One Omega Freighter Account = £12/month
5 Catalyst gank accounts = £60/month
Theres your graph right there.
One Omega Freighter Account = £12/month
5 Catalyst gank accounts = £60/month
Theres your graph right there.
A few?
Maybe if you were a bit more honest with yourself you’d understand better.
How much for 30 Catalyst gank accounts, plus 5 scouts, 3 gate tacklers, a freighter, a bumper, and a DST? Also I need stations on each gate, and I gotta buy a few thousand Catalysts - is there a package deal like a newbro ganker starter kit?
A shocking, player involved solution, would be to hire security forces to fleet up and protect. Its almost like as an MMO, we should interact with others. Shocking.
The one thing I dislike about the ganking mechanic is that there is just no risk for the ganker, only calculation. If you calculate correctly you have a near 100% chance of succeeding the gank, intervening is impossible. If they calculation shows it is not favourable it simply doesn’t happen. It’s not really exiting pvp or anything. I think there should really be some time where you are suspect before you can just open fire on everything.
disclaimer: I have never been ganked
If ganking is so easy, how come more people don’t gank for easy isk?
I’m surprised more fleets don’t hire you as their chief theorycraft calculator. You could even use this approach in nullsec, just plug variables into a formula and win.
hmmm did the prey make a calculation before flying their ship into the fire
hmm thats why we calculate , why cant carebears.
well i /we are -10 and can be shot at any time, anywhere , by anyone is that enough
Alts rarely are
It might be easier to list who is ganked more than rarely as opposed to who is not.
The same thing can be written for just about anything in the game - “if you calculate it correctly, there’s a near 100% chance of suceeding”
However, what if they don’t calculate it correctly, or just go for it, knowing it might work or not if the pilot has implants, etc.?
That’s where risk occurs for the gankers. They don’t kill everything 100% of the time. They still lose their ships though.
If a hauler prepares correctly, then there’s a near 100% change of succeeding in their shipment. Even if they don’t prepare correctly, the success rate isn’t much below 100% anyway.
Nahh, just spin whatever happens into a win. Like everyone is doing since 2003.
I was ganked in my mining ship (yes I used to be a miner) back in 2016/2017 or something
I was still relatively new to EVE, and I was pissed…
But I didn’t decide “oh this is unfair”
I decided to read up on ganking, the mechanics behind it, everything that goes on with it
And then I decided to give it a try, and ganking the competition in the system I was mining in
I then realised JUST HOW MUCH EFFORT AND COORDINATION needs to go into every successful gank, and if you’ve never done it, you have no idea how much effort and coordination is necessary.
If you’re ganking a freighter or orca that’s moving stuff to a market hub, you need to coordinate a tonne of alts (see Jason Kusion), or have a small to medium sized fleet of friends and crazies who are willing to help you out.
So first there is ONE target, but you need 20+ people to kill him quickly enough before CONCORD shows up
You need to communicate with the guys in your fleet, and you need to prepare to warp ongrid ASAP, as a single unit, and you need to make sure everyones mods are overheated, with the right ammo, the right guns, everything… There’s alot going on behind the scenes that the GANKEE doesn’t know about
If however you’re ganking a single miner
If that miner is paying attention to local, D-scan, and their surroundings, they are very likely going to survive
First – finding a target alone can take a considerable amount of time
Second – once you’ve found that target, you need to create a warp in position so you can get close to the target for maximum damage
Third – you need to do all this without SPOOKING the target, and them warping offgrid
SO again, there’s alot going on here which needs to be recognised
It’s not as simple, nor as easy as gank victims with zero experience of ganking believe
My advice – Join a ganking group with an alt, and learn how to gank, and all the effort and coordination that goes into a successful gank
You won’t just learn HOW to gank, but HOW to AVOID being ganked for the future
Since my first gank in 2016/2017 (I don’t remember the specific year tbh, it’s a long time ago), I’ve not been ganked since
And this is all due to the fact that I took the time to look into how ganking works, and joined CODE for a while to get experience doing it, and learn as much about it as a could, so I could see the warning signs of a potential gank, to better defend myself from potential ganks in the future
No I want a tracker placed on you so I can see where you are at all times , then I could spend more time afk.
Serious question, do Locator Agents not work anymore?
I agree that the mechanics are predictable.
If you know the target ship fit (from scan) it’s just a matter of calculating enough dps to kill it if nothing goes wrong. The main risk is that the loot is determined at random and that the gank may not be profitable if unlucky. But this will average out if the number of ganks is high enough, so that’s not really an issue either.
What if ganking could be made less predictable? What if CONCORD were less predictable?
Would ganking (and being ganked) be more interesting if CONCORD could take a few seconds longer or a few seconds less to respond, at random?
I used it not a week ago.
I think I was just taking Red’s comment more seriously than it was intended.
They seem to work perfectly fine:
I found Ramona McCandless for you.
From: Sapi Nayhah
Sent: 2021.09.17 10:52I’ve found your scumsucker.
She is in the Uedama system, Kantanen constellation of the The Citadel region.
With regards,
Sapi Nayhah
Even if you make the response time random, it wouldn’t change that it is a calculation. Loot drops are already random, so random chance is already part of the ganking equation. Once someone solves for the optimum point in the random spread to launch the attack, we’d be right back at square one with making things interesting again.
With random response timers you have not one ‘optimum’, you will have multiple.
Depending on the loot and payout, you might want to choose for more or less certainty that the gank succeeds. For example if someone is hauling billions of loot then you want enough extra catalysts so that you’re certain to get the kill even in the worst case (quick response time), which in the best case (slow response time) might mean the gankers are losing more ISK than necessary for that kill. It would be the most certain approach, but might not be the most efficient approach.
A more efficient approach would be to have just enough catalysts that the majority of ganks succeed, to get enough value to pay for new catalysts, but a few people might get lucky and slip through when CONCORD is fast enough. For someone who is in progress of being ganked it might feel really nice to have a chance that CONCORD saves your ship instead of being certain you’ve lost because the gankers did their calculations well.
The other side of the coin is that a cheap solo suicide ganker might sometimes be able to finally take on ships that are currently out of his reach, when CONCORD takes a long time. He’ll lose a lot of ships unsuccesfully trying though.
I think we could use a little more randomisation for CONCORD. Makes ganks less predictable.