That aside, yes there would be no expansion that focuses solely on ganking alone. That doesn’t really provide much benefit to much of the community at all.
Instead, changes like:
damage control tiericide was a nerf to ganking
wreck EHP changes were a buff to ganking
changes that prevent criminals from boarding ships in space was a nerf to ganking
change in freighters to have low slots changed the dynamic for both prey and predators
mining rebalance changed the dynamic for predators and prey
removal of insurance for gankers was a nerf to ganking
destroyer rebalance was a buff to ganking
introduction of T3 Battlecruisers was a buff to ganking
introduction of alphas changed the dynamic for predators and prey (eg. alphas can’t use cloaks, so MWD-cload trick is purely hidden behind the paywall in the game, and at the same time, alphas logged in is restricted to a single account, etc.)
There are many, many more examples of changes both directly and indirectly that have adjusted the balance around predator and prey gameplay in highsec, but there is no rule that CCP applies that suggests that gameplay is only changed when it has a named expansion.
Generally named expansions impact large portions of the game (eg. industry changes), but even then most named expansions end up releasing changes for multiple playstyles.
Also, CCP isn’t doing named explansions at the moment. Quadrants focus on a theme for three month periods and many things are changed in line with the theme, across multiple playstyles.
Not really much of an energy expenditure - aside from when someone actually makes a reasoned post to reply to.
I still have a lot of interest in the game, if certain things were different I’d be back in an instant - around once a year I pop back by to see the status of the game.
No rule no - but most areas have had a named project, implicit case studies, etc., not necessarily a named expansion - sometimes released as part of a named expansion, which has looked specifically at an area of the game i.e. capitals and made coordinated changes across the whole spread of that area of the game - I might have missed it but I’ve not seen anything like that looking at the state of ganking in the game.
That isn’t the same as what I’m talking about - as mentioned that is just how it connects into the other areas of the game and changes that affect it - it hasn’t had the same state of play study that many other areas have had over the last few years or so - or I’ve missed it if it has.
You’re right. It’s had more. More change and more frequently.
If the game got to a state where the highsec predator/prey dynamic needed so much change that it deserved a specifically focussed expansion, then the game is already in a bad state.
Instead, CCP look at it and it’s impact on the game more frequently and instead of a big bang set of changes, they make smaller adjustments to the balance, more frequently.
The idea that there somehow should be a focus on just changing it in the same way industry was changed, or wormholes were introduced, or Thera, etc.; it won’t work for ganking. Maintaining a healthy balance needs more focus than other areas of the game; and CCP have shown that they provide that focus.
Also, ganking itself isn’t a specific mechanic. It’s something that happens in the cracks between the overlap of multiple different mechanics.
So if you wanted to nerf ganking, then it gets done by either buffing the areas of play that involve prey, or nerfing the areas of play that benefit gankers.
So, you’d have something more like:
Destroyer rebalance related set of adjustments, not a ganking nerf expansion
Mining rebalance to buff options for miners
Hauling rebalance to buff options for haulers
Crimewatch rebalance to nerf or buff as needed
etc.
Ganking involves the interpay of those and more sets of mechanics; and the expansions in that do occur for those mechanics almost always include changes in the ganking play for highsec.
In an earlier post you clearly stated killing peeps in null/low was also ganking. It isn’t my guy. Again, the darkly ironic thing is you feel your opinions matter on this forum. They do not. You haven’t played since at least 2014 my guy. Your opinion has no weight on the current game nor should it. Honestly, I’m surprised they let peeps with non-active accounts post on this forum but then I guess the alpha thing.
So, make an alpha. Train him up. Come find me Cause honestly, you’re just gonna keep crying and I’m just gonna keep milking those tears.
Or you’re out to basically ruin types of gameplay you don’t agree with. Honestly, they should flag non-active accounts with another text color so we know to disregard their posts.
Thats cause its fine mate. The majority of peeps make it thru. The dumb ones don’t. Darwin at it’s finest.
You have. You literally have not played in 7 years bruv. Seven. Years. Your opinion means nada.
I like this kind of listings. They help me remember.
If you haven’t read it, I’d like to recommend this editorial:
TL/DR: EVE is not about PVP but a war between devs and players with a similar list.
Nobody on their right pumice wants ganking to end, it’s healthy for the game and I consider it a nicely shaped enema to get rid of a rainbow of gamer I don’t want to be around.
But some things done to the game have been… well read the article.
Efforts were done for each unpopular feature and honestly, I have found little reason for pretty much all of them.
Ganking sucks for the lower ground, yes. Any of those crapscade interventions of the “sand box” could be most useful in stuff like a way, even temporary, for the ganked to get even under the instant gratification motto.
That way, at least for a while, the lower ground could expect a similar level of fun.
You’ve literally just added words to my post then replied to those words… it is fairly obvious from my killboard you are just making **** up.
Show me where because I definitely didn’t.
Where at any point have I said I don’t agree with ganking or where any of my proposals for changes would ruin it?
As I’ve shown before I’ve not avoided doing some ganking of my own, though not something I’m hugely interested in but I wouldn’t want to prevent it either.
Don’t forget here apparently you’ve never done any ganking whereas I have been part of that.
Show me where. I’m not talking about that they made other changes has an implication for ganking but an actual state of play look at ganking.
Uh. Thats all EVE really is mate. PvP drives this entire engine of the game.
You mean people who cannot use in and out of game tools in order to avoid and depoy countermeasures?
Why should it be instant gratification? You realize work goes into the actual ganking right? I can just tell you’ve never actively hunted another player in this game. The targets do get instant vengeance. CONCORD.
Then they could then track down their assailant and gank them in revenge. But they won’t, Because they lack the will to actually play the game.
In another thread, a dude was asking for the best ship for lvl 4s. Peeps were like marauders and I disagreed. Yes, do they wreck 4s? They do. Are they gank magnets? Definitely. So you have to factor that into your cost and risk analysis. You can run 4s in a golem, but if its ganked before you pay it off you lose money. And you gotta run a ton of 4s to pay off a golem. Or run it in a cheaper fit/ship that does it slightly slower.
The slow way is the safe way as Stilgar says. What I’ve learned since coming back is that most peeps actually don’t play this game as intended. It is a sandbox. Sometimes peeps will help you build your castle. Others will kick it down. You eithier keep building or you quit. Learn to EVE. Kthx.
That’s right. Gankers are not the ones beginning the positing. They are the ones doing the tearful RESPONDING. Did you forget how to logic right now?
Maybe that’s what you see in the upside-down where you live but the term “anti-ganker” means people who actively hunt gankers and NOT gank victims who make complaint threads and not random player rule theorists either. Anti-gankers are not churning out such threads, at least not here in the real world. In fact several will insist everything is fine with the situation, though I may disagree on some points.
Correct. Most people are pretty dim in any group, and that’s why patting most groups on the back and labelling them as fantastic adapters is a dim thing to do.
Words and theories. Show me on killboard where you actually did those for yourself. Did the Heron frighten you?
You have to be in the right place at the right time. If their sec status is below outlaw you have to wait until they fire, or, if they have a killright you can activate that doesn’t cost more ISK than you even have, you can activate it and MAYBE get them.
But I am getting ahead of myself. Show us on the killboard where you ever did this.
Completely irrelevant.
A freighter or barge is not equivalent to a group of throw away catalysts or even one. Using throw away catalysts or other destroyers to hunt specific throw away destroyers for specific revenge will be nothing but a wild goose chase 99.9 percent of the time.
But once again, show us on the killboard where you did it. Show us the screenshots where the ganker cried and made you feel you got meaningful revenge.
It may sound obvious, yes.
But I’ve done it for quite some time and would like to see more variety on it, as well as a ton of things in game.
I’d love to see smart interventions on many aspects… after a while, things get so programatic, so by the book, like a recipe, a mix of ingredients that deliver the expected outcome most of the time. It’s not boring, I could be doing other stuff, yes. But it could also be a bit more interesting with a little spice.
I can’r help but stress about all the waste of precious resources invested in BS features that could have been put to better use if only there was a direction. It was so random at a point that… remember “chaos”? and how it was supposed to be, all the promises, etc… it was a justification for bringing stuff with no plan or direction… a setup of a punchbag with no structure.
It never even happened.
Not something some posters want to acknowledge. It removes a lot from what makes Eve stand out from other games in that persistence of consequences and cause and effect. Although at least with the people regularly involved with that there is the chance to do something sometimes. What I find a not uncommon story with people who’ve tried the game and quit because of being ganked is that the people ganking them were faceless alts where there was close to or actual zero chance for any future interaction.