People usually don’t care for facts, even if they are absolutely obvious. I mean, anyone who plays this game with open eyes in the last years has noticed - not just from rumors, but from encounters in space - that (mass-)multiboxing is going through the roof, more and more influencing and alienating “normal” players.
I am really not sure any more if CCP makes more money from multi-accounters or has lost more money from people who never joined, never stayed, never brought in friends because it the reputation of blobbing and multiboxing the game has. I know for sure that many people despise the current state of massmultiboxing gameplay because they actually told me. It’s not totally unlikely that the game could have a higher attractiveness among gamers if it was less designed for massmultiboxing and blobbing but would reward small teams/groups with players willing to go for high-skill activities more.
South by Southeast I think? That should land them someplace in Ireland and it is only an 820 mile trip. If they connect the islands together, it should make them in a better position to fend off the trade wars.
The falling numbers tell a story.
The Great Blue Donut was shattered.
In our home, across the system, in the Outer Ring.
Now, the Great Mittani, is nowhere to be found.
And in the night of the Nullsec Black Out, player retention was the first to perish.
Soon, Nullblocks, carebears all, claimed the shards of the Blue Donut’s territory.
The mad taint of newfound RMT triggered the multiboxing.
I voted no mainly due to how Events, Daily Goals and Log-in rewards are implemented…
For Events, it’s specifically due to CCP constantly pushing players to engage with Abyssal, Triglavian and Drifter content…
For Daily Goals, it’s specifically due to having a very limited choice of options for completion…
For Log-in Rewards, it’s specifically due to mostly being ship skins, skinnr materials and boosters… Same for Event Rewards as well…
All of those are actually scripted to direct and force players in a specific direction even though Eve Online is constantly being advertised as a freewill game where you choose your own path…
Granted in the past that was true but now it’s just a ‘Smoke & Mirrors’ marketing lie…
Regardless of the events, I changed my vote from “Don’t Know” to “Yes”. Recent events have convinced me that the game is heading the right direction and I shall continue to play it.
Re-establish high sec as a place for casuals who aren’t ready for pvp. Without a fat, casual base the population is going to continue to be sickly and underwhelming. PvP should be there as an incentive for when they ‘want’ to venture out, but that’s not the high sec experience anymore.
That’s not the way I learned the game, so anecdotally I disagree. I very much remember a time when high sec was much safer b/c sec hits were hard enough to repair people were more cautious. Now, with f2p ships all over and wh into null–high sec is far more dangerous. CCP should have updated high sec mechanics long, long ago but didn’t. As a result casual players left, and that’s a big reason why the game feels barren. Not everyone wants to play a spaceship murder simulator.
EVE already has more casual players than hardcore PvP’ers. According to CCP metrics, most players live in high sec, and of those, most live in Caldari space.