Is Hisec ganking good for the game?

I get why you’re using excessive emojis cause you’re embarrassed and you’ve been rroffed. It’s clear you thought you had a gotcha and it totally backfired.

Its ok dude. Just seek help.

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OP made the assertion that because 20 catalysts could kill a 3 bil freighter, that meant that balance was in favor of gankers. I responded by pointing out that it took 20 people to kill one dude, and rhetorically asked if that meant that balance was in favor of prey. I had hoped that he, as well as other readers, would have realized that you cannot determine whether or not a relationship is balanced by looking at one single factor.

So, what should be considered when considering balance? Well, to begin with, there’s:

  • Costs of the ships- Yes, I do concede that this should play some role, however, it should not be the biggest determining factor, let alone the only determining factor. I want to play a skill based game, not a game in which fights are determined by who did the most grinding, or spent the most RL money. And, to be clear, bringing more players does, and should continue to, reduce the cost of ships required to kill something. In fact, in order to change this, CCP would have to rebalance power and/or costs of everything in the game. That’s because, as it stands now, power increases linearly, while costs increase exponentially.
  • Number of players required to attack or defend- Number of pilots required to take down prey should scale proportionately to the “size” of the prey. I do not believe in bright line rules when it comes to this sort of thing, but the short and skinny is that whales should take more players, while smaller fish should be solo-able.
  • Player skill and execution required to attack or defend- Hopefully, I don’t have to explain this. But it shouldn’t be so easy that anybody can do it, or so hard that only top tier players can do it.
  • Effort/time required to attack or defend- A good example of this one would be that guy complaining about how much effort is required to kill gantries when the owners can so easily switch ownership to a new corp. Yes, technically, he can still kill them. But if it requires he and his men camp systems 24/7 in order to counter something that takes defenders 10 minutes to do, then there might be a problem.
  • Risk to Reward ratio of PvE activities before hunting is considered- Naturally, this one only applies to hunting, but the short of it is that activities with high isk efficiencies and/or low environmental risk, can and should have to contend with more risk from other players than activities with lower isk efficiencies and/or higher environmental risk.
  • Difficulty in being Caught- So, it doesn’t really matter if one guy with comparable player and character skill levels in a comparably price ship has a relatively even chance of killing prey if has next to no chance of catching them. A good example of this would the FW mission farmers that use fast aligning t3’s to warp out at the first sign of danger.

And, honestly, I could keep going, but that should be enough. Long story short, the fact that a multiboxer PvP’er exists doesn’t invalidate the point I was trying to make. PvP balance is not determined by ship cost alone, nor should it be. And anyone who asserts otherwise either doesn’t know what they are talking about, or they want to play a very different game from what Eve actually is.

Oh, and just to make sure that we’re all on the same page here -no, getting ganked won’t magnetize you.
No P2W

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Something looks different about you… Did you get a haircut?

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Interestingly, the burning of the Great Library at Alexandria in the year 391 was considered an unsuccessful attempt by Christian zealots to destroy all records of Aristarchus, discoveries that the Church considered contrary to its dogma.

Multiplying by 0 makes the product equal zero . The product of any real number and 0 is 0 .

Huh.

This thread now appears to have actually caught fire.

Interesting.

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Ah trying to de-rail cause you got rroffed? Got it. A shame you can’t tell the diff between reality and fantasy. Quite scary actually.

Heh. Mainly cause these peeps keep getting rroffed and then posting salt about it :smiley:

Mainly by spiraling out of the main topic for a while :rofl:

You thinking something doesn’t make it a reality. You’re free to be as delusional as you like.

I think you’d argue with a fence post and brag to everyone about how you won.

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LOL its so cute how angry you are. I get you’re embarrassed by trying to bring real life into a vidya game.

It’s “cute” to see how determined you are to convince someone that you’re right.

Please seek help friend.

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Why convince? I am right :smiley:

No I am not and I made that clear when I said:

And you can take that right back to the Mittani and friends who used ganking as a vehicle for griefing in an attempt to drive a man to harm himself.

Uhhh…through our characters yes we do…IN GAME. Its out of game we don’t TECHNICALLY own the property, but that’s irrelevant to how people value the property they used time and effort and REAL MONEY to obtain. Its clear that you are just trying to dodge reality for some reason. You know perfectly well the degrees people value the things their characters acquire, and your attempt to split hairs is less than impressive.

No. It isn’t. That’s just one facet of the game and you are just either unwilling or unable to see the others. Solo players in ventures, barges, exhumers and industrials are very often not at all interested in your desire for conflict and take joy in nothing more than amassing ISK. Others in providing to the market. And still others in just being social.

Maybe that’s YOUR point. But that would just be telling us about you. Neither the world nor this game revolve around you. I am not sure that you will ever get that.

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You are mistaken young man…about a great…many…things.

Earlier I said I quit omega, not the game. I see you post spastically…but it also seems as if you skim read spastically. I play, just not much these days. But this is a forum, not the game, and YOU cannot even read correctly, so why don’t you go play and leave us adults alone?

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LOL I’m not actually and neither am I young. As I said before, you are proof that non-active Omegas/alphas shouldn’t be allowed to post.

You got rroffed so hard you had to switch to an alt :smiley:

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Goal post moved. I am active. I just said I was. I am just not as active as I was. Also, look at your calendar. We are just moving back into the peak season. Loads of players take time off in the summer and come back in their own time. Your attacks on the messanger are quite ignorant.

Take it up with the management. We all heard you the one hundred and first time, so you can leave us out of it now.

Its really not hard to see that the actual trolls are not having to switch.

My opinion is different. I was not referring to your chronological age.

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Yes, friend Erick, it is. Destruction and conflict is not just one facet of the game, it is the foundation of EvE. All the other things you mention are peripheral parts of a nice mix of things about EvE. Everything done in the world of EvE is ultimately contributing to the beautiful tapestry interwoven with and on thecore of destruction and conflict that is the pillar EvE is built on. Everything.

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Conflict and destruction sound like two pillars to me. Regardless, if you think one or even two pillars are enough to support something this heavy and ever thought of becoming an architect, don’t quit your day job. :wink:

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173 new posts… I’m just gonna ignore all this nonsense. Let me guess, either Rroff, Dracvlad, Kellie, or Ridley has been talking to themself and spam replying to literally everyone.

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Nope . They are two things so closely linked they are one thing. Two sides of the same coin, two wings on the same bird, etc. They drive each other, both feeding on each other and providing for each other.

While I am grateful for your sage career advice, I’m afraid you are quite mistaken. If the pillar is big enough it very much will support a lot. The pillar of destruction and conflict that all things in EvE are supported by and part of is huge.

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