Is EVE Online heading in the right direction?

Then you are playing the wrong game. EVE has been advertised as such since day one…

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Oh save the dramatics. Been around since 08, and at this point we prob shouldn’t be telling people they’re playing the wrong game ehh? 60k population might not come back, but we don’t need to -1 anyone here and there. And, I don’t think I’m playing the wrong game. It’s just the culture went far more into the red than the blue when it comes to pvp / industrial-mission running development. If that was a winning product then we’d still be above 60k. It’s not. Scarcity sucks and shocker–not everyone wants to log on and shoot things or be shot daily. Some want other gameplay loops, and Quake–those people did move on, which is my point.

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Again, I know it’s cliche, but EVE is a niche game. Always has been, always will be. I’ve been playing since 2006. EVE has never had WoW-like player numbers, and it never will.

Ganking and PvP in high sec only continues to be nerfed. Concord used to be able to be tanked. That is no longer the case, they are now omnipotent. Alphas used to be able to gank in fleets in high sec. That is no longer the case.

And the security status hit has never been an issue, thanks to the ability to make infinite accounts and infinite characters. Even if you made it harder to get tags or removed them completely, gankers would just switch to another account or make another toon and keep on ganking.

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I say, lava the chicken and let’s see what happens.

So have I. Or did you buy a 08 acct? I obviously missed you when I was griefing through systems back then.

Wouldn’t have caught my nano phoon rocking an mwd through IAC space before dipping down into Fey to fight with the Red Alliance. That was all BoB came in and ethnically cleansed the entire region ofc. I think the drake was released around then too–huge drama when one was lifted from a pos bubble by some rando in alliance :laughing:

EVE ECHOES WAS a failed experiment.

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Eve Online is an all direction environment. That’s the direction Eve Online is heading. Between pre-planned battles all Eve Online really is, is a chat room.

Solo players have the best time in game because we don’t have to worry about fake political interests.

When was it? I started 2016 and ever since the ganking is just getting nerfed more and more every year. Rising security status did not change since then. Maybe in 2008 there wasn’t option to bribe CONCORD yet? That would be the only explanation why you think it is any easier than before.

And I disagree. Highsec was never this safe before. All these nerfs made sure of it. If you avoid pipes and caldari space you will be very unlikely to get ganked now even if you don’t fly safe.

In fact now the only danger is suicide ganking. In old days, there were constant wardecs, suspect baiting and awoxing.

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It’s definitely becoming a harder sell each year. It’s the most expensive MMO on the market, but the amount of actual new content in the last decade is probably less than what’s included in, say, a POE league or a new GW2 zone. Old content and systems rarely get touched, even if they have been bugged since forever or make absolutely no sense. A new player can unknowingly stage in a station with a 35% refinery and not notice until the math stops making any sense, did you know that? Just full of inconvenient stuff that made sense when the main competition was Ultima Online.

There’s no overall direction, every UI or content dev just does their own thing and the game ends up with two different Agencies or Tyranite anomalies that don’t show up in the probe scanner or Deepflow Rifts that still give out ISK rewards when fleeted or a Proving Grounds button in the Neocom and it’s just becoming more of an inconsistent, incoherent mess with every update. A mess only someone who mined in a Bestower while training learning skills could appreciate.

Case in point, which of these boosters expire in a month and should be sold and how can you tell without inspecting every single one individually? I’ll give you a hint, the blue corner doesn’t mean anything apparently.

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actually the blue icon means they are from an event and are time limited.. may expire after the event, may be a week after the event

The first three on his screenshot have no expiration date. And they are available whole year, I thin k from data sites?

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Because players are willing to play that much. (I am not, earning ingame ISK to buy PLEX, the last thing worth to pay $$$ were these started packages, bronze/platinum and they removed them.

This I am not sure I agree with. They are rotating events every few months which includes new pve sites, that for last year always include combat site, hacking site and mining site.

Yes. Some events repeats.
Yes even those that are new shares the same mechanics, so basically a copy&paste.
And lastly, yes, none of this events since triglaviants (which was farmable in Praxis) was interesting to me and I dare to say to many other players.

Still. Objectively I am not sure your statement is correct. Not that I don’t agree with the point of your message. This game is not worth to pay for since they raised the price tag. I guess most players just sucked it up and the extra revenue from those who didn’t left balanced out the income loss from the few players who really quit for more then one month before they caved in and returned.

I’m not sure if what this topic should even mean. If you see all the issues threads then EVE recently has heavy technical problems with GPUs and the Launcher. In that regard it is not heading in the right direction.
Also these problems drag on without end in sight. Maybe they have cut their developers base too much and are unable to fix the issues at all.
Or they have cut support and community management too much so these problems don’t find their way to the developers.
In any case i am quite worried when i look at this thread alone, amongst many others:

https://forums.eveonline.com/t/gpu-driven-pipeline-carbon-update-known-issues/480013

People start to not renew subscriptions due to being unable to play the game without crashes and other problems.

That’s fair, it’s just my estimate. To elaborate, the last ten years were Citadel (Structures), Ascension (Alpha and Omega), Lifeblood (Structures), Into The Abyss (Triglavians, Abyss), Onslaught (More Abyss), Invasion & Co (EDENCOM, Invasions), Depths of the Abyss (More Abyss), Uprising (Faction Warfare), Viridian (Corp and Alliance Stuff), Havoc (Insurgencies), Equinox (More Structures). You could argue that that’s a lot but then WOTLK was done by a team of similar size in a fraction of the time.

If I look at it from my own perspective and the systems and content I interact with at all, it basically reduces to Abyss. And yes, some seasonal events that are basically just something you could expect in a security mission. The biggest innovation in recent memory was unironically Deepflow Rift, and that’s kind of sad and not even set in stone whether it’s evergreen content or just unceremoniously disappears with the Drifters.

The struggles that Eve faces are that…

  1. it needs more players but full loot PVP MMOs have fallen wildly out of favor

  2. multi boxing is poison to the game and banned in most MMOs. But they’ve courted it so heavily that they can’t remove it at this point and they have to build around it.

  3. MMOs as Genre have shifted and the solo player has become much more prominent. But you’re solo experience and Eve is a broken gameplay loop because there’s not much for players to spend isk on as a solo. It’s not like you can have some solo station that you tend to because many groups in this game make it their entire identity to just hunt high SEC corpse that have structures.

  4. the gameplay itself is very dated and comes from a time when the draw of MMOs was more on the social element of things. And the actual moment to moment compact wasn’t actually expected to be fun. But those years are over

That said I do think Eve is moving in the right direction. Because what makes the game unique is the sandbox elements. And if you tell me the plan to fix mission running is to make it a player driven system instead of an NPC driven system I think that is a good direction for the game

Except that players can’t and won’t give you anything close to level 4 or even 3 security mission.

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With the current setup? No. But I think it’s something that could happen with the right systems in place.

Nah. That can never work. It is so easy to abuse so there must be some kind of moderation or heavy limits. And if you impose heavy limits, then majority missions will be same - the minimal amount of npc for maximum amount of ISK.

Neverwinter Online tried this and it failed hard. Player made quests will never work in MMO because either they are not worth doing or they break economy.