Is Hisec ganking good for the game?

Common sense is worth a LOT on the open market. Cash in while you can and Sell That Plan ! lol

These people were doing hauling contracts in hisec, each to their own but they were enjoying doing space trucking. Most were OK with ganking as such, however all of them found that they could no longer take the losses and gave up, be it from ganking or the scam contracts. As you are not doing this then you cannot understand this issue, and I guess you don’t care much, pity.

Freighters suck, I have two and have had JF’s at times, but I only use them for bulky worthless items. I also have two Bowheads, and many DST’s, blockade runners and two Orca’s.

I used to haul for people that knew me well. There was no contract as such, so I could move it how I wanted to move it. They trusted me to move it for them because I could play at different times and could pick my moment to move the more expensive items, I also knew what to do.

I have two accounts so I would web my freighter or other whale into warp. In my opinion Freighters should have fitting options like the Bowhead. And this module I suggested would give players who are ATK something to play with and a chance of survival. Just a chance, and removes the spreadsheet like certainty that Freighter gankers operate with.

I am not suggesting, I would say with certainty that your data is rather incomplete, so much so as to be meaningless.

Anyone can say anything. How have you validated that view? I’m happy to adjust based on limitations (and have already), but there needs to be something more than “I would say”. Any actual validation that gives us some quantitative take on the error?

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You could just stop taking the bait.

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Yes but there’s always hope that there’s more substance than “I would say”, or “someone told me”, or, etc.

I’m too optimistic.

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Another way to look at it is to say that, from an analyst’s point of view, the curiosity invoked by the suggestion that they may be more to analyze is too great to allow to go unsatisfied.

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In my opinion the Bowhead’s fitting design is terrible.

Freighters have very limited fitting options, but while those options are very limited, they are reduced to the meaningful choices: agility, warp speed, cargo, tank.

The Bowhead may have more slots, but seems to have fewer viable fitting options. MWD in the mids, so agility isn’t necessary. Cargo isn’t needed either due to the specialised bay, so all you’re left with is tank (or warp speed, but I doubt players would choose that). Bowhead has more slots, but only seems to have one viable fit.

If it were up to me, the Bowhead should get the same treatment the other freighters have: fewer fitting slots, but many meaningful options.

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I can fit a decent tank and get into warp quickly with the Bowhead. As I said freighters should be like that. Now if we could do the MWD cloak trick with whales then it would be skill and fitting based, DST’s for example need some fitting towards agility to do the MWD cloak trick properly.

As I said you are working from a rather incomplete data set, as for how much, no way to find out.

If freighters were supposed to have decent tank and be able to get into warp quickly, don’t you think CCP would have designed them to be tanky and agile?

Fitting your ship should give a player meaningful choices. Example “Do you value your time, risk or profit higher?”

Fitting a freighter allows you to make those choices. Fitting a bowhead does not - you just copy the highest tank fit that has a MWD from someone and you’re done. That’s why freighter fits are an example of good gameplay choices, unlike the bowhead fitting choices.

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Well they designed the Bowhead to have a BS MWD which enables you to get into warp a lot quicker. There is no reason why freighters couldn’t have the same.

There is no good fitting choice for a Freighter, it is a easy to catch and kill no matter what you fit.

If ganking freighters is so easy, why don’t people stop mining for trash isk and instead they could start ganking freighters for easy isk?

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Reduce the drop rate for ganking in high.sec and the problem should be reduced to an healthy amount.

Hullo Laurie, your post drew my attention.

Highsec ganking appears to me to be in a healthy state at the moment. It is even generating emergent counter-gameplay, in the form of the garrulous Githany Red and her charmingly optimistic acolytes.

Given that the state of the New Order Treasury is probably a good deal healthier than that of most Highsec Alliances, I believe that your suggestion would not dent by much the activities of Highsec’s Heroes - if at all.

No doubt you rushed into print before you had an opportunity to check whether what you were suggesting resembled - in this instance - anything more substantial than a piece of low-hanging fruit.

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It’s not as much good as it is neccesary. Without ganking the entire game economy would suffer tremendously and occupations such as miner, industrialist, trader and especially hauler would quickly lose all appeal due to severely lowered income.

Yes that’s right, haulers would lose if hauling became safe. If it’s safe everyone could do it which would limit contracts for individual haulers not to mention the price for a freighter would sky rocket if they got blown up less frequently then what is currently the case.

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Actually there is. It just takes some effort.

Whatever you guys say its just to easy to gank expensive ships as it is right now. Brng me the graph or arguments you want it just take a few 10m ships to gank something expensive… How long does it take to farm 10m? 10 mins?

Like I previously said I dont think it should be blocked … it has to exist.

It should just be harder to gank in HS then it is now.

It should just be easier to gank in HS then it is now.

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Salty antiganker Rusell has confirmed that ganking is not a problem.

9.15cc

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“Please CCP, give me a friend”

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