Is this meant to be for carebears? If it is, it would be a waste of time. Carebears do not wish to fight back or protect themselves, they just want to be left alone. It is a funny idea for PvPers, though, who want to bait gankers into shooting them. For the rest of the people it is rather useless.
Courier contracts with collateral.When afraid to haul yourself pay someone else to do it and donāt bother CCP with dumb ideas for new ships.
PvP players would love it!
Let them be contracted to escort carebears in secret and wreak havoc on unprepared gankers.
for several ranges of m³ /isk worth you have several ship
<100 m³
[Stiletto, insta 110m³]
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
Medium Shield Extender II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Small Shield Extender II
Small Cargohold Optimization II
Small Low Friction Nozzle Joints II
<400 m³ and <100M
[Imicus, 3s 510m³]
Damage Control II
Power Diagnostic System II
Expanded Cargohold II
Medium Azeotropic Restrained Shield Extender
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Small Shield Extender II
Small Low Friction Nozzle Joints II
Small Low Friction Nozzle Joints II
Small Core Defense Field Extender II
<400m³ and expensive
[Hecate, 2s 450m³ 25kehp]
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Power Diagnostic System II
Medium Shield Extender II
Medium Shield Extender II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
<5 000m³ and <300M
[Wreathe, 5s 30kehp 5k m³]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II
Inertial Stabilizers II
Inertial Stabilizers II
Thermal Dissipation Amplifier II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Medium Shield Extender II
EM Ward Amplifier II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
<1500 m³ and expensive
[Loki, cloaked 35kehp 4s 1500m3]
Inertial Stabilizers II
Inertial Stabilizers II
Damage Control II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
[Empty High slot]
Covert Ops Cloaking Device II
Medium Cargohold Optimization II
Medium Cargohold Optimization II
Medium Cargohold Optimization I
Loki Core - Augmented Nuclear Reactor
Loki Defensive - Covert Reconfiguration
Loki Offensive - Launcher Efficiency Configuration
Loki Propulsion - Intercalated Nanofibers
<4500m³ and expensive
[Viator, cloak 3s 4500m³ 30kehp]
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
Republic Fleet Large Shield Extender
Pithum C-Type EM Ward Amplifier
Pithum C-Type EM Ward Amplifier
Covert Ops Cloaking Device II
Medium Core Defense Field Extender II
Medium Anti-Explosive Screen Reinforcer II
<85 000 m³ and 1B5
[Bustard, 15s 150k ehp 85000m³]
Damage Control II
Caldari Navy Power Diagnostic System
Inertial Stabilizers II
Republic Fleet Large Shield Extender
Pithum C-Type EM Ward Amplifier
Pithum C-Type EM Ward Amplifier
Pithum A-Type Explosive Deflection Amplifier
Republic Fleet Large Shield Extender
Republic Fleet Medium Shield Extender
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
<65 000 m³ and 2B
[Orca, 66000m³ 530k ehp]
Damage Control II
Reinforced Bulkheads II
500MN Y-T8 Compact Microwarpdrive
EM Ward Field II
Thermal Dissipation Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
[Empty High slot]
Shield Command Burst II
Shield Command Burst II
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Hornet EC-300 x10
Shield Extension Charge x584
Mining Laser Optimization Charge x1771
Shield Harmonizing Charge x584
370000 m³ and 2B
[Obelisk, 370 000m³ 510k ehp]
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
those ships are not 100% safe, as you can have issues undocking jita, not having the correct instaundock, server lags, exiting gate too close to incoming AP freighter/police BS, getting bumped on the undock, well the game is not 100% safe.
Still those fits give you adequate amount of tank per isk to not be a too easy target.
Topic moved to Player Features and ideas Discussion.
~Buldath
Iām going to take this little line right here and say this is where it falls apart. If I target lock your ship it will tell me exactly what I am target locking. Target locking would not result in a surprise but confirm that itās not a target.
Itās equal to calling a freighter a frigate name and a battleship āCargo Obeliskā in theme.
I think the idea is you wonāt know it is one of these Q-ships until it locks you.
My beef is it will not be used just for killing suicide gankers. My guess is that it will be used in other areas of HS as well. Hub humping war deccers might find a use for this. Undock in what looks like an easy targetā¦whoops thatās no obelisk! And since you engaged him, you canāt dock up. Even suicide gankers might find a use for this.
Target locking wonāt tell you anything other than what the Q-Ship wants it to tell you. Its a shell, like the chocolate around a kinder surprise. Its defensive. The hostile party have to initiate aggression first, which melts off the outer shell, and there it is. Q-Boat Surprise.
The Q-Ship for those not familiar with history was a vessel most effective at countering submarines, without mentioning any nations, the idea was that the Submarine would surface and tell the crew of a merchant vessel to surrender and get off their boat, before the Submarine destroyed the merchant vessel. This was seen as better option than sending defenceless men to their death.
To stay in line with the Q-Boat theme it would have a fit with a passive target locking, so the target did not know, which was the point of it.
Then we make it become reviled once it opens fire.
Then weāre breaking the Eve overview as āTypeā is a sorting function. Sorry. I just canāt see it working without causing massive coding problems.
Canāt isnāt a word⦠It is an excuse.
Itās type will be whatever it is imitating, then it will update when reviled.
Confirmation that the overview will become untrustworthy when sorting by type. Doesnāt fit a niche just looks to countergank which really already can be done. What is stopping me from fitting a Viator for full tank? What is stopping me from fitting an Occator for full dps? What stops me from pulling a full tank Badger with warp scramble and target speed bonuses?
Nothing. This is undock baiting and nothing more which already can be fully done in the game.
The same could be said about transversal velocity, radial, and any other columns on the overview. Column data changes, that is the whole point of it.
Then it is not a problem to add in one more ship to the mix and see how the rest of EVE utilises it to add change to the meta.
Sure, lets let the eve online coders try and make a ship that changes its type without losing target lock which poses as another ship. Lets see how it changes the cargo when someone scans it. Lets see how it changes bumping until youāve confirmed the cargo.
Do I detect anxiety?
Seems like the Q-Ship is already working! XD
This will be absolutely devastating to gankers.
Yes, me and my ultra elite pvp ganker killboard are suffering from anxiety.
I was jokingā¦
OPās last āqrap-shipā idea didnt fare so well so much they decided to make another one?
This is a good idea. The āsurpriseā of the Q-Boat is breaking everyoneās target locks on it like a multi-spectral.
No two scans are the same. Another great idea.
The last CSM summit notes confirmed that plans to enable a bumped ship to warp after a certain time are still on the table.
Isnt there something in place like that regarding celestials and structures? I faintly remember you would eventually warp off even if you were bouncing off a rock or station for a while.