… but not combined with a daily login requirement afaik. Also don’t forget the two skillpoint packages bound to the account, which you can’t trade on the market.
The value of the booster we will see … I’m assuming it falls into the 500M-1B range in the first days.
Now imagine that this day you spend out of house.
And now suddenly you need to have laptop or something other to access EvE.
And what if there is no free internet? You need to buy it.
I can understand some of the concerns on this thread, but in no way are we being " forced " to login. Play Eve as you normally do, login everyday for the rewards or don’t. It’s still a choice.
Personally I tend to login at least once a day anyway. If you only log in once a week you still get some gifts. Just say thank you.
I didn’t read much, so forgive me, but the answer is no. The whole holiday login is a boondoggle that will only hurt player interest. It’s all based on psychology, I’ll try to explain.
So, we want people to login, right? Wrong!! Your wrong!!! Your thinking is wrong ccp!!! We don’t want people to just “login.” We want people to play the game!!! It’s a subtle, but critical difference. Just because someone is logging in, doesn’t mean they are going to play. What this reward system does is incentivize us to login which is different from playing. Some dummy might say, well, “but vash…if they login more, than ppl will play more.”
Well, I would calmly say is that while it is possible that in the short-term you might get a small bump in player increase as the dummies chase the rewards, it will ultimately end badly for the long-term as it turns Eve into chore which will ultimately make people want to stop playing. Humans don’t like to be forced to do things. People do things that are fun. If I have to pay you to do something, than it sends the message that whatever task I am asking you to do isn’t worth doing on it’s own or otherwise, I wouldn’t need to pay you to do it. If EvE is truly a fun game worth playing, than you shouldn’t need to give extra rewards to get people to play. Just look at this fool of an OP, he thinks he’s being forced to login. He’s not, obviously, but the key thing here is that he believes he is being forced to login to get the rewards. Him, along with multiple other dummies that play EvE. Guess what else people also feel they are forced to do, but aren’t actually? Working a job and guess what, everyone hates a job that they feel they are forced to do. Rewards system such as this login scheme will do just that.
A one-day Christmas prize might be okay, but 13 days or whatever? It’s not good. Your only going to continue the trend of making people see EvE as a job, and not as fun. If you keep up these reward schemes, you’ll only have to escalate. Pretty soon, you will have to have 26 days of christmas, than 52, than a daily login forever in order to maintain the dopamine drip in the primates, but eventually the system will break and people wil end up hating eve and see it as nothing more than a chore that they are forced to do.
Forcing, or rather “incentivising” logins is always a bad thing, it shows that the marketing department runs the game, and no marketing guy, ever, knows anything about games. It’s why they become marketers.
“Don’t you guys have phones?”
“Don’t like it don’t buy it”
Game industry is run by marketing departments nowadays. Greed is strong motive. Look at last vegas. For whom was keynote? China mobile market. Shame eve players didn’t take care it like players at blizzcon and mobile diablo fiasco.
On the side note I like holiday rewards, it is a shame there are no useless but funny items like in previous years.
I just assume that the events are for players who don’t often have much to do out of game during the holidays. Most games do this because players, for the most part, are ok with it. So far there have been almost zero complaints about this and the complaints that do come up are mainly from a minority of players.
Last Christmas i killed Santa. That son of … got me “presents”: a bottle of wine and a smart phone. As you can imagine i was furious!!!
As i’m into spreadsheets (the reason i play EvE), I pulled a new google sheet while still holding the gun to Santas head and started adding up:
bottle opener 5$
wine glasses 10$
girlfriend 200$
mobile data plan 100$
a facy christmas interactive wallpaper for the phone 5$
Typed: =sum(B1:B5) and pushed enter.
Heartbeat stopped. I pulled the trigger.
Santas red costume is melting al over my apartment. That motherF made me pull 320$ out of my pocket just to enjoy my presents.
So yeah I know how you feel mate!
I was excited to start playing EVE again for the first time in over 2 years then I noticed I wont reach the rewards I’m interested in. Now it may seem petty but that left such a sour taste I’m just not going to bother at all now.
I don’t think there is anything wrong with requiring a daily login to get rewards. However If their intention was to increase player active / bring people back, at least in my case it’s had the opposite effect.
I can only speak for me. I am just glad I can log in and play. I could not play for quite some time. The little presents are positive to me, but if they did not exist, I would still be happy just to be fortunate enough to get back to Eve.
At the end of day this thread shows that people in mass was trained to be good customers. They consider something to be free if it has requirements as long as it is not too much.
This training will continue and make this not too much bigger and bigger.
That said, it’s perfectly understandable why some players are unhappy, or at least indifferent to this scheme. It’s one thing to hand out for free to everyone some cosmetic or fun gift that everyone can use like CCP has done in the past. It is another to tie that “gift” to certain behaviour or make the gifts such that they influence the underlying game. I mean, how strange would it be for the GMs of a game of say Call of Duty to spawn some Santa avatar and run around the map handing out ammo or weapons to some players but not others? Or even hand out weapons that give an advantage to players that log in more?
Such login incentives might not be such a big deal for a traditional themepark MMO where you largely cooperate with the other players, or any PvP that is there is artificially balanced anyway so additional power is largely meaningless. But in a full-time PvP arena game like Eve where power imbalances can be easily leveraged, messing around in the sandbox by handing out items of consequence is going to leave a bad taste in the mouth of some players who feel the devs are unfairly helping their opponents. It’s totally understandable someone whose real-life keeps them from meeting the log-in requirement is going to feel negatively about a game or event that puts them at a disadvantage.
And this is not to mention the main “gift”, which is completely useless unless you buy a virtual item from CCP (or buy it from someone in-game who has), is a bit of a transparent ploy to drive sales of Skill Extractors. Which kinda smells already, but when you then realize CCP is circumventing the careful restrictions they added for game balance reasons just to sell more imaginary items thus sacrificing good game play for monetization, it’s no wonder the whole thing doesn’t sit well with everyone.
It’s a shame the bean counters keep pushing the game developers to mimic tactics used by other MMOs to drive player engagement that just don’t work well with a sandbox game like Eve. CCP has been burned several times giving out free stuff (remember the CONCORD ship fiasco?), which seemingly should be a no-brainer to make players happy. If they just remembered this is a competitive sandbox world and that meddling in the game universe is a big no-no, at least if there is any appearance of unfairness, they would avoid most of these problems. But here they go again with a scheme that rewards some players but leaves others out in the cold, changing the balance of the sandbox arbitrarily.
It’s true that the sp gifts and the super injector gift on the 13th day are… not a gift choice to take lightly. But on the other hand, the 3 skill injectors will impact players with more than 80m sp the most. And it will amount to 1.5m sp. Is that 22 days of training really going to make a difference? I mean in a global pvp arena, will 1.5m sp change the balance of power somewhere?
No, as I said it isn’t a big deal. A one-time gift like this isn’t really going to change the power balance noticeably.
But I can totally understand why those that miss out feel bad about this. It sucks to play a game that you perceive as unfair, even if the magnitude of the unfairness is pretty meaningless. Gifts should be a feels good thing for everyone, yet CCP has managed several times to make some of their player base unhappy with them.
I think it is largely just perception. If CCP had released the same rewards in an holiday event where you had to do something in space to earn them, people would be less annoyed. Players are used to having rewards tied to in-game activity. But when you call it a gift, and not hand it out to everyone (or make them buy a virtual item to use it), it isn’t really a gift now is it? And when that gift helps your opponent outfight or out-compete you because you couldn’t earn the" gift" and they did nothing for that? That appears unfair.
But I agree, it is largely just perception. A few days of skill-training and some ammo isn’t going to do much to the balance of power. But I don’t begrudge those who see through this scheme and/or are unhappy with being left out.