Here’s what can happen when you join a null-sec group.
You will get on team speak and 10 people under the age of 30 will talk in that annoying Gen Z uptalk and say “bruh…” 300 times a minute. People will ask stupid questions, you will try to answer, and some nerd will start arguing about it. Someone else will say the earth is flat and start arguing that birds aren’t real. Then someone will say something racist and someone else will pretend to be jerking off and have a full on orgasm on line, but it won’t be anyone you want to hear do that, and everyone will just act like that’s how it is.
Then you will trying to warp to sites but other alliance members will land on the sites and take them and you’ll be sitting there bitching that there is nowhere to rat because sites are taken. Or you will show up to a site that is half done that someone abandoned, start working it, and find their MTU soaking up the salvage from it that you wanted.
Someone from another corp will complain to your corp that you are a site thief, you will be warned not to do whatever the **** it was again to keep the peace when you really didn’t do anything because everyone has to share this and neighboring systems.
Then you will be ratting and one of your buddies will say “I’m tackled.” And you will have to dock up and get a combat ship and go fight whatever gang has jumped your friend.
Then you can dock back up and get back in your ratting ship.
You will go somewhere and there will be a ship wreck. You will loot it. It is worth billions. You are so happy! WOOHOO! You tell your friends. Three days later you will hear that someone lost that ship who is in your alliance, and you stole their wreck and they want the loot returned. They will threaten to kick you if you don’t.
But wait, now it’s mandatory fleet time! Get in the required fit for a combat ship, and then jump 40 jumps to get out of safety space to disputed space. By now it’s been an hour and you need to leave but you are in a ship 1 hour away from home. You can turn back and take your chances or self-destruct. Whatever fight the FC thought he had arranged will not materialize, and you will end up going home. But you will have a credit toward fleet participation, and you need a minimum number per month or you get kicked out.
That’s what it was like for me in one big alliance in null.
Another group I flew with was just a group of ten guys who liked to have fun. If I logged in, they were happy to see me. They would ask if you wanted to do things. They did lots of stuff together - they all ratted sites together really fast and did things as a group activity. They were some great guys with good experience and advice. They shared their problems and offered help to each other. Everything was about community. It was a blast.
So when you pick a group in null, ask some of these questions or you will find you are basically just some slave labor for them to build titans off of:
- Is there mandatory minimum amount of fleet participation?
- What system are you in, and how many people are ratting there?
- Are there CTA’s (Calls to Arms)? If so, what happens if I don’t answer? (Maybe you have a job unlike some of these numbskulls)
- How many jumps is it to enemies (I prefer the number to be low so that their is a lot of home defense work - you probably want it high)
- Do I have to be on voice comms?
- What is the tax rate on my bounties and such?
- Is there a station nearby big enough to park a big ship (if you want a titan or super, you can’t park it in an Astrahus).
- Ask about the tone of the comms if you have to be on. Make sure the people you join are around your age for the most part, and ask how nasty they get on comms. This matters. It can matter a lot.
I’ve experienced both sorts of corp - one that had no requirements, but also did not provide me any support - one that did all of the requirements but was also a hell hole of control.
There are different sorts of corps and alliances. Don’t let them interview you like you are looking for a job. They aren’t going to pay you. You are going to pay them to be in their space, use their stations, rat their sites, and be in their fleets. Interview them and find out if they are worth your time. Most are not, but some are.
Move slowly. Don’t ship all of your belongings to Null. Leave everything in high-sec, take your wallet with you, and buy things when you get there as you need them. You might only be a member for three days before you decide they all should be in supermax lockup and decide to sell your stuff on contract or asset safety it away from them and go home to high-sec.