There already are a large amount of spammy hypernets. Oh, you mean ones with pointless things for sale in them. Sure, fine… but makes no difference what’s for sale for those of us who refuse to click on a single one and are banning the 100s of toons spamming these links everywhere from Jita to Amarr and many formerly-quiet systems in between.
I think CCP should have made a new channel for this monstrosity when they introduced it in December and made it where you could only post the links to them there. Or created some sort of “Auction House” type thing… a “Raffle House,” if you will, that you could choose not to go into.
Turning off being able to use the feature (to help gambling addicts) is no use to those of us who have no problems abstaining from using it but wish our locals to go back to their formerly spam free (well, aside from contract spams and scams, ofc, but those were less numerous) state.
This is probably the most awful thing I’ve ever seen in a game. It’s evil to the core. I may have accepted this feature, awful as it is on its own, if it didn’t tax players for your cut. This is just awful.
No matter how you veil it, it is gambling. Important is where it leads people susceptible to gaming and that you introduced gambling into PEGI12 game.
Of course that it is linked with real world currency and of course that you don’t need to spend real world currency in it.
Look in Jita, all the normal scam is replaced by this new gambling scam.
On one hand you strive to help by fundraising in the inferno which wrecks lifes in Australia, but on the other hand you offer gambling addiction to all.
It’s been out an entire month, the world hasn’t ended, the EU hasn’t shut the game down because of “illegal” gambling, and we’ve still got folks wringing their hands.
I’m not reading the 2500 post backlog on this but at what point is CCP going to realize that a 10% rake (5% mandatory layout on 3-day raffles) is horrible for using the hypernet as a way to sell items? The hypernet would be a good way to sell items that don’t normally move fast (rares, t2 bpos, shiny officer gear) since you can market to a wider audience than “people with 400bil to burn”, but the time limit and massive house stake make it a really inefficient and risky way to operate.
A lot of traders have stopped using the hypernet for basically everything already, because it’s not a comparable option to forums/market/contracts for selling things unless your business model is 100% tying to appeal to gambling addicts with the gambling aspect.
A 5% rake and a 15-day time limit on raffles,* with a better search function, would turn this into a legitimate market tool for traders trying to sell their wares.
*For that matter, why not something like “3 days until you can manually cancel the raffle, but you can leave it up for up to 15 if you want?” or “after 5 days people can get ticket refunds, but if your buyers actually want the raffle to continue & complete they can also let you sell out the remaining tickets.” The 3-day arbitrary limit is one of the worst anti-seller and anti-customer policies I’ve ever seen.
If it’s not a place to sell items, what is it for?
I mean they could just introduce an actual roulette table that’d serve the same function, more smoothly. If it’s for pro gamblers they could put in poker and blackjack, which require more skill & more fun (compared to the zero skill required to buy hypernet nodes) and are something a lot of people want in the game.
Unless the hypernet is solely a way to gamble while getting around banned-for-gambling restrictions in the E.U., of course. In which case, would it hurt to make it a better marketing tool as well as a way to milk gambling addicts?
I’m just guessing but it kinda feels like that’s where this is going…not only would that pull ISK out of the game but real money could be used to buy these special things to then convert to ISK via the HyperNet…