it is. i mean, about how well you fly your ship. and playerskill.
you know who tells you that’s wrong? those who have none.
playerskill encompasses a lot of things, including, but not limited to:
- knowing your enemy, his ship, fitting. before you even engage.
- how to counter-fit against your enemy.
- knowing how to pick, and which target not to pick.
- knowing your surroundings.
- how to kite, slingshot
- how to keep tracking low, when using long range weaponry.
- how to avoid getting shot when approaching.
- counting enemy RoF-seconds, in case of artillery.
- why it’s bad to blindly use all turrets/launchers in one group.
- knowing the amount of seconds it takes to reach a certain spot, from anywhere.
- how to efficiently switch ammunition during a fight.
- knowing which ammunition not to use ahainst certain enemy ships.
- knowing that the target painter applies instantly, not one second later.
- the cloak/mwd trick
- knowing the benefits of implants and boosters.
- knowing how to fly your ship well, aka movement, agility, acceleration.
- knowing which ship is effective when and where
- and knowing how to abuse a different ship for the same purpose.
- falcon is primary.
- disco.
that’s just a few.