I’m pretty sure if they want to make the most money - which going through the effort of anchoring and launching a citadel and then fitting it with the requisite rigs implies that they do - they’ll swap the rigs over to a refinery and sell the Astra. But, hey, maybe some players are so casual they won’t do that.
Actually I’m more of a mid-large scale FC primarily, but I take pride in finding out as many aspects of the game as possible. I’ve advocated for everything from making the starting overview/tutorial not bad (going through the effort of making my 16 y/o brother and 70+ y/o grandmother play the tutorial to find the flaws), to getting repairs added to the combat log so people can see how effective they’re being when they play the logistics role.
I’m not getting why group PvE is something that can’t work on a casual basis when it does in other areas of the game. At the current time, it’s got a high barrier of entry as the only real, scalable option is incursions, and these either have high requirements to get in as they’re contested (VG/HQ), or are incredibly difficult when compared to rewards given (Scout/Assault). Lowering the barrier of entry and getting more people involved in group activities has worked to promote the social gameplay that is the lifeblood of any MMO, not just EVE.
Solo PvE is fine and all, but I’m of the opinion that it should be strictly inferior in the long run to social/group PvE, as that’s how you get people to interact with one another and generate the kind of stickiness that keeps people involved with EVE for years upon years. If I was still mission running in my Maelstrom, I guarantee I wouldn’t be here today, after 9 years.
And, why can’t Resource Wars or FoB’s be this? Why can’t a small corp run a FoB wherever they live, giving them a reason to be close together and work on a project? Why can’t a solo player do some Resource Wars and find a corp through that? Perhaps I’ve lost touch with the casual playerbase, but the amount of pessimism here is something I’d expect from the nullsec/lowsec vets who’ve found out that the problems they’re facing aren’t going to be touched in the next 6 months - not the people who CCP are actually trying to help keep involved in the game.