If you’re running a Basilisk solo, without other folks feeding you cap, you’re underperforming. I’m not saying you’re doing it badly, cuz obviously you’re making do with what you’ve got, but trust me, get a cap buddy and you’ll be living in a completely different world.
But no, I’ve never run into a situation where we wanted our Oneiroi or Scimitars running Remote Tracking Computers. It feels like it’s a straight-up ‘we gave the Guardian and Basilisk cap transfers, we have to give these something’ move, and it’s a completely wasted bonus.
As for the ‘logi vs yolo’ thing… Logistics is a force multiplier. Having just one along makes a gang far more capable, just like proper ewar assets or boosts. In large-scale fighting, you’re the most important ship on the field: if there’s enough logi, the enemy can’t kill anything it can’t drop in a single volley. If there isn’t enough logi, your fleet goes home.
There’s a time for diving in and getting blown up in a glorious fireball of destruction, and there’s a time for actually holding the field. Don’t be afraid of dying (I mean, I assume you’re not, or you wouldn’t be out in null), but even the yolo fleets get to take a lot more people down if they’ve got a logi or two.
You’re on the right track, as far as being a useful and thoughtful member of your alliance goes. At least, that’s my take on it. You’re looking at options, trying to figure out how things work, if there’s something you missed, and trying to be better at what is (no matter what the yolos tell you) one of the most critical fleet roles in null, low, high, or j-space. It’s the kind of attitude I really like to see in my logi guys, and it’ll take you pretty far if you want it to. A good logi pilot is an asset to any group.