I dismiss the notion that they should have even more safety than they already have.
I dismiss the notion that gankers should have to organise and prepare more than they already do, just so solo freighter pilots can gain more safety.
Solo hauling is fine. Solo freighter hauling is also fine. But choices have consequences and people wanting to fly capital sized ships, should also invest in keeping those ships safe. CCP shouldn’t be just handing them more safety on a platter.
It is good for the game.
It provides risk that allows the community to argue that reward should be improved; and it provides challenges that competent players can solve.
It’s only the lazy and incompetent that have an issue with it.
I think if you are blindly hauling in a freighter, without even using an alt to scout, you are playing the game poorly. You probably should sell your freighter.
My opinion is that it matters to CCP in terms of number of players playing this game.
My opinion is that ganking is a major issue for solo hisec players and as such it needs something changed to enable them to resist better.
But you did.
It is not so much I am after safety, but they need to have more options so that they are not such easy kills.
And I don’t think it is.
Again using an expression competent without defining what that means, it is troll like baiting. If at the end of the day it comes down to whether the player can afford a second or several accounts then it is not a question of being competent as a player, I get the impression that competence is defined by you as being able to run many accounts.
So I read that to be simply that lazy and incompetent people are those that play with a single account. And as such it is one reason why CCP has an issue with active players.
So more safety then. It is exactly what you are asking for.
Funnily enough, never any suggestion of any trade off (eg. more fitting options, but much less cargo capacity, or more fitting options but much less agility).
It’s always more fitting, but with all of the current benefits kept.
CCP provided fitting options when they changed them to have low slots. Now lazy players fully cargo expand them, fly solo and cry about it not being fair when they die.
At least CCP has the sense to understand that it isn’t all benefit and no downside. More fitting came with tradeoffs.
So what tradeoffs are you proposing, alongside more fitting?
Before we consider this, freighter pilots first need to make use of the options that are available. I think I’m more informed about the state of ganking and hauling in EVE, than you Dracvlad, since you have repeatedly stated that you quit the game. So let me inform you. Most freighter pilots are AFK, non-responsive, and failing to take basic precautions like FITTING THEIR SHIP.
Also, you can always dock your ship, or refuse to jump into a dangerous system. Those are options, and everyone is free to make choices.
First of all when I suggested that freighters should be like the Bowhead it was also with the understanding that there would be trade offs, after all while there are three lows for cargo expanders that is by it’s very nature a trade off and using them has impacts on agility and tank.
So I am after two things, the ability to fit a BS MWD and a target spectrum breaker, both will assist the solo player in being less of an easy gank. Yes it is more safety, but only if they are truly competent enough to fit them and use them correctly.
So for you lazy players are those that use cargo expanders, that is also a little bit incorrect as there are somethings that can only be carried with a freighter that has max cargo. But no need to get worked up about that.
It is a multi account game not a multiplayer game in terms of hisec ganking, and Kusion kills them solo all the time. He just has thirty accounts.
I should get my terminology very clear on this, because it a a solo, single account hisec player is who is adversely affected by ganking and especially by excessive multiple account players.
There is a trade off, you can choose to fit cargo expanders and get into warp slower then fitting agility mods.
If Kusion has to run 30 accounts to kill a freighter, the freighter can run a second account to scout ahead and see if he is logged in. At the very least, the freighter pilot could make a friend in Uedama, and just ask somebody.
If anything, considering that it takes numerous accounts to kill a freighter, I would argue that freighters should be nerfed and lose ehp (without any gains).
Yah, and sometimes it takes more than 30 accounts to kill a freighter. Sometimes, believe it or not, there are multiple people in the fleet.
Why does it require so many? Shouldn’t freighters be EASIER to kill?
I think it should be possible for a single player to destroy any ship in the game. Which means a single ganker, in an atron, should have the ability to kill a freighter.
I am aware that sometimes there are multiple players in your ganking fleets. Number of accounts and players involved is based on the DPS required, a Charon with cargo expanders is a lot less gankers than one with bulkheads or say a Providence with resistance mods.
You can kill a freighter with single frigate. You are trying to suggest that hisec should allow you the same freedom as lowsec and nullsec.