How can you have read any of my posts and still have no idea what I’ve been saying? my angle has always been about the consequences of ganking not the possibilities or protecting anyone from it.
You know, its amazing to me that a person who play or played a game with such a steep learning curve, chock full of misused, confusing terms, requiring graphs and heavy reading to play appropriately, doesnt understand that some guy can look at CRT 19 and go “wtf does CRT mean”, and autopilot and die to gankers.
Okay.
So what do you reckon the average reaction time of guards is in a maximum security prison, to, say, murder?
20 seconds?
30 seconds?
Or is it more closer to, probably 3 minutes? 5 minutes?
Has there ever been a time where the Guards were not aware that a murder took place until hours, even a day later? Where the Guards do not know who killed the inmate?
Can you stop being dishonest and just admit that High sec, where concord will always, as a guaruntee, spawn in less than 30 seconds, and always target and destroy the perpetrator, is something that no prison, could ever match?
Concord stays on grid long after the crime has been committed, incase you didn’t know.
Of course youd say that, because you know as well as I do, high security space is far more secure than even the most maximum security prisons.
Anything to get out of a hole you dug yourself.
Funny how you confront me about this, but when I call you out on how you called it “utter crap” security, you ignore it.
Bro you just admitted you get thru Uedama fine. Ergo, not a huge problem and current in-game consequences are fine. People just don’t use them.
Can’t have it both ways bruv. Again, you’re recommending consequences for a game you no longer support or play. Your opinion = Less worth than carbon my dude.
I never said ganking itself was the problem. Over the range of ganking there is an uneven application of consequences and that is the part I am addressing… there is no incompatibility between that and the fact that it is possible to avoid ganking much of the time.
Therein lies your misinfo. There is the same consequence for both if the gank is successful. If gank is good, both parties lose their ships. If it isn’t, the gankers lose their and the target gets away.
You’ve already admitted that you can avoid le gank much of the time.
Now you’re gonna say that well the gankers stand to earn more and the target loses more. To which I say, maybe the target should employ tactics to lessen their viability as a target.
Its funny how you seem to always explain away valid points with gas lighting and misinfo. Whats even more funny is you’ve been ultimately ganked so bad that you post on a forum of a game you no longer play to complain about one of the playstyles in the sand box. Again, you are the ultimate killmail. You have handed the gankers a victory that can never be topped.
You’re welcome.
Ask some random person on the street, or even someone that just logged into EVE for the first time what 0.4 security means and you will get the same question. Its the same thing with a different, and I would argue better, label.
Once again I cannot tell if you are trollng or really brainfarting this hard. I already said neither was intuitive. Do you know what intuitive means??
Most everything moves faster in EVE than real life. Docking and undocking is near instant for example. You can’t insist things be on a 1 to 1 balance here.
With regard to how they treat the criminal, they pretty much forgot what happened. They don’t even pod them. Loitering at the scene of the crime only facilitates the next crime. Its why pulling Concord works.
The inmates being armed with the best weapons available and number of daily deaths says otherwise. So does ability to walk in or out of any door.
I don’t have the time to address every single silly thing you say. Get used to it.
EVE Online is not fair.
It never has been fair.
It is overcoming “unfairness”, that provides satisfaction, and has provided satisfaction, for many EVE players.
An “unfairness” is everywhere in EVE Online. For all I know, it may be one of the founding principles the game was built around.
The “unfairness” you rail against here, in this post, draws other gamers, and provides satisfaction/entertainment/fun for those EVE players.
Trying to overcome “unfairness” in EVE Online can provide euphoric highs in gaming, as well as teeth gnashing frustration.
I don’t know how CCP balances it all.
But, in the end, for myself, I like overcoming the “unfairness”. Or trying to…
So, I do not want EVE Online to be fair.
Eh? the consequences I’ve been talking about are the exposure to the victim deciding to take action (the loss of the gank ship is a consequence the ganker has already costed into the action) - if someone is regularly ganking on the same character and relatively active on that character they are more exposed to the victim trying to get back at them if they are prepared to try and do that while in other cases, and quite commonly the case when new players get ganked, the attacker(s) far too often are unreachable post gank sometimes never logging that character on again or for a long time, etc. across the whole range of ganking I don’t think people should have that ability to avoid the possibility of repercussions from the victim even if that is because the player carrying out the gank decided to quit the game right after.
Hence why I’ve been talking about there being a spectrum to it and some areas are more problematic than others - I don’t give a **** personally if someone’s freighter gets ganked they likely had their chances to avoid it and have a reasonable chance of getting back at the people responsible.
That isn’t conducive to a good PVP environment.
Except they aren’t faceless alts and there are in game and out of game ways to track them to get vengeance.
Just cause the bears don’t do it, doesn’t mean there isn’t a way. Again, these faceless swarms of yours don’t exist anymore.
Which you would know if you played. So no, no change in consequences cause a dude with outdated intel and who doesn’t play anymore says so. You can sit all the way down now.
Well said. The feeling of helplessness is probably the worst aspect of the whole ganking deal. Getting any sort of meaningful revenge is a task that’s hardly worth the time and effort and is a major reason I think new players quit.
But if changes in criminal mechanics meant players could get revenge in a meaningful way in a reasonable time frame then the flood of ganker tears would destroy the servers.
I’m a member of another forum with a big Eve following and still the same old complaints crop up when someone tries the game - a not insignificant number quit after being ganked by faceless alts. Usually after undocking with PLEX in cargo despite a dozen people emphasising how never to do so.
There is obviously something to it or they wouldn’t get so upset at the slightest suggestion.
For EVE, ganking is healthy. It’s part of the game’s nature.
An adequate gank should not be 100% effective.
When a group engages in ganking, it’s fate is sealed the price for the action is well paid long before it happens.
The ganked should have more ways than bending the knee. A route to survival equivalent.
Then, one could say that it may or may not be fun for both parties maybe even at the same time…
Oh? A forum huh? But uh, not playing the game itself? And I see that you just let these dudes quit after being ganked without helping them with your super large experience huh?
Almost like… you’re trying to hurt EVE Online hm? Like you have a grudge.
I have a different theory. You do play. You use this other forum to entice others to undock with plex and then gank them with your alpha alts, taking their plex. Crafty.
Yep. They can gank the gankers. Its so easy to do after all right?
No, no its not. Its only 100% if the target goes Full Tropic thunder without using the myriad of intel gathering ways in order to avoid le gank.
Again, in hi sec you literally have an undefeatable instant intel that lets you know whose in system with you. You have F10. You have in game intel channels. Out of game intel methods.
Hell, Aiko blapped a streamer this past weekend and he was butthurt. He’s literally broadcasting his location to the world? You don’t think someone is gonna come burn it down? LOL.
You can tell who was born after the 80s. Ya’ll are too trusting on the interwebs.
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Ask some random person on the street, or even someone that just logged into EVE for the first time what 0.4 security means and you will get the same question. Its the same thing with a different, and I would argue better, label.
Couldnt you say the same about CRT?
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Once again I cannot tell if you are trollng or really brainfarting this hard. I already said neither was intuitive. Do you know what intuitive means??
Well, since your brain seems to be missing a couple lobes, ill explain.
Yes, if you go up to a random person on the street and ask them what 0.4 security means, you will get the same question. Just like, if you go up to a random person on the street and ask them what CRT 19 means, and they will ask the same question.
You see, whatever acronym or shortened word you try to use, unless someone explains the context to you, you wont understand what it means, or its significance. Which means that it doesnt matter if you use Highsec, or CRT-19, because a new player who doesnt understand Highsec, wont understand CRT either. CRT might as well stand for Critical Race Theory for all they know.
And thats the point.
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Most everything moves faster in EVE than real life. Docking and undocking is near instant for example. You can’t insist things be on a 1 to 1 balance here.
…Except for the fact that your overview and speed work at a 1 to 1 balance to real life.
And you conveniently left out the fact that murders happen in maximum security prisons that dont get solved. Is there a time where Concord spawns on grid but doesnt shoot, because they cant figure out who the criminal is?
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With regard to how they treat the criminal, they pretty much forgot what happened. They don’t even pod them. Loitering at the scene of the crime only facilitates the next crime. Its why pulling Concord works.
Thats because its not a poddable offence. You might as well be saying “When the police catch someone stealing, the thief doesnt even get the death penalty. And when the thief is released from prison, its like they pretty much forgot what happened and treat him like a regular citizen.”
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The inmates being armed with the best weapons available and number of daily deaths says otherwise.
I didnt know capsuleer weapons were superior to those of Concord. I guess that explains why Concord never seems to kill any capsuleer. Wait, no, thats not how the game works!
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So does ability to walk in or out of any door.
I believe they have that in prison too. Its called “Time served”.
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I don’t have the time to address every single silly thing you say. Get used to it.
Of course you wont, because it proves the weakness of your argument.
I, on the other hand, respond to everything, because your argument is so easily torn apart, that it takes little effort for me to reply.
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Oh? A forum huh? But uh, not playing the game itself? And I see that you just let these dudes quit after being ganked without helping them with your super large experience huh?
There is only so much you can do. Most of them have had plenty of advice before hand, from myself and others, but with inexperience there is only so much they can do with that advice - some things have to be learnt the hard way before people fully understand the advice.
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There is only so much you can do. Most of them have had plenty of advice before hand, from myself and others, but with inexperience there is only so much they can do with that advice - some things have to be learnt the hard way before people fully understand the advice.
So you agree they were given options and tactics, which they did not employ, and got ganked despite being cautioned against it.
So why is that the gankers fault and why does the game have to be changed to cater to people who clearly can’t make good choices?
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No, no its not. Its only 100% if
IF
There is no “IF” there is just fail ganks.