You have done a great job trying to explain this, however they are just doing the same old tired insult thing, trying to attack you personally.
You like me saw the result to players. Like you I do not want to see the end of ganking in the game, however what I do want to see is that it add to the game and be a source of decent content like the butterfly effect video.
When I look at mining ganking, it is pretty nicely balanced, gankers talk about Orca’s but simply bumping them away from the rocks does it. Having a red list, fitting a tank, watching local are all things that actively work.
Hauler, DST ganking is finely balanced and fun, the hauler can do the MWD cloak trick so the ganker has to be on their toes. It is not a certain thing and this is why so many gankers cry about the MWD cloak trick, if CCP ever stop this ability then you will know that CCP is on the side of easy kill gankers.
The one issue for me is the total lack of anything that helps a freighter pilot, that is why I suggested being able to break up courier contracts, and a BS MWD being something that they can fit. The spectrum lock breaker too, both require being ATK to use.
On the side of AG and opposing the gankers, the best thing that could happen is that -10 get blocked from NPC stations, it creates new conflict and content possibilities around war to remove perches and bases.
I should point out that there were many reasons that I pushed to stop unlimited time bumping, the first was it was just too frustrating for the player who ended up being bumped for a long time, they blamed CCP and the mechanics which is never good. It enabled the gankers to totally control where, when and how. It made countering them impossible because when AG had a lot of people flying around the gankers could pick and chose who they ganked knowing that AG had to pick one to defend. All they needed to do was apply several bumpers and we could not cover them, though of course we did cargo scan to work out the real target.
Now without extended bumping the conflict is more focussed and as such made it so AG can defend, the key thing to do this is to identify the target and setup for it, and to have enough people to make a difference. The changes I suggested to freighters above would make the gankers have to make quicker and more snap decisions and narrow down their choices making it more likely for AG to be in the right place.
So as such we are not that far away from having this gameplay be a benefit to the game, but it requires some fine balancing by CCP.
PS Several years ago I analysed scam ganking, this is where they bump a freighter for hours and trick the pilot into a duel, I checked on the victims of a prolific scam ganker and found that 60% of those blown up this way quit the game. CCP Falcon removed all my posts on this, and he did this while CCP was about to be purchased.
The key thing is to stop people feeling that they are only there to be a turkey in a turkey shoot for older players to enjoy a la carte.