No, they don’t know that. They are mostly just terrible at accounting and understanding opportunity cost. Or maybe more kindly, they classify the grind as “fun”, not a cost that needs to be placed in their books to figure out if they made a profit.
The game will go on a still appeal to these actuarially-challenged, progression-obsessed carebears, even more so if CCP increase the intrinsic value of the virtual goods they spend their game time focused on gathering and building. And as ever, they will serve as content for the more piratically minded.
The Invasion is exactly what New Eden needs to stoke up the content cycle. It’s fun. It’s interesting. It is shaking things up.
Okay, I understand why the lobby example is not good. I also wrote a lengthy example with safe zones on the BF map and players only staying there… and then I imagined if those players demanded more safe zones because they would not want to fight and now I get very well where you are coming from.
I would be happy if the hi, lo null sec borders stay as they are and hi sec players stop bitching about the restricted pvp in hi sec.
If nobody pays attention to it, then OK. I post enough on here to know the actual rules. I just didn’t want to get the thread shut down.
The problem all out PVP MMO’s like what you seem to be describing is they don’t have longevity. They rage for a year or two and then burn out.
People with hard jobs and long hours are usually too worn out to engage in serious PVP at the end of the day. Executives who make decisions all day that could each end their career, or even blue collar type jobs like Garbage truck driver (driving a huge truck in close proximity to objects they could easily hit, and be in big trouble), or contruction workers (who spend all day surrounded by things that might physically harm them)
Those guys have already had their fill of “PVP” by the end of the day.
They just want to log on for a few minutes and tend a garden. During the breaks, they’ve been thinking all day about maybe switching from producing ammunition, to maybe some armor modules… and they want to log on for a few minutes and try it out.
They may still want to do some PVP, but it will be on the weekend. Not the end of a work day.
PVP all the time, every day, is for people with boring jobs, and the idle rich.
One thing we should note that was mentioned earlier today. CCP doesn’t even know how it will turn out, it is pretty much up to player participation and they were very much excited talking about that. This will drive future content.
Counter-point: EVE has survived for much longer than that, and had its best growth at a time when PvP threats were even harsher in highsec.
They just want to log on for a few minutes and tend a garden.
Those people are already playing other games. The person who wants to log on for a few minutes and tend a garden is already playing Animal Crossing and loving it. CCP has zero hope of grabbing any meaningful share of that market, so why damage their PvP-focused game of warfare and competitive capitalism in a desperate attempt to do the impossible?
No I’m not. But the new mechanics may push me there. Played mmo’s since 2000. I have experienced enough to know pvp at best is great in the first 8 months of a game when everything is equal.
In established games those players that were there from early on have a huge advantage. Specially in Eve where deep wallets means you can field and replace more ships than many.
Just look at what was it called…Money Badge War. Deep pockets paid a big portion of the Null blocks to go after the Imperium.
No, it’s not as profitable. PvPers don’t generally head out to PvP with the sole intent of losing ships to each other. The goal is to get kills and get loot, and not just to watch some missiles fly around and have some "GF"s thrown into local chat. This is what carebears don’t seem to understand; that PvP is our income stream, just like missions and mining is for them. And we don’t get to make money if all we do is shoot each other’s T1 battlecruisers “for teh funz.”
Where did you hear or read this? At no point did I ever observe this game being advertised as a “social screensaver” made specifically for people who want to use it as a chatbox to talk about the latest football scores. Every single ad I’ve seen for EVE makes it seem like a grand space opera with combat, politics, action, and intrigue. Every single one.
The fallacy in your thinking is the assumption that someone who works 60 hours a week necessarily wants a gaming experience in which they can sit with a beer and watch some shiny lights fly by while talking to other 50-year-olds about building a deck over the summer. Do you think there aren’t any people who work 60 hours a week, and when they log into EVE, just want to blow some ■■■■ up?
Do you want to know the scary part? If you look at the forums for games like that, over the past couple of years (roughly since the time that the survival FPS genre took off), people actually have been asking for stuff like that. And the amount of such requests has only been going up recently.
You mean the time when we could tank and destroy CONCORD, have an infinite amount of very cheap wars, be able to transfer PvP aggro to fleet members, attack corporation members without them being able to opt out of it, steal from other players without being flagged to the whole universe, etc. etc.?
Yeah, I remember those times.
Why are you making claims about the play styles of so many other people? Are you their spokesperson? How do you know that all of those people seek the exact experience that you describe?
I see. So it’s only profitable if you can kill care bears.
And you think the carebears will pay for the experience of being your victims?
If you want them to add a PVE version of that, where npc freighters fly into your gate camps, feel free.
But nobody plays carebear with the intention of doing that for you.
The most profitable PVP I’ve seen is where you protect an area of null so some carebears can sit there and mine (and pay a corp tax or something). And the nullsec blockout has certainly put the hurt on that gaming mode because now it is practically impossible to protect them.
They advertise the industry side too. You just only hear the parts you want.
The sit around and chat thing is just implied by the fact it is a MMO. In other games you farm a group of mobs. In this game you do the same thing more directly by mining and stuff.
It depends on what they work at.
If it’s a boring minimum wage job, then they’re bored out of their mind and want pvp, so they can overload their senses.
If it’s anything that pays above minimum wage, then they’re probably pretty worn out, mentally if not physically too.
Which group do you think buys more plex in the eve store?
Yup.
Because not everyone is bored enough to want a fight at the end of their work day.
Ok, and? There are plenty of games that don’t involve competition. Go play Animal Crossing if you want to relax and chat while you build stuff. EVE is a game for people who want competition and conflict, and the fact that not everyone wants to play it is 100% ok.
Uh, no. I make way above minimum wage and my job is much easier and less stressful than minimum wage retail/fast food/etc. I work 9-5 in a nice safe office, I don’t ever interact with customers, and by a charitable evaluation I might have 20 hours a week of actual productivity. I play EVE because I enjoy competitive games where winning has meaning, EVE’s menial farming tasks are at best a means to an end.
(PS: I could buy tons of PLEX, if not for the fact that it would remove all feelings of accomplishment I would get from the game. I could routinely PLEX supercaps to PvP in and EVE would still be the cheapest of my hobbies.)
Which group do you think buys more plex in the eve store?
Not the farmer trash, since the whole point of farming is making tons of ISK and not needing to buy PLEX. The only people with any need to buy PLEX are PvP players who don’t want to take a break in the action to replace their losses.
What else is there to do but repeat the same response when people keep posting the same stupid comment? The simple fact here is that no game will ever make everyone happy and attempting to do so is an exercise in futility. Animal Crossing doesn’t appeal to people who want competitive PvP, EVE doesn’t and shouldn’t try to appeal to people who want mindless chat and farming.