I wish I could like, super-like this message. Yeah, paying customers who pay for everything everybody else has got, little or a lot, liked or not, wrong or right, but certainly is something compared to the ZERO new missions added since the Epic arcs and that time when someone rescued from a drawer the unfinished Pirate Scarlett mission code and released it.
So, content only counts if itâs exclusive to hisec? I get that it hasnât been worked on, but I think saying that solo content has been abandoned when there is new content designed specifically for casual, solo play, just because you find it to be too easy (whilst chastising group PvE being added as âtoo hardâ by barrier of entry/socialisation) is a bit exclusive. By that kind of logic, man, NPC Nullsec has literally never been iterated on since the pirate missions were added, and Lowsec as well unless you count clone soldiers.
This is more a symptom of the troubled roadmap EVE has been walking down, with changes that have been mostly backend, via citadels (something thatâs been worked on for nearing 2 years), or have fallen emphatically flat (Aegis Sov). And, here, weâre seeing the end of it
To that end, I just donât see why group content isnât the answer here. I literally held a PvE roundtable last year and the overwhelming majority of people there asked for more content, and specifically, scalable content that could be done socially. If solo play is such an important niche, I do have to ask why people didnât bring this up at all, or why those players werenât represented.
This however, is something that I think is getting more to the crux of the issue. Do solo players want more to feel like theyâre impacting the storyline, like we discussed with CCP last summit, with the idea of these small events having âsidesâ one could choose in order to actually impact the overall plot and what happens? Or perhaps more content like the Epic Arc?
Not only are those Burner missions PvP based, theyâre level 4 encounter missions that a lot of other players canât access. Not to mention those missions also require max skills and multiple bling fit ships to complete.
Definitely not the type of âNEWâ mission content that I want to engage in.
Right, so theyâre too difficult, and as such they donât count as content. Iâd quibble about you calling it PvP when theyâre literally rats, but I get where youâre coming from as theyâre intended to simulate PvP from a stats PoV to make it a more challenging experience.
They donât seem to require bling fits and I know Iâve done them in a Hawk a few times when they came out. But, if they did, in your opinion is it bad to give content where people have to test their skills, or use different fits or ships than they would in a typical Level 4 mission?
Note that Iâm asking here out of genuine curiosity, as this is the real first time Iâve been able to interact with the solo PvE community, as normally you guys are incredibly quiet to the CSM, which is why we canât tell CCP what you think.
Thereâs been plenty of content thatâs âexclusiveâ to null, or j-space, even if itâs only because that content is actually a rebalance of how we do things. The entire sov system is, after all, âexclusive to sov-nullâ. Rorqual mining is âexclusive to everywhere but high-secâ. Capital changes, same thing: âeverywhere but high-secâ. So⌠.yeah, whatâs wrong with them saying âCan we have something thatâs ours?â
I donât disagree that a lot of the work thatâs been going on behind the scenes is to the benefit of everyone, but you know, weâre also a lot better at getting the information out to our guys than the people in high-sec who arenât organized. We see the reduction of tidi with Brain-in-a-box. They usually donât. We se the mining changes to a greater degree, because we are (or know) rorq-miners. Changes to boosting? Low and null saw that so much more than the small-scale high-sec player ever would, even in the case of mining boosts.
We see the effects of the back-end improvements, because weâre the ones who push the code to where it breaks down, where it screams. To a much, much larger extent⌠they donât.
Because solo players who generally arenât hooked into the EVE community are solo players who generally arenât hooked into the EVE community. You tell a goon thereâs gonna be a roundtable, a hundred will know in an hour. One solo HS player reads the forums⌠three days later, one solo HS player knows about it. Again: the very nature of the beast is that when thereâs no posting of this sort of thing on the launcher, or other means of notification that the casual player canât avoid⌠youâre going to get a vastly disproportionate number of socially-involvedâand socially-motivatedâplayers.
We appreciate you reaching out to the HS community, at least the large part that feels underrepresented. Thatâs important for EVEâ's health. The problem in the past is that CCP and the CSM have relied on mainly direct ( in person/townhall meetings) that are , quite frankly, âballot box stuffrdâ with NS/LS players looking to expand their options in HS. We know they aren"t evil or bad, they just want an aspect that would be worth (isk/LP) their time as an alternate to their current activities. Meanwhile, the majority of the HS players get ignored. I suggested a possible solution earlier in this thread.
This thread is absolutely massive, and even looking through your posts I canât find it as I canât ctrl+F for your name each page as I would in the old forums (curse infini-scrolling!). Iâm interested - and always have been - in ways to reach more people
Thatâs the frustration here - Hisec is getting something unique, itâs getting Resource Wars and FoBs, which are new content exclusive to Hisec, and people are complaining itâs not what they wanted and because of that, CCP is actively failing Hisec. I mean, letâs not pretend every Nullsec player uses Capitals or Rorquals, or the Sov system on a day to day basis, hell, even at all in some cases.
The background points are very true though, as is the communications gap between a community and solo players. Iâd love to do more to talk to solo players, which is why Iâm taking this opportunity to talk to you guys and actively discuss the topic, as opposed to sitting back and laughing. When content like the Agency/Shadow of the Serpent and Burner missions have apparently failed, and the new content is not looking to please, I have to ask myself, what can CCP do, so that I can go and tell them what you guys want, whilst digging deeper into the reasoning for it so that I can actually back myself up when they probe deeper. Iâm not a hisec CSM, and Iâd never claim to be, but that doesnât mean I canât be an advocate for hisec if given enough information.
Wow, you did some digging to find that, especially since itâs like 71 pages deep in that thread. Regardless of that fact, using bling fits are actually encouraged. Also Iâd like to point out this in the OP of that thread:
General Notes
â All layouts were made with EFT and an all V character designed for fastest possible finishing the missions. No Implants are needed, no booster or drugs were used.
â To optimize your kill speed or in case you canât match the minimum tank use drugs to boost your tank and DPS
â Donât ask for Drone ship layouts, the AI likes Drones very much and on top of that is more or less erratic.
Downgrading modules
â Be aware that most pimped layouts increase your margin of error a lot and allow for some minor mistakes. Downgrading layouts work most of the time but you also reduce your margin of error. Downgrading is useful in lowsec and nullsec and might be necessary in the face of ganking.
â In pimped layouts with expansive damage mods/rigs you can always switch for cheaper ones. Sometimes you need to fix your CPU then via Implantat or CPU mod/rig.
â This is only for professionals who know exactly how to use EFT:
In pimped layouts with expansive armor tank modules you can most times switch for cheaper ones but in addition you have to replace damage mods with extra tank mods.
In pimped layouts with expansive shield tank mods you can very rarely switch to cheap ones.
Make sure after you switched modules that your tank is sufficient and you still have enough DPS to break the Burner tank. Use EFT to compare the layouts.
Anyway, my main point was that Burner missions are level 4 encounter missions that a lot of other players canât access. Also those missions can be gained in other security sectors of space, not just in high sec. So that in itself doesnât really qualify as adding new content to high sec space for solo players.
I already stated earlier in this thread what type of âNEWâ missions Iâd like to see added to this game.
Also I think thereâs way too many w-hole signatures spawning in high sec, the amount of encounter sites spawning needs to be buffed. When I roam around in high sec, I mostly see a lot of w-hole and hacking signatures. Now if thatâs due to players not doing them then surely that must say something about the type of content high sec players want.
To be fair, this is likely due to the fact that an exploration signature can only be completed once, while a wormhole can be transited by far more players. You observe there to be an abundance of WH signatures not because there are, but because the non-WH signatures get reaped extremely quickly, and take a little bit to respawn.
Try rifts and adventure quests in RIFT. Try dolmens in ESO. Group content that doesnât require you to formally group and everyone who actively participates is rewarded for their time. And they can also be done solo.
Well, personally I think itâs too soon to declare theyâve âfailedâ on this score, but at the same time, the FOBs are being seen as âPirate EC-Liteâ. And I think the fact that both of the new HS elements read as âweâre pushing you into group playâ and unable to be completed solo has some people twitchy. Is that really unreasonable?
So basically there should be more encounter sites spawning since w-holes tend to last for days on end.
Also what about the over abundance of Hacking sites? Granted itâs great content for new explorers but for those of us who have been explorers for a decade or more, those sites just arenât interesting anymore.