Yea, and it is not pretty, is it? No point in gloating. It actually makes CCP look even worse. They dont even have a good QA system in place based on what Arrendis posted…
As an EU user, I can very much confirm the bizarre behaviour. Poor Arrendis sat through 2 evenings of me going “WTF” and spamming images at him before we figured it out, and then got to watch it last night in action.
Highlight default node price, https://cdn.discordapp.com/attachments/234674612300939264/649673283238887426/unknown.png
Hit backspace https://cdn.discordapp.com/attachments/234674612300939264/649673497714491410/unknown.png
Highlight 1, hit backspace https://cdn.discordapp.com/attachments/367328953255460864/649675279236726795/unknown.png
There is a whole load of weird stuff that happens with the rounding.
Dude, playing with ‘oh my god, just how many ways is this broken?’ has taken up damn near the last 48h of the entire editorial department at INN. Much of this is getting passed back directly to CCP, and let’s face it, a Sisi feature being buggy isn’t article-fodder, but that info does need to get out to people so they can be aware of it just in case this crap doesn’t get fixed.
Edit: and @Rhivre hasn’t even gotten into how apparently, the system thinks any number under 1k total price isn’t ‘a positive number’.
Edit II - The Edit Continues: Don’t get me wrong, I still object to this on the basis that it’s predatory behavior on the part of CCP (even if they aren’t intending it as such), but you know, I’d be a lot more confident of their safeguards and assurances if they weren’t getting basic crap like math wrong.
Honestly. How do you make a computer screw up math?
oh, yeah…
So, the current minimum value is 1k, this is the default when you load up an item.
In this example, I changed the node price to 2 ISK, and the total price remained at 1k. Note on the right hand side, it totals 800 ISK because…maths
So, now I go to create my order
I’m already engaged on the forums, this announcement didn’t pull me in from the netherworld. I am a subscriber, I log in a few times a month. I am not engaged in the game itself, ship spinning has lost its allure so I don’t stay in game long. You can keep saying there is “no such thing as bad press” all you want but eventually the last story is going to be “CCP announces they will be shutting down Tranquility” - and no doubt you’ll still be here trying to spin that one positive.
is it possible that the code for sisi is different than the final implementation, thus allowing players to test the functionality of the hypernet relay on sisi but not have a complete understanding of the system so that players who do use the test server will not ha e an advantage over players who do not?
So analyzing the specific code, formula on sisi wouldnt matter because it would be a different formula for the final product release on tq…
shots fired.
no u.
orcas and freighters cost 100 ISK on sisi too, the math just doesnt add up at all!
So, if I use say, 10B, then it will be fine, right?
try 100 bill…
the dev blog clearly states that the hypernet relay hyper node cost is based on average item prices. the average item prices on sisi are typically 100 isk but some go to a few million, maybe u can find one with a regional average of hundreds of millions even though it can be bougjt for 100 isk…???
that beimg said, the calculations on sisi wont be an accurate representation of tq prices.
also i want to know how much plex they will cost in new eden store because i have to buy 10 packs…
The hypernet relay node cost is based on the average price, yes. EDIT: Initial cost only…
That still doesnt change the underlying maths, because you can change your prices yourself, in both boxes.
The Hypercores will be 10 for 1 plex or so.
Is it possible? Anything’s possible, I suppose, but if you’re putting things out on a test server in a form guaranteed to return false bug reports, you’re not going to get any useful testing. All of the useful feedback will be floating in a massive sea of reported bugs you inserted. But you can’t guarantee all those bugs are ones you made… so you can’t ignore any of them. It does nothing but massively swamp the signal to noise ratio and create a huge amount of needless work for the QA guys going through the bug reports.
Which, you know, I’d have to call a pretty terribad QA practice, right there.
Except the math doesn’t, at any point in the interaction between ‘node price’, ‘total price’, ‘taxes’ and ‘final payout’ involve the actual market value of anything. That comes in the number of Hypercores you need to put in as a broker fee.
BTW, it’s rumored that the price is 10 cores per 1 PLEX, so each core is another 400k-ish you need to recover, assuming PLEX prices don’t massively spike up in exactly the way CCP keeps saying they don’t want to happen. Because, you know, ‘We want to keep PLEX prices manageable’ squares so perfectly with ‘LET’S CREATE NEW DEMAND FOR PLEX!!’
Where did you get this number? I created one for a Large Skill Injector and it cost thousands of HyperCores.
The price for the hypercores in the NES…not the number you use.
EDIT: the source is CCP chatting in TIS voice the other night, but all prices are ofc, subject to final stuff
Different set of values. You’re looking at ‘how many HyperCores does this raffle require?’, Rhivre’s talking about ‘how much will cores cost on the NES?’ I’ll let her decide what to say about her sourcing, though.
Did they finally put them in the NES?
when did this info come out, because that is a really good price!?
yeah im not sure about the changing ticket prices part. It seems like simple excel sheet formula stuff though would fix it.
total price a
number of hypernodes b
price of hypernodes c
b×c=a
if typed into a
a÷b=c
seems like realy basic math
the hard part would be putting it into the current aystem with out causing bugs and all that, making the magic happen kinda stuff, hilmar wrote the first market code so im sure they are having fun going back and looking at code from 2002.
I just read the article on INN website and the fact that players need to even message CCP support get removed from that feature is as bad of an idea than having this. With CCP support being slow and lazy, it will take them forever to process even 1 request. Much better for players to remove themselves from this feature by an in game option than trusting CCP support
I understand the math. I’m looking for information on the price of HC’s in the NES.
It would, if you didn’t have both fields trying to auto-resolve from one another and be enterable input fields.
This is why 99% of all spreadsheets either don’t allow circular forumlae, or require a limit on how many times they can call themselves (and even those actively say ‘HOLY CRAP, DON’T DO THIS… but if you’re gonna… specify a small number, please’).
As Rhivre said, CCP were in voice chat on TiS the other night talking about this stuff.