For some reason that I can’t quite put my finger on, it seems to be a dicey call to have event material only available in one system per constellation.
I was under the impression that for most events, rewards are tiered between high, low, and null space. If you condense where events can occur, It seems like it would effectively eliminate participation in low and parts of null, because now it’s too easy to find prey. And when the prey knows it’s going to be much easier to find them in low / null than usual, they might not even bother with event sites.
I could be totally off-base here, so I’m trying to see the positive that could come from one-system-per-constellation.