Introducing the HyperNet Relay

You are disgusting @Brisc_Rubal

Its even worse than that.

Take into account the cost related to the hypercores and then the 5% listing fee. By the time you add those together and item of any value costs more in cores and listing fee, than the actual item.

The amount of cores require to list an item over 15mil grow at a weird rate. And a item over 8bil costs over 90plex in cores alone. Then add the 5%, the seller ether has to add that cost to their item (which in turn increases the number of cores and the list fee futher), or take a lose from item payout to cover the listing costs.

Add to that its only a 3day listing and if it fails to be won the lister looses all the cores and listing fee.

If it is won, the list still used the cores a fees to put the item up.

As a buyer its a win win situation, you get the chance of winning an item for 1/512 its list value, but a 1/512 of winning, or you with a high chance by increase the number of tickets or go for a 1/8 chance item. Both will cost more, and if you win its worth it, if you loose, well what you put in it lost.

But as a buyer if the item fails to get the ticket numbers you still get your isk back,where the lister doesnā€™t.

This is a bit inaccurate as itā€™s assuming that the ā€œsellerā€ is not making a profit, which of course isnā€™t the case. So for a 120M item letā€™s say, they seller puts-up 16 tickets at 10M each to make a bit of profit.

So the buy now has a 6.25% chance to win. The reality is that after play this 12 times, statistically they are only breaking even if they win on that draw. To put it another way, they have a 25% chance to loss money over time at this specific draw (if they played until they won or 16 times, whichever came first).

Because the actual ticket price does not accurately represent the true value of the item being won, the ā€œbuyerā€ is actually at quite a disadvantage (sometimes).

Not sure where youā€™ve accounted for the hypercores or the 5% listing fee in you calculations!

Buyers only loose their isk if someone else wins it.

The seller gets all the bidder/buyers isk from everyone that brought a ticket.

So 1/512 for the winner is nothing, and a looser with 1/512 chance of winning only looses that 1/512 of the total pool value.

You must have thought the seller/lister only gets what the winner put in. Raffles donā€™t work that way. List gets all the funds from ticket purchases.

Only difference with CCPā€™s version is if all tickets arenā€™t sold the item expires and returned to lister minus hypercores and listing fee that were original spent to list item, ticket buyers get 100% of ticket purchases back.

Real world,the raffle continues. Lister gets money from tickets minus any costs, and item raffled till a ticket that has been purchased has been drawn.

Iā€™m not talking about the lister/seller/host/whateverā€¦

Yes so if the player/buyer does it 12 times in my example, they have paid as much for what a new one would have cot in the first placeā€¦and thatā€™s a 25% chance of happening.

The point is that when the actual value of an item is far from the total raffle value (ie tickets) then the ā€œriskā€ increase for the buyer of the tickets or the value of the tickets decreases, whichever you want to take thatā€¦

Well you need to account for the listers costs.

A ticket buyer will only buy tickets for something they want, and only invest what they think is worth to gain it.

You could buy 8 tickets for an item that has 8 tickets and instant win, but it has to be seen as worth the cost of all the tickets.

The more tickets available the lower the chance of winning without purchasing more tickets.

So if one ticket was brought from a specific number of tickets this is the chances of winning.

1-512 = 0.1953125%
1-48 = 2.08333333%
1-16 = 6.25%
1-8 = 12.5%

The more tickets purchased by a buyer the better the chance of winning. From a listers point the more ticket sold the better the return, but also the higher the risk of raffle failure if they all donā€™t sell.

Sure the more tickets available dereases the individual ticket prices. But at the same increases the isk return. To confirm this go do a buy all on a raffle and compare the total price vs and equal valued lower ticket number raffle.
Youā€™ll see the lower ticket raffles are cheaper to purchase outright vs the higher ticket number raffles, even though the individual tickets are cheaper.

You are totally not getting my point. Here, pick the better option for the buyer:

Lotto A:
80M ship in Jita
8 tickets for 10M each

Lotto B:
80M ship in Jita
8 tickets for 20M each

The ā€œwin winā€ situations for the buyer you initially said are not all created equal.

Think you also missed my points.

A winner will almost always come out better as individual tickets in most cases are cheaper than a outright market purchase.

But the point i was pointing out is the more tickets on a item the lower your chances, yes the individual tickets will be cheap. The more tickets you get increases your chances of winning and cost, and hereā€™s the point players will buy tickets to a value point they believe is good value.
Now the other point is the lose, if a player brought heaps of tickets and looses the raffle they lose every isk the spent on tickets.

This is a lie. I totally showered today.

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Enough so that the guys who ran the sites were making trillions of isk, way back before supercap ratting and Rorquals.

But they can now make trillions too, who holds them from earning lots of ISK facilitating those lotteries? :thinking:

Of course this time, CCP earns too. But they put themselves in the position of immoral cassino owner instead of game developer I fear, with this.

They doing both and Iā€™m glad they are making some money from what was happening anyway. :smiley:

And for those who think parents watch over what their kids doā€¦

My friend lost $1500 on hyperraffle - in 15 years CCP is gonna be wishing they retained his subscription! RIP gambling addict friend.

There already are a large amount of spammy hypernets. Oh, you mean ones with pointless things for sale in them. Sure, fineā€¦ but makes no difference whatā€™s for sale for those of us who refuse to click on a single one and are banning the 100s of toons spamming these links everywhere from Jita to Amarr and many formerly-quiet systems in between.

I think CCP should have made a new channel for this monstrosity when they introduced it in December and made it where you could only post the links to them there. Or created some sort of ā€œAuction Houseā€ type thingā€¦ a ā€œRaffle House,ā€ if you will, that you could choose not to go into.

Turning off being able to use the feature (to help gambling addicts) is no use to those of us who have no problems abstaining from using it but wish our locals to go back to their formerly spam free (well, aside from contract spams and scams, ofc, but those were less numerous) state.

This is probably the most awful thing Iā€™ve ever seen in a game. Itā€™s evil to the core. I may have accepted this feature, awful as it is on its own, if it didnā€™t tax players for your cut. This is just awful.

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So what you really want is FREE gambling?

May I suggest you check out Yahoo! games? They have poker and slots!!

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No matter how you veil it, it is gambling. Important is where it leads people susceptible to gaming and that you introduced gambling into PEGI12 game.
Of course that it is linked with real world currency and of course that you donā€™t need to spend real world currency in it.

Look in Jita, all the normal scam is replaced by this new gambling scam.

On one hand you strive to help by fundraising in the inferno which wrecks lifes in Australia, but on the other hand you offer gambling addiction to all.

What message do you think we will take from it?

Itā€™s been out an entire month, the world hasnā€™t ended, the EU hasnā€™t shut the game down because of ā€œillegalā€ gambling, and weā€™ve still got folks wringing their hands.

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Are you going to be ok? You seem awfully worked-up about that maybe you should talk to somebody.

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