I want the 4 HS empires to duke it out like in the old days!
I think there is a difference, because we have seen people fail and be unable to gank ventures before. You can get a sense why, when you just look at all the adorable newbro gankers trying things out with the âfreeâ omega currently.
They got no concept of security status & concord response times(or what happens with concord on grid), no idea what gateguns are, fire rate etc. It comes up fairly often with people who start out ganking ventures, since without a second client they can do little alone. âWhy didnât the venture die? =(â
I have seen established players fail at the simplest ganks on T1 indys in Uedama, simply because they didnât research the relevant mechanics first. Your second sentence holds up, but the claim that âAnyone can go fit a destroyer and kill a venture or retrieverâ, does not.
Why stress the difference? Because otherwise it lends credit to the myth how easy ganking is and nobody needs to expend any effort to do it. Like most EVE careers, you need to do your basic homework first, or you might even fail to kill a venture.
You need them more than we do!
You cant solo a retriever.
âIs Ganking Too Easy?â
People posting endless threads about ganking is what is too easy.
It seems to be working though. They play the long meta game and slowly but surely seem to have ganking nerfed time and time again until it will be completely gone.
CCP has some preferred level of ganking. So the ruleset has evolved as gankers have gotten better tactics and excellent ganking ships like the attack battlecruisers were introduced or other ships were rebalanced.
There are basically 20 year old systems for counter play so there is now limited stability and ccp has to intervene. A player based solution with a revamp of the crimewatch/kill right system would allow ccp to be more hands off.
This is a very biased poll. It only asks whether or not ganking is too easy. But what about other forms of non-consensual PvP griefing? Are wardecs too easy? Is camping low-sec entry gates too easy? Is baiting mission-runners into attacking you as a suspect too easy?
The answer to all of these questions, just like with regard to ganking, is of course a resounding âyes.â The baseline is that such griefing-oriented activities shouldnât be possible in video games, but since in EVE they are, it means that theyâre all too easy. This is simple and straightforward logic that nobody can deny.
Quite the reverse. It is probably too easy to avoid war for most of oneâs alliance by corp swapping, etc. Of course, that is something practically every larger alliance does.
The correct question is:
âIs avoiding PvP too easy?â
Great, now I know the numbers I no longer feel that I had failed.
Feelings > Facts
facts
people use the word when something is very true and they agree
âZaera Keena is really hotâ
âFACTSâ
by Frospacker August 21, 2023
You can, but it requires almost perfect conditions
we will have to test this out, under similar conditions yet legal fire so we wonât turn criminal.
Not if you pay attention to local, utilize d-scan, and isnât afk.
If you get ganked, the only person to blame is yourself for not paying attention.
Plain and simple.
Not joking but this tool https://evemaps.dotlan.net/ can help stop about 90% of ganks. Especially if you avoid the hot spots of ganking.
So I am going to say Ganking is rather difficult because you spend a lot of time trying to find a target - then even more time planning the ambush - then more making sure they donât escape so on on on.
I am exhausted just talking about it -
On the one hand - no one will convince me that being in catalyst or tornadoand pressing F1 against mining ship or hauler in a 0.5 sec system is difficult. Letâs be serious.
On the other hand, I admit that a gank based on real hunting, target selection and all the logistics is not easy at all. You have to have the knowledge and resources to do it. You can dislike gankers, you can get mad at them and so on, but ganking is part of the game. An skillful executed gank deserves recognition.
As usual, this subject is not evident in the judgement.
In my opinion, the main problem with gankers is that the game lacks for this profession the proper consequences for carrying out a gank in hi-sec. A very serious oversight (or deliberate acquiescence) on the part of the developers, with huge consequences for this game and a missed opportunity to create a web of dependencies of different careers in this game.
Well, but one can write endlessly about it and still nothing will change on this subject.