Invasion Chapter 3 update from Team Event Horizon

The argument here is not about players not using EM hole to their advantage. It is with Trig NPCs which do omni damage and thus can easily shoot through Caldari NPC’s shields and ridiculous design of Caldari NPCs which stops them from applying along with fallout that comes with ECM nerf. Thus every encounter with somewhat equal CalNavy vs TrigNavy almost inevitably ends in CalNavy being slaughtered with few or any Trig casualties.

Salvorhardins chart proves a good example of substandard NPC behavior in Passari which should be all the proof that is needed here. Passari actually had relatively few celestials which could be covered by few probers and scouts to find NPC navies in trouble and then CalMil fleet could save them in time.

Even then relatively large number of people was needed to cover it all, even with Pro-Trigs not wanting to show up after having their confessor fleet chased out by local pirates (or so they told me) and every random Pro-Trig being rapidly ganked by CalMil or pirates.

Otela, with it’s dozens of citadels and belts was much harder to cover in this fashion and thus saving Caldari NPC roaming fleets from Trig roaming fleets was much harder task to do.

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TLDR, we won so there is nothing wrong with balancing.

FYI, please get the name of the system correctly, for respect to those who lost something of value.

EDENCOM NPC ship balance played no part in the fight for Otela before everyone bailed.
Since all fleets were being rapidly destroyed on both sides before they would clash with another NPC fleet.

If you think the NPCs were hard to find… They never are or you are doing it wrong. Any perceived issue with finding the NPCs is just as much an issue for both sides of this invasion. If we aren’t having issues finding them it means there is room for improvement with your technique.

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Tbh there simply weren’t that many Caldari roaming fleets surviving more than a couple minutes in Otela, every time I saw the Kybernaut fleet they were smashing roamings themselves. NPC clashes didn’t really play a part here.

Niarja is in the scope video as one of the systems identified by CONCORD as being at risk of invasion… so pretty sure its available just the RNG system hasnt picked it yet.

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(gulp)

Kaap seems to be not high on the list of worries from what I’ve seen, at least. Now it should be even safer, then.

From what I’ve heard the Caldari buffs are pretty slight. Let’s hope they didn’t overdo it on the Amarr NPC nerfs.

That SCOPE vid was actually listing systems that a player group (Arataka Research Consortium aka ARC) found might be in danger of having their suns vampired by the Trigs, not CONCORD.

Still very well could be one of the most at risk systems, but just thought I should clarify.

Might not be true any longer, but as of late 2019, there were trigs that dealt a lot of EM damage (the Liminal variety of rats). So while the player Trig ships might not be dealing EM, just Therm/Expl… the NPCs are not necessarily playing by the same rules.

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So it looks as if the liminality Bug is back. Otanuomi a Lim possible system just went 100% trig in stella recon, then all invasion sites and everything dissapeared exept the dahz liminality debuff… as if the invasion never took place… not even minor victory.

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Did you check Serenity status of the system? Maybe it got invaded there …

Maybe trigs just wanted some fun, not the sun juice? Maybe they have enough of that already.

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Huge gap between the effort ccp has put in this project and how the players utilise it . There so few players participating in that OCD orgy that unless ccp has some other plans in place, it’s a failed project.

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It is definitely less popular than CQ.

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where can I view Serenity invasion stats?

Fixed over downtime, the system is now in First Liminality but it still costs us 6 hours of progress.

Caldari NPCs do not seem to drag the % down that much anymore during initial phase but based on observations, they still focus ECM and seem to lack webs so they are not good in killing Triglavians.

Once minor conduits appear, they seem to falter remarkably. In Reitsato, the % was kept around 47% during first 24h. After 30-33h it was still around 45% but after that there seemed to be a dramatic drop in efficiency.

Friendly pilot reported that he was alone in system when it had gone to 13% with no hostile presence and it steadily ticket down to 0 despite his attempts to delay it.

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Triglavians were snowballing

This is fairly standard for CCP. They don’t understand good game design, and they don’t understand their player base, so they commit to projects and intitiatives that less than 5% of the player base are interested in, even though that same project might annoy 20% of the other players.

Apparently nobody at CCP is capable of checking major programming projects (well, major for CCP, a monthly episode for most other devs) against a series of checklists, like:

  • How many players will participate?
  • What is their motivation for participating?
  • What will the long term consequences be?
  • How many players will be affected long term?
  • How do newer players interact with this project?

And many other questions that any game project should face before designing and implementing it.

Unfortunately, it also seems that no one at CCP is capable of admitting they got something wrong (except as a work of fiction), so once an idea gets green-lighted, it goes ahead regardless of the consequences. That appears to be something they call ‘vision’.

Don’t get me wrong: like Resource Wars, and FOBs, and some of the last ‘events’ they ran - Trigs have the potential to be a great addition to the game, and I think are one of their better initiatives in the past 5 years. But as generally seems the case, CCP can manage to take a great idea, get it mostly correct, and then ruin it in the final implementation.

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Wow… So the only purpose of this entire event was to reduce the size of High Security space.
More so reduce the profitability of high sec. The goal of CCP seems to align with the more ship that get blown up the more plex gets sold the more money they make. Cant have people in high sec not dying and plexing accounts.
So reduce profitability of missions, close down mission hubs, close down trade routes so you restrict salvage.
Trigs are just a cute veneer of lore over the changes

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Pretty much, except the CCP devs kept saying “hey, you fight for what you want! choose a side and get to it!”

So now they can wash their hands of the result and say “hey, too many of your fellow players decided to side against highsec. Sorry! Not our problem that your mission hub/trade route/whatever is camped and unusable now!” (it’s a player choice issue, not a dev issue!)

Waiting for the big event where PVE ratting will convert parts of nullsec into HS in 2021. CCPls? CCPls?

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Bingo! They never have. They got lucky by stumbling on the concept of EVE and being first to market. Every other thing they have tried has failed miserably because they never learned how to create a compelling game play experience.

All you have to do is look at what happened to Niarja to see how clueless CCP is when it comes to game design.

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You know, you could always come and try helping edencom, guess you didn’t.

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