At what point, should players be expected to actually look after their own safety?
There was a post in another thread last November that I just repeated the analysis of again now, looking at the age of freighter pilots that get suicide ganked.
Pulling the last 1000 freighter group (Bowhead, Charon, Fenrir, Obelisk and Providence) losses in highsec:
Earliest loss: 23-Dec-2020
Most recent loss: 14-Sep-2021
Total Days: 264
Type of Loss |
Number |
War |
61 |
NPC, Insurance fraud, Baiting, Other |
125 |
Possible gank |
814 |
Mean freighter suicide ganks per day: 3.1
As an aside before breaking down the ages of the freighter pilots at the time of loss:
- The last time I counted the average number of freighter movements per hour through Uedama, the mean was 21 freighters every hour
- Even if it’s now half the that number, taking the ganks in Uedama, 99.4% of freighter movements that pass through Uedama, pass through with no problem
Even for the most gank active system in the game, moving the biggest, slowest, in some respects juiciest targets through the system has a very low chance of a problem.
The numbers don’t really match the level of perceived risk. That actual risk is much lower than many people just assume it to be.
However, back to the question in the first line of this post, looking at the age of freighter pilots at the time of being ganked:
Measure |
Value |
Mean age in Years |
6.7 |
Median age in Years |
6.3 |
Std Dev in Years |
4.93 |
So just as last year, more than half of all freighter losses are flown by a pilot more than 6 years in the game; and 84% of losses are flown by pilots more than a year old.
On the graph below, the age (in days) is plotted for each gank. The horizontal black line, is 1 year of age:
Nothing has really changed.
Pilots that are old; and who should be experienced, aren’t prepared to do the same level of preparation that gankers do; and they lose their ship as a result.
That’s no one’s fault but their own and CCP shouldn’t be rewarding their laziness with safer play that allows even lazier play.
I would expect that if the the same analysis was run for Orcas and exhumers, the ages would be lower. Skill injectors and the ever increasing speed at which CCP likes to just hand out skillpoints allows a lot of newer characters to bypass the learning curve.
That also isn’t the fault of gankers.