Is the Scimitars slot layout flawed?

Let me start off by talking about the other 3 Logistics ships first.

(Disclaimer: I know there are a million ways to fit ships. But I’ve gone with a rather popular fittng for the Guardian here and tried to apply this kind of “template” to all the other Logistics ship, which let me to this conclusion)

The most common fit I see for the Guardian looks somewhat like this

  • 6 high slots: 4x Large Remote Armor Repairer + 2x Large Remote Cap Transmitter
  • 2 med slots: 1x Sensor Booster + 1x 10mn Afterburner
  • 5 low slots: 4x armor specific tank modules + 1x DC
  • 2 rig slots: 2x Medium Ancillary Current Router

~55k eHP, 75+% resists in all types, 93% cap (with cap chain), 595m/s and 70m sig

The same is true for the Basilisk, except you substitute the Sensor Booster with a Signal Amplifier and all the armor specific modules with shield specific modules. But basically you get the same ship as a Guardian.

  • 6 high slots: 4x Large Remote Shield Booster + 2x Large Remote Cap Transmitter
  • 5 med slots: 1x 10mn Afterburner + 4x shield specific tank modules
  • 2 low slots: 1x DC + 1x Signal Amplifier
  • 2 rig slots: 2x Medium Core Defense Field Extender

~52k eHP, 70+ to 75+% resists in all types, 91% cap (with cap chain), 575m/s and 115m sig

And the same is also true for the Oneiros, except due to its role it loses 2 high slots and has to substitute one of the Large Remote Armor Repairers with Logistics Drones. But you gain 2 med slots, which is perfect since it allowes you to fit a Large Cap Battery and a Cap Recharger to be cap stable and independent. Again, you basically get the same ship as a Guardian.

  • 4 high slots: 3x Large Remote Armor Repairer + 1x whatever
  • 4 med slots: 1x Sensor Booster + 1x 10mn Afterburner + 1x Large Cap Battery + 1x Cap Recharger
  • 5 low slots: 4x armor specific tank modules + 1x DC
  • 2 rig slots: 2x Medium Ancillary Current Router

~52k eHP, 70+ to 75+% resists in all types, 50% cap (stable), 634m/s and 70m sig

However, if you try to fit a Scimitar this way you’ll realize quickly that you’re short at least 1 med slot since for its 2 high slots it gets 2 low slots and not 2 med slots like the Oneiros. Meaning you don’t get the 1 med slot you’d need to fit a Large Cap Battery to be cap stable. But since you definitively need that battery because you can not substitute it in a low slot you’ll have to either take a hit to your tank or to your speed as those can also not be substituted in the lows (I’m going with speed and take a hit to the tank as speed is vital for damage mitigation).

  • 4 high slots: 3x Large Remote Shield Booster + 1x whatever
  • 5 med slots: 1x 10mn Afterburner + 3x shield specific tank modules + 1x Large Cap Battery
  • 4 low slots: 1x DC + 1x Signal Amplifier + 1x Power Diagnostic System + 1x Reactor Control Unit
  • 2 rig slots: 2x Medium Core Defense Field Extender

~44k eHP, only 67% explosive resistance, 33% cap (stable), 785m/s and 88m sig

So, I’m I wrong in thinking the slot layout for the Scimitar is flawed? Or does its higher speed and low sig radius make up for its lower tank?

Capacitor Power Relays.

It is the most used Logistics ship. I don’t think it needs a change, imho.

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Sorry, but nothing you said has anything to do with my question.

We get about 118k ehp out of our Guardians before Boosts but that is because we need it to be that high. It pretty much depends on your use case for the ship. We even have a mwd version @85k ehp that zooms around with Iki’s.

The scimi for me is not an AB ship. We use it as a support ship for fast moving long range ships like munins or cerbs or any other long range attack doctrine. So at any given time it is rarely traveling at less than 1700m/s.

Oneiros is solo ship for running cap stable, warping in at range to safe you similar to that of the zarm. The scimi can also fill this role running cap stable as a solo repper at range to safe you while in combat.

The minnie ships have always had this odd slot layout where it does not favor the shield or armor layout of amarr or caldari ship. Something in between. What it does have though over all others logi ships is speed to mitigate incoming dps. What is your use case for the scimi that would justrify a change, it is the fastest logistics ship.

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Scimitar is much faster, which makes it incredibly strong in certain circumstances.

You realize there are also many different ways to fit all these ships for different situations, but the variety is what makes Eve special. No one would benefit from 4 Guardians with different ship models.

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Ofc, but in order to compare ships you have to make them comparable first, which is why I used the Guardian fitting as template. That way it’s easy to see where the differences are, if any.

But judging from your answers it seems the Scimitar is rather very much locked into the role of range+speed+sig logi.

You can also use active tanked dual prop scimitars.

If you want to compare ships, compare them in specific situations, especially actual experience. (i.e., I really would have benefitted from better XYZ in that situation. Can I refit my Oneiros for that, or should I use a different logi?)

High speed and low sig does indeed help the scimi mitigate a lot of damage. So they don’t need the same amount of HP as other ships in order to survive in a lot of situations.

Now, I haven’t flown logi in all activities, so it’s possible that the scimitar might lag behind it’s counterparts when it comes to certain things. However, I have found the ship to perform quite well in the applications that I have used it for. So, I’m not sold on the idea that it needs a change.

That being said, I wouldn’t be upset if it traded a low for another mid. However, I don’t think that this is a necessary change.
No P2W

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