For some reason that I can’t quite put my finger on, it seems to be a dicey call to have event material only available in one system per constellation.
I was under the impression that for most events, rewards are tiered between high, low, and null space. If you condense where events can occur, It seems like it would effectively eliminate participation in low and parts of null, because now it’s too easy to find prey. And when the prey knows it’s going to be much easier to find them in low / null than usual, they might not even bother with event sites.
I could be totally off-base here, so I’m trying to see the positive that could come from one-system-per-constellation.
Maybe they just accepted to give presents during December because that’s generally what we do around Christmas.
Concerning the event being locked in a single system of a constellation, I agree that it’s quite bad for everyone, but competitive player will have to work hard for their rewards, which would then have high prices on the market because of the rarity. But to be honest, I hope this event will also be in wormholes.
Yes. Better than the event farmers being in ten thousand different spots. More people in one area more interactions. Might see some fun emergent gameplay.
I think it will. Drama can’t happen alone and odds only go up when there’s more people in a small area. And hey if events are being run less then the rewards will be worth more. We’ll see how it turns out.
The only thing that makes me cringe about this Frostline effects is the trend in SKINs we’re seeing where there is glowing effects. Ugh like glowing weapons in fantasy games.
They jusmped the shark with unrealistic SKINs some time ago, I think year ago when they released Dramiel SKIN that had those fantasy flowing sparkles coming out of hull. Sariel’s flames.