People complain about highsec pvp being dead, but if CCP introduced highsec ess (or other pvp objectives that are away from gates and stations) and squishy mining ship lines that encouraged people to jetcan mine again, you’d see a resurgence.
From what I can tell, most of the wardec pvp that existed previously was just people ganking nullsec people at the trade hubs and bullying corporations with inexperienced pvp pilots. That said, getting some smaller structures that are wardec capable but wont drop cores, would help a bit as well.
That’s what it still is, because null-sec people are mostly the only ones still war-eligible.
At least in the past, it was possible for high-sec groups to own property, because it was a huge PITA to siege POSes without capital ships, but now that possibility has been cut off because taking down Upwells is like two fifteen-minute timers and however long it takes to take down the shields initially (which has no damage cap). Plus, high-sec residents no longer get any PvP exposure that would broaden their gameplay horizons, so they simply grind low-tier PvE until they’re bored enough to quit. And when they do experience PvP due to structure ownership, it’s against a giant conglomerate fielding dozens of heavy armor battleships and not a random small group of players against whom they could put up reasonable resistance.
It definitely didn’t help player retention like CCP said it would because you can see from the charts that more characters are getting created but the overall server population is down these past few years. Quitters are going to quit, but at least in the past, boredom wasn’t one of the main reasons.
Part of that server pop was botters CCP booted out of the game. I’m not sure how much of the decline in server pop can be attributed to them, but it was supposedly significant (since it’s a point CCP made themselves.)
You do make a good point about people getting tossed into the deep end for pvp, though. I’d assume most just use holding corps for their structures, so it doesn’t inconvenience the membership.
I suppose another way to give players some more highsec pvp experience is to allow for mutual wars (such as red vs. blue) without the need for a structure hq. Or maybe use a structure that isn’t eligible for the citadel wars, so you can have a winner or loser when one of the structures blows up.
You’re nuts. CCP hasn’t been banning anyone since PA took over. They need every dollar they can get. Maybe they’ll do an occasional show trial every few years to make it seem like they’re doing something, but they aren’t.
No, the simplest explanation is that most people are quitting this game because it’s simply too boring. A new player comes in, makes a character, does the tutorial, mines Veldspar in a 0.9 for a month, and quits. Boredom is one of the top reasons quoted for quitting, alongside “paying to win” due to the subscription cost, and “too many griefers” because they heard someone mention ganking in chat and that doesn’t sit well with them even though they’ve never met a ganker themselves.
You can already do that. I did an experiment and sent out hundreds of war invitations. Do you know how many were accepted? Zero. And I’ve never received any myelf.
Shrug, it’s not something I made up. I forget where it was, probably one of the presentations at fanfest. It was an effort that took place before scarcity iirc. Which, at this point, was a while ago, but the server’s pop crash started about a decade ago as well.
I’m not attributing all of the server’s pop decline to CCP’s anti-botting efforts, but supposedly it was part of why the server numbers took a hit. Obviously you’re free to call bs on that, but it is the official word from CCP.
Shrug, you’re just speculating. It’s just as easy to claim people quit because they get ganked. Without actual hard statistics, we can’t really know why people aren’t sticking around. And even then, how do you know which statistics are real?
If that’s an option, then there shouldn’t be any issues. Sounds like the people who consolidated just want to beat up on people who don’t fight back rather than fight each other.
Maybe instead of sending out random invitations (that will be declined because it’s effectively spam,) you should talk to another group about setting up a mutual war?
One of my campaign points for me running in the csm 18 was fixing highsec pvp. Bringing glory back to wars, making them more rounded and fun. Fixing some issues with fw, fixing issues with criminals and suspects.
It’s classic corporate misdirection. Why would a for-profit company, especially one with as prevalent of a history of greed as CCP, tell customers anything except but they want to hear?
“Hey guys the graph is down because we banned all the bots!”
“OMG hooray thank you so much!”
Come on.
I’m not speculating. I read multiple forums where EVE is discussed, I read Steam reviews, and when I’m active in-game I socialize with people. It has very little to do with statistics.
Also, you’re misinterpreting the ganking bit. I’m not saying that players quit because they get ganked; I’m saying that they quit because they read about ganking and then their bias kicks in and they act as if they are victims even though it hasn’t happened to them. A lot, and I mean a lot of Steam reviews will mention ganking, and when I comment or add the posters and talk to them they reveal that they never got ganked but only “heard that it is true” from someone.
That’s how it’s always been. That’s just the human condition. It’s the baseline attitude, and very few people evolve from that attitude to seek something greater. The problem isn’t that people think this way, but that CCP is ostensibly trying to implement changes that steer players away from such behavior, but in reality those changes only serve to enable and reinforce it instead.
It was an experiment to prove a point that no one will willingly accept to partake in a mutual PvP situation. Here’s the deal: if I want to play an arena team deathmatch game, I’ll boot up Battlefield or Apex Legends. Are duels and mutual wars your idea of how PvP should be like in EVE?
It’s not speculation. I know of several people who have quit because of this. Like the person above me stated you can even read reviews on the game about it. The reason gankers have so many vocal people is because they have eliminated most of the people who would speak out against them. It’s hard to get people to agree to remove ganking when the ones who have been ganked leave the game so they don’t stick around to vote.
I’m not sure Eve is ready for guys like us back yet. I think the well behaved students’ parents have the school board worrying about the PTA.
I’m still waiting in the darkness to spread the long shadow of an unnecessarily overheated Merlin across the defiantly unruly expanse of Caldari High Sec…
But the librarian keeps making me pipe down, stop throwing stuff at other students, apologize, and “use my words” which doesn’t come close to evoking the words I want to use.
It’s all so darn friendly.
I hope gritty comes back some day. I’m tired of the friendly skies.
What boredom ? In addition to the regular station bashing I’ve had another char involved in major battles several times a week for most of this year so far. Just finished one an hour or so ago…multiboxing two chars. The fact that you don’t know what’s going on doesn’t mean it isn’t going on. Far from being bored…there’s more going on than I can attend.