It would be cool to have public transport

That is, new large ships, buses that could carry 20 pilots and transport them all to a new location. These ships should be both for individual use and as NPS. Alternatively, two types of buses: a light, high-speed one for pilots only, and an ultra-heavy one for pilots and ships. Interbus Corporation could very well enter the market with this proposal.

I’m not sure how this idea would work…

Mainly because a Capsuleer has to be logged into the game for their clone to be active… And what are they going to do during the Bus ride?

Now if a bunch of Capsuleer clones were in that Bus, only the Driver’s skills would apply to the Bus… Also it’d be way too easy for everybody to lose their clones and ships to a gank squad sitting at a gate..

I gotta say this is definitely a way outside of the box idea, I’ll give you creds for thinking it up..

Other than that, it’s a no-go for me…

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Being flown by another player while I am online and cannot do anything but watch doesn’t sound all that interesting to me.

We’ve already got an auto-pilot feature to do this!

What I would instead like to see as addition to EVE is the ability to get transported by some ā€˜bus driver’ while the player is not online.

A courier contract, but for player pods.

I’ve had an idea like that earlier, maybe this is similar to what you’re looking for: Transportable Clones, Storable Implant sets: CRYOPODS!

A person could take on a hauling job to move other player’s pods and deliver them to their destinations as a bus driver.

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Pretty sure there is a game with a ā€˜mount’ that allows seating for two, just make it a shuttle type and call it the Friend Ship.

All options are possible. You can be present during the transfer. You can transfer pilots or pilots and ships while they’re offline. I like the idea of ​​offline transfers specifically because it will help large groups of players move from place to place during corporation relocations. It will also help players with multiple accounts by speeding up the transfer process somewhat. Besides, it’s cool to have public transportation.

If you need to go 30+ jumps this isn’t a bad idea at all. You’ll get your pilot on the bus and the ā€˜ā€˜bus driver’’ will fly you. You’ll have to be logged on, of course, but you can be AFK and use that time more productively. Or do your industry jobs, PD, planets, or whatever else passive in-game.

This sounds like an interesting alternative for autopiloting, except I can imagine the buses would be huge gank-magnets. If you can’t take your ship along with you or ā€˜ā€˜luggage’’ it’s probably pointless just for the ride alone, but taking luggage and ships will only increase gank-appeal. So, it’s likely not happening with the way New Eden’s social fabric works.

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This I do not support. All participants on the ā€˜ā€˜public transport’’ should be online pilots. Moving around in the game should not become a passive activity like skill training.

Well, I already said this idea is definitely a no-go for me…

Anyway, most of those activities require the clone to be within a certain distance for access..

The main issue I have with this idea is not being in control of your clone during the ride… Meaning you can’t take over ā€˜Driving the Bus’ to go where you want to go and more importantly, you can’t help keep it from getting ganked… Not to mention your fitting / piloting skills would be inactive during the ā€˜Ride-along’…

Sorry man but I’d never trust my max trained multi-billion ISK clone to be safe with somebody else piloting… What if the 'Bus Driver is low skilled and or inexperienced compared to you and the Bus get’s ganked enroute to it’s destination? Is the Bus Driver going to replace your clone implants? Also not to mention your clone has now become somebody’s Killboard statistic…

The only ā€˜Bus Ride’ I’d agree to use and pay for = an automatic process done off-line that moves my implanted clone to another station when I log back into the game… In other words, my implanted clone is perfectly safe with no physical presence in space during the automatic move…

Course that’s not in the spirit of Eve so like I said earlier, this idea is definitely a no-go for me…

I just use jump clones.

That would be about as dumb as autopiloting it in a Leopard through Dodixie-Rens pipe. Empty clones, low-skilled alts, though – they could use this kind of an option.

I’m not saying this is a brilliant idea. Not even saying I would use it myself. But the idea has some interesting aspects and potential for game play. Maybe the bus could have some low-level jump capability, for example? To balance out the risk and loss of control passengers would be taking.

You’d have to get to the destination station first, in order to install clone, and jump to it.

I use jump clones as well, but their number is limited. Even more so when you use different clones for different activities (i.e. industry clone, tank clone, damage clone, scanning clone, boosting clone, etc) rather than for moving around.

if this were to be implemented…

1.) npc pilot/ship only
2.) offline characters only at bus statiion
3.) bus has to appear for ganking, and be slower than using Auto pilot
4.) no capsules, if it gets ganked…you lose any sp not backed up by your latest clone insurance program.

You know, I spend four hours a day, seven days a week, on production-related activities. Now I’ve replaced it with an event. And I have enough flying. Flights with trucks, flights with a planetary, flights to buy and sell… And I haven’t been ganked once in six years, that’s the thing. But now that I’ve done an event with a bunch of pilots, I have little interest in dragging them all to Dodixie to exchange for another 250 points. One by one, 15 jumps one way, then the other. Not fun at all. And I’ve also got my eye on another region and would like to start production there and launch planetary production. And then I’ll have to drag all my accounts one by one. All 40 jumps. Do you really think I couldn’t do that, and after six years in EVE I need more training? That I have nothing better to do? Well then, let’s make production 1 account - 1 factory - 1 task for producing 1 ship. That’s the only way. Seriously, let’s stop saving pilots’ time. Let’s get rid of F1 and add manual docking. We have too much time on our hands!

I’d suggest giving them a choice. Of course, you could transport your lead pilot along with the others in a bus you pilot. Or you could just skip it altogether. But if you have three pilots who are solely dedicated to planetary production and don’t have any implants, why not send them to another region on a courier ship? Is it really that much fun to transport them yourself? Alternatively, you could make pilots personally responsible for their cargo. Or make the buses especially fat.

If we were going to do a ā€œbusā€ system, I would rather have it take the form of ā€œturn a jump clone into an inventory itemā€ with said jump clone then being installable remotely with a right-click through the assets window, than something using dedicated ships that would likely see very little use.

You could create your clone, package it up, courier it off (or load it onto an alt), then when it arrives you can install it. Naturally pulling your clone out of the station/structure/super’s clone bay to stuff it into a mobile life support unit would be fairly pricey, so you wouldn’t want to do this just for empty clones when manually moving around in a shuttle or travelceptor is a reasonable option unless you’re just too space-rich to care, and the unit would be bulky, so you couldn’t just stuff ten clones in a shuttle either. This would also let you prep clones with implants in your super if that’s a particular convenience you value.

Being moved around while not online.

and yes, you return the next day and log in either at your destination or your home system.

The third option is you are still sitting in deep space.