting wipe rate drastically.

Some repair costs there. But not nearly as much as pug runs.

I’m not sure what your point is. You seem to like arguing just to argue. So, again, sorry to bother you. Perhaps I should consult with you before I decide to renew my subscription. Maybe I need to seek your permission to express an opinion on the forum and to subscribe to the game.

then read again.

You seem to like posting just to post.

Why people hate capital ships that much? Personally i love them: awesome big flying blobs of pure awesomeness. (There are also combat capabilities but they are secondary to their SHEER SIZE)

My own experience of them varies only between them being opposing blocking units which must be navigated around, and boring slow annoying things when piloting them.

Because they are not capital but just bigger, fatter, slower.
Therefore their gameplay is just slower, and even more n+1. Basically they have same gameplay as other ship … just worse.

Because they completely break game balance. Capital ships as a balanced class would be fine, the problem is that CCP introduced overpowered “best ship for everything” designs that were supposed to be balanced by the high cost of building them. And then the sheer organization and industrial capacity of the major alliances promptly overcame that balancing factor, leaving us with a metagame where in far too many situations the winning strategy is to bring as many capital ships as you possibly can and no player who is capable of bringing one should ever bring anything else.